dd5b:admin:pcs
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dd5b:admin:pcs [2017/05/23 01:53] – [Spending Investment Points] mark | dd5b:admin:pcs [2017/05/23 14:37] (current) – [Loss of Soulbinding] mark | ||
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+ | ====== Leveling ====== | ||
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+ | We will not be doing per-game xp. I'm going to just tell people when they level up. This is in part due to the fixed time frame we're operating in. Don't complain about it. | ||
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+ | ====== Soulbound Items ====== | ||
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+ | ===== Concept ===== | ||
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+ | Some magical items are created with a fixed form and function, remaining relatively static for the entirety of their existence. Artificers find these items to be easier to craft as the components are easier to come by; merchants find them easier to barter as educated consumers are more likely to purchase something they find to be more familiar. | ||
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+ | In contrast, more ambitious and/or artistically-minded artificers can create magical items which are significantly more adaptable than "run of the mill" trinkets. | ||
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+ | The magical methods used to allow this mystical malleability are tied directly into the living spirit of the wielder at a level even deeper than " | ||
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+ | ===== Soulbinding ===== | ||
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+ | Rather than having a fixed set of abilities, the abilities of a soulbound item are not defined until a living soul takes ownership of it and awakens those abilities. | ||
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+ | This awakening occurs during a short rest where the character spends time with the soulbound item, functionally equivalent to attuning an item. Soulbinding an item does not take an attunement slot, despite the similiarities between the mystical connection processes. | ||
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+ | ===== Physical Form ===== | ||
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+ | A soulbound item has a physical form just like any other magical item. They come in many classic varieties: weapons, clothing, jewelry, foci, and so on. Any permanent (non-expendable), | ||
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+ | Soulbound items always resize, reshape, and even re-style themselves to best match their current owner' | ||
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+ | Regardless of the cosmetic manifestation of a given soulbound item, they always remain as the same category of item. An arcane focus might be a wand in the hands of one wizard and a crystal orb in the hands of another, but it will always functionally remain an arcane focus. | ||
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+ | Items which can serve two functions (such as an arcane focus staff, or a holy symbol shield) must retain all the same features in any new form they may take: the holy symbol on the shield may change and the specific type of shield may alter, but it will remain as a holy symbol shield no matter who owns it. This does mean that an arcane focus staff could be upgraded as a magical weapon would too, since it inherently serves as both types of object (a focus and a weapon). | ||
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+ | ===== Identifying ===== | ||
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+ | Soulbound items, whether bound to a soul at the time or not, register to the Detect Magic spell as magical with the aura type of indeterminate-strength " | ||
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+ | ===== Magical Functions ===== | ||
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+ | The true wonder of a soulbound item is not in its amazing cosmetic versatility, | ||
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+ | Once an item is soulbound to a character, that character' | ||
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+ | ==== Earning Investment Points ==== | ||
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+ | Mechanically speaking, a character with a soulbound item earns " | ||
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+ | // >>>> | ||
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+ | ==== Spending Investment Points ==== | ||
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+ | During a short rest (similiar to the process of attuning or soulbinding), | ||
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+ | Spending Investment Points allows the character to upgrade the item according to the following list, granting the item all of the abilities and features of an item of the same type. Remember that the item cannot change its physical type: a sword must remain a sword, a ring must remain a ring, and so on. | ||
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+ | * 1 Point: Uncommon magic item (example: +1 shield), or the ability to magically glow as a torch upon command (free action) | ||
+ | * 5 Points: Rare magic item (example: Staff of Healing), or the capacity to be used as a specific class' spell focus | ||
+ | * 11 Points: Very Rare magic item (example: Ring of Shooting Stars), or the abilities of one Feat (PHB p165) | ||
+ | * 17 Points: Legendary magic item (example: Rod of Lordly Might), or the abilities of one Epic Boon (DMG p232) | ||
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+ | === Investment Limits === | ||
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+ | There is no limit to the total number of Investment Points that can be imbued into a given item, but no one ritual of investment can exceed the character' | ||
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+ | Repeated investments do not stack. | ||
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+ | However, that same character could spend 1 Investment Point to make that shield +1, and then later (when at least total character level 5) spend another 4 Investment Points to upgrade it to a +2 shield, since a total of 5 Investment Points will have been spent. Once the character is level 11 or higher, another 6 Investment Points can be spent to upgrade the shield to +3. | ||
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+ | === Tiered Upgrades === | ||
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+ | In some cases an item has a high rarity but the DM may allow its abilities to be unlocked in tiers, allowing the character to slowly gain the benefits of the item without having to hoard Investment Points for one large payoff. | ||
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+ | For example, the Scimitar of Speed is a Very Rare item. It grants +2 to attack and damage and when you attack with it you can make an additional attack that round as a bonus action. | ||
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+ | Overlapping abilities do not stack and are paid for separately. | ||
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+ | Some items will require additional creativity and effort on the DM's part to adequately create upgrade tiers. | ||
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+ | ===== Loss of Soulbinding ===== | ||
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+ | When a character dies, all earned Investment Points are removed from any items currently soulbound to the character. | ||
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+ | If a soulbound item is destroyed for any reason, the Investment Points imbued into it are also lost forever. | ||
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+ | Likewise if a living character loses possession of a soulbound item long enough to where another character performs the binding ritual upon the item, then those Investment Points from the original owner are permanently lost. | ||
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+ | ===== Becoming an Artifact ===== | ||
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+ | If a soulbound item remains in the possession of a character once they reach a total character level of 20, and it has a total number of imbued Investment Points equal to or exceeding 20, then the item henceforth is tied to the legend of that character' | ||
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+ | Scholars also tend to refer to the item using the owner' | ||