empress:charms_-_martial_arts
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empress:charms_-_martial_arts [2013/09/01 00:51] – [Shrouding the Body and Mind] mark | empress:charms_-_martial_arts [2013/09/01 02:12] (current) – [Air Dragon Style] mark | ||
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+ | ===== Air Dragon Style ===== | ||
+ | |||
+ | * The training to become a Dragon of Air emphasizes flexibility, | ||
+ | * Many Immaculates of the Air Dragon choose to fight without melee weapons, preferring to rely on their blindingly quick blows and the thrown weapons they can buoy and direct through their mastery over the wind. When they do use weapons in personal combat, they often prefer the fighting chain, using its length and flexibility to entangle and trip their opponents. | ||
+ | * **Weapons**: | ||
+ | * In combat, the Immaculate may hurl two chakrams as a single attack. He must have both chakrams on his person to do so, or be using an infinite jade chakram (see Exalted, p. 389). Both projectiles have a single attack roll and are treated by the target as a single attack, but if the attack hits, the target suffers damage for both. The Immaculate is able to make such an attack in concert with appropriate simple or supplemental Charms, but he must spend an additional mote to make the attack apply to both chakrams. | ||
+ | * **Armor**: Air Dragon Style may be practiced in armor. | ||
+ | ==== Air Dragon' | ||
+ | |||
+ | * **Cost:** 3m | ||
+ | * **Minimums: | ||
+ | * **Type:** Simple | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * Even the smallest eddy of air carries volumes of information. An Immaculate of the Air Dragon can attune himself to the smallest variances in temperature and speed of the air around him, using the wind as his sight. | ||
+ | * When this Charm is active, the Immaculate can operate perfectly, blindfolded or in pitch darkness, as long as he is surrounded by air. He never suffers from unexpected attacks unless he is so beset with foes that he cannot avoid all the blows (when surrounded by multiple opponents). When used outside of combat, the Dragon-Blood may add a number of dice equal to his Essence to any Awareness roll as long as the focus of his attention is within a number of yards equal to his (Essence x 10). | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==== Wind Dragon Speed ==== | ||
+ | |||
+ | * **Cost:** 2m | ||
+ | * **Minimums: | ||
+ | * **Type:** Reflexive (Step 1) | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * Moving with a grace available only to the wind itself, the Air Immaculate is able to act and regain her composure and balance more quickly than most of her opponents. She reduces the Speed of any single Martial Arts attack by one, to a minimum of three. | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | ==== Breath-Seizing Technique ==== | ||
+ | |||
+ | * **Cost:** 4m | ||
+ | * **Minimums: | ||
+ | * **Type:** Simple | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * Such is the martial artist’s command of the wind that he can drive it from his opponent’s lungs. With a series of properly placed blows, the Immaculate strikes meridians that contract and immobilize the lungs, denying his opponent breath. | ||
+ | * If the attack is successful, it inflicts no damage. Instead, roll the Immaculate’s (Strength + Martial Arts + Essence) against a difficulty of the target’s Stamina. Each net success inflicts a cumulative -1 internal penalty on the target, and if penalties ever double the target’s Stamina, the target is rendered unconscious. | ||
+ | * Creatures who do not need to breathe, such as automatons, the undead and spirits or targets using magic to obviate that need, are unaffected by this Charm. | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | ==== Shrouding the Body and Mind ==== | ||
+ | |||
+ | * **Cost:** 4m | ||
+ | * **Minimums: | ||
+ | * **Type:** Simple (Speed 5) | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * Air is invisible. In this, too, the Children of Mela emulate their element. By swathing herself with transparent air, the Immaculate can become nothing more than a ripple in her foes’ view. | ||
+ | * Upon using this Charm, the Immaculate becomes virtually invisible for a number of actions equal to her Martial Arts rating. Those who try to attack her suffer a +2 external penalty on their attacks, and she adds two successes to any attempts to reestablish surprise. Because of the blur she leaves in the air as she passes, those nearby still know where she is unless she attempts to conceal herself using Stealth. | ||
+ | * The Storyteller may apply bonuses to those trying to find the Air Immaculate depending on when they last saw her. As a general guideline, someone who saw her disappear or who knows where she was on her last action adds three dice. Those who have no idea she’s nearby add nothing. Each action in which an individual fails to locate or keep track of the Immaculate, he loses one bonus die (to a minimum of zero). | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | ==== Air Dragon Form ==== | ||
+ | |||
+ | * **Cost:** 5m | ||
+ | * **Minimums: | ||
+ | * **Type:** Simple (Speed 5) | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * With a series of high, graceful motions combined with painstaking balance, the Immaculate dons the light, fl owing motions of Air Dragon Form. | ||
+ | * After successfully activating the form, the Immaculate adds a number of dice equal to his Martial Arts to any ranged attack, though this bonus cannot exceed the normal dice cap on such actions. The form also increases his Dodge DV by an amount equal to half his Martial Arts rating for the scene. | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | ==== Cloud-Treading Method ==== | ||
+ | |||
+ | * **Cost:** 3m | ||
+ | * **Minimums: | ||
+ | * **Type:** Reflexive | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * Air Immaculates are light on their feet, and the very wind itself carries them when they ask. Activating this Charm, the martial artist detects the smallest updrafts (or creates them) and uses them to buoy her steps. | ||
+ | * This Charm doubles the Immaculate’s movement rate and leaping distance for the duration, and the most fl imsy surfaces can support her. She can run along a lake’s surface, skip from leaf to leaf without falling and dash up smoke trails—as long as she keeps moving. If she does not move in each tick, she falls. She may continue to run along impossible surfaces as long as she re-invokes the Charm as soon as it ends. | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | ==== Thunderclap Kata ==== | ||
+ | |||
+ | * **Cost:** 5m | ||
+ | * **Minimums: | ||
+ | * **Type:** Simple | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * The Elemental Dragon of Air rules over the storms of Creation. Immaculate monks who emulate that Dragon learn to imitate some measure of that command. Spreading his arms wide for a moment to focus his elemental Essence and his breathing, the monk brings his hands together in a thunderous clap, which can deafen and stun those who hear it. | ||
+ | * The thunderclap affects anyone within (Essence x 10) yards of the Immaculate (no attack roll required). The players of all such characters must make a reflexive (Stamina + Resistance) roll. If one gets successes equal to or greater than the Immaculate’s Essence, the target immediately becomes inactive until his next action as the sound waves vibrate through her. Yet she suffers no further penalty. Otherwise, the violent sound also inflicts (Strength + Martial Arts) bashing damage that ignores armor. Targets also become deaf for a number of actions equal to the Immaculate’s Essence, losing two dice from all dice pools due to disorientation. | ||
+ | * Spirits are even more susceptible to the effects of this Charm. Double the Immaculate’s Essence for all purposes when applying this Charm’s effects to a god, demon or elemental. Air Immaculates do not need to be able to see or otherwise affect spirits in order for this Charm to harm them. | ||
+ | * The Immaculate is immune to her own thunderclap, | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | ==== Lightning Strike Style ==== | ||
+ | |||
+ | * **Cost:** 4m+1h | ||
+ | * **Minimums: | ||
+ | * **Type:** Simple | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * The Air Immaculate’s fingertips spark with electricity, | ||
+ | * For the Charm’s duration, the Immaculate’s Martial Arts attacks reach to a distance of (Essence x 10) feet. Such attacks inflict (Strength + Essence) in lethal electrical damage. If a target is in range for a normal unarmed attack, using a punch or kick adds to the attack’s Accuracy and Damage as normal. | ||
+ | * For an additional mote, the Dragon-Blood may use a chakram with this Charm to add its Accuracy and Damage to the attack. Wielding such a weapon with this Charm carries the lightning strike farther. Add the Immaculate’s Essence to the weapon’s Range. Doing so might increase or decrease the Charm’s maxmum effective range, depending on the Immaculate’s Essence. | ||
+ | * //Manual of Exalted Power - Dragon-Blooded, | ||
+ | ===== Night Breeze Style ===== | ||
+ | |||
+ | * The Night Breeze Style is a lesser brother of the Air Dragon Style practiced by Immaculate monks (see The Manual of Exalted Power—The Dragon-Blooded, | ||
+ | * Exalted Dynasts value this style for its benefit in their politically minded (and occasionally assassination-minded) society. Night Breeze practitioners tend to keep their skills secret, as knowing that one’s companion has the skills of an accomplished assassin can color one’s perceptions of that individual. In some locations, such as Lookshy, this style is explicitly forbidden. | ||
+ | * Air-aspected Dragon-Bloods do not pay a one-mote elemental surcharge when practicing this style. | ||
+ | * **Weapons and Armor**: Night Breeze Charms treat all lightweight, | ||
+ | * **Complementary Abilities**: | ||
+ | ==== Crosswind Offense ==== | ||
+ | |||
+ | * **Cost:** 1m/penalty | ||
+ | * **Minimums: | ||
+ | * **Type:** Supplemental | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * The martial artist calls upon the winds to aid any thrown attack. By throwing a weapon at just the right angle into the breeze he creates, the Exalt causes the attack to spin back at his target obliquely, reducing the efficacy of shields and cover. | ||
+ | * Each mote spent on this Charm eliminates one point of external penalty caused by cover or shields. The Exalt cannot spend more motes on this Charm than there are points of external penalties from those sources. | ||
+ | * //Scroll of the Monk, p55// | ||
+ | ==== Shepherd the Leaf ==== | ||
+ | |||
+ | * **Cost:** 3m | ||
+ | * **Minimums: | ||
+ | * **Type:** Supplemental | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * The Night Breeze Style practitioner understands how her opponent will react to her attacks. In this way, she guides her target directly into her next attack. Any flurry the Exalt supplements with this Charm doubles the onslaught penalty its target suffers, allowing her to set up victims for devastating final attacks. | ||
+ | * //Scroll of the Monk, p55// | ||
+ | ==== Leaf on the Breeze Rhythm ==== | ||
+ | |||
+ | * **Cost:** 1m+1w | ||
+ | * **Minimums: | ||
+ | * **Type:** Reflexive | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * Students of the Night Breeze school have some measure of mastery over the art of concealment. This Charm allows the Exalt to spin and weave in combat like a wind-tossed leaf, moving so unpredictably as to escape his opponents’ views. | ||
+ | * For the Charm’s duration, the Exalt can attempt to reestablish surprise (as described in Exalted, p. 156) even if there are no places to hide or aids to concealment. If the martial artist could normally reestablish surprise, he adds one die to all attempts. | ||
+ | * //Scroll of the Monk, p55// | ||
+ | ==== Night Breeze Form ==== | ||
+ | |||
+ | * **Cost:** 5m | ||
+ | * **Minimums: | ||
+ | * **Type:** Simple | ||
+ | * **Keywords: | ||
+ | * **Duration: | ||
+ | * **Prerequisite Charms: | ||
+ | * Night Breeze Form is a light-footed method that helps a martial artist flow from here to there, seeming barely to touch the ground. More than that, a darkness settles around the martial artist, making it harder for her enemies to see her and easier for her to move securely. | ||
+ | * From a distance on a bright day, the magical shadows around the Exalt—which extend outward for (Essence x3) yards—make her easy to notice, if not to see directly. Up close or at night, it is only an advantage. The darkness combines with the form’s quiet steps to add the Exalt’s Martial Arts to all Stealth rolls. The zone of shadow counts as poor visibility, equal to a moonless night in clear terrain (see Exalted, p. 135). | ||
+ | * //Scroll of the Monk, p55// |