User Tools

Site Tools


scion2:char_sheet

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
scion2:char_sheet [2018/11/18 02:12] – [Chargen] tarascion2:char_sheet [2018/11/18 07:40] (current) – [Mundane] tara
Line 1: Line 1:
 +====== Sample Character Sheet ======
 +[ [[scion2:start|Back]] ]
 +
 +===== Fundamentals =====
 +  * __**Tier:**__ Mortal (Pre-Visitation) (of: Mortal, Hero, Demigod, God)
 +  * __**Pantheon:**__ [[scion2:pantheons:aesir|Aesir]] (Norse)
 +    * __**Skills:**__ Close Combat, Occult, choose 3rd
 +  * __**God:**__ [[scion2:pantheons:aesir#Tyr]]
 +    * __**Callings:**__ Judge, Leader, Warrior (for Knacks)
 +    * __**Purviews:**__ Epic Stamina, Order, Passion (Courage), War (for Boons)
 +  * __**Calling Chosen (of 1):**__ Leader
 +  * __**Path:**__
 +    * __**Origin:**__ Rich, Suburban, Privileged (second)
 +      * __**Skills:**__ **Academics**, **Integrity**, **Science** (choose 3 - your choice)
 +      * __**Connections:**__ School Alumni, College Club Membership, Local Political Affiliates
 +    * __**Role:**__ SJW/Protester (first)
 +      * __**Skills:**__ **Empathy**, **Leadership**, or **Persuasion** (choose 3 - your choice)
 +      * __**Connections:**__ Government Officials, Movement Leaders, Lawyers Union
 +    * __**Pantheon:**__ The Greater Expanse (third)
 +      * __**Skills:**__ **Close Combat**, **Occult** (pantheon), **Survival** (choose one)
 +      * __**Connections:**__ ???
 +  * __**Deeds:**__
 +    * __**Short-Term:**__ Loyalty: learn to trust someone
 +    * __**Long-Term:**__ Valor: stand up for yourself
 +    * __**Band:**__ Justice: right some wrong done against one or more of our members
 +
 +===== Mundane =====
 +
 +^^Physical^^^^^Social*^^^^^Mental^^^^^Arenas & Approaches^
 +| | Might      | **1** | 0 ^ | | Presence      | **5** | 0 ^ | | Intellect  | **5** | 0 ^ ^ Power  ^
 +| | Dexterity  | **2** | 0 ^ | | Manipulation  | **2** | 0 ^ | | Cunning    | **2** | 0 ^ ^ Finesse*  ^
 +| | Stamina    | **3** | 0 ^ | | Composure     | **2** | 0 ^ | | Resolve    | **2** | 0 ^ ^ Resistance  ^
 +
 +^ Abilities (Skills) ^^^^^^^^^^^^^^^
 +|o| Academics      | **2** | ^ | | Firearms    |       | ^ |r| Persuasion   | **5** | causes ^ |
 +| | Athletics      |       | ^ |o| Integrity   | **2** | ^ | | Pilot        |       | ^ |
 +|p| Close Combat   | **1** | ^ |r| Leadership  | **5** | mobs ^ |o| Science      | **2** | ^ |   
 +| | Culture        |       | ^ | | Medicine    |       | ^ | | Subterfuge   | | ^ |
 +|r| Empathy        | **4** | disenfranchised ^ |p| Occult      | **1** | ^ |p| Survival     | **1** | ^ |
 +| |                |       | ^ | |                   | ^ | | Technology   | | ^ |
 +
 +
 +
 +^    -0  ^  -1  ^  -1  ^  -2  ^  4  ^  TO  ^
 +^ Health Levels  |             |
 +
 +===== Supernatural =====
 +
 +See Scion2: Heroes\\ 
 +
 +^ ^ Rating  ^
 +^ Legend  | 0  |  
 +
 +^ ^ Type ^  Rating  ^
 +^ Calling  | Leader  |  1/5  | 
 +
 +==== Knacks ====
 +
 +O p105, H p224
 +
 +^ [[scion2:rules:knacks#general|GENERAL]]  ^^^^
 +^ Knack ^ Cost ^  Book  ^ Description  ^
 +| Aura of Greatness  | N/A |  S2:O  | +2 enhancement bonus to a Leadership roll 1/session.  |
 +^ [[scion2:rules:knacks#judge|Judge]]  ^^^^
 +^ Knack ^ Cost ^  Book  ^ Description  ^
 +| ???  | N/A |  S2:O  | ???  |
 +^ [[scion2:rules:knacks#leader|Leader]]  ^^^^
 +^ Knack ^ Cost ^ Book ^ Description  ^
 +| N/A  | N/A |  S2:O  | N/A  |
 +^ [[scion2:rules:knacks#warrior|Warrior]]  ^^^^
 +^ Knack ^ Cost ^ Book ^ Description  ^
 +| ???  | N/A |  S2:O  |   |
 +
 +==== Birthrights ====
 +
 +H p201\\ 
 +Each pantheon has example birthrights too(H p46-164)\\ 
 +
 +Mortal: if forgoing extra Knacks, choose up to 4 ranks of birthrights (H p184, H p201)\\ 
 +Heroes: choose 7 dots of birthrights (not mutually exclusive with knacks)\\ 
 +
 +^ Birthright  ^ Rank ^ Description  ^
 +| Ring  | 2 | Does something cool  |
 +
 +==== Boons ====
 +
 +HERO TIER OR BETTER ONLY (H p184, H p239) \\ 
 +  * Choose 2 at chargen (Hero tier or above only)\\ 
 +
 +^ [[scion2:rules:boons#Something|BOON TYPE]]  ^^^^^^
 +^ Boon ^ Rank ^ Cost ^ Book ^ Pool ^  Description  ^
 +| Something  | 1 | ? | S2:H |  ?  | Something cool!  |
 +
 +
 +
 +===== Equipment =====
 +
 +^ Weapon  ^ Name  ^  Rng  ^ Tags  ^
 +^ Sword  | "Raptor's Hunger"  |  Close  | Lethal, Melee, Versatile |
 +^ Knife  | "Silence"  |  Close  | Concealable, Lethal, Melee, Thrown  |
 +^ Glock 21sf (Handgun) | "Linger"  |  Short/Medium  | Concealable, Firearm, Lethal, Piercing, Ranged  |
 +
 +^ Armor  ^  Type  ^  Health Levels  ^ Tags  ^
 +^ Chainmail Shirt  |  Hard(1)  |  -2 (x1)  | Hard (1), Concealable, Resistant (Arrows)  |
 +
 +
 +^ Misc Equipment  ^ Description  ^
 +| Samsung Galaxy 25S  | Elitest smartphone  |
 +| [[http://www.envirosafetyproducts.com/pelican-2610-led-flashlight.html|LED Headlight]] | Head-mounted flashlight, runs on 3 AAA batteries  |
 +| CCW Permit  | Georgia-issued concealed carry weapon permit  |
 +| Leg Holster  | Leg holster for pistol (would only be used when the backpack can't be carried while wearing clothing incapable of hiding it in a pocket)  |
 +| Pepper Spray | 1 can of pepper spray  |
 +
 +===== Derived Values =====
 +
 +^ Base Defense | 1  |
 +^ Defense Pool | 3 (highest resistance attrib)  |
 +^ Movement | 6'  |
 +
 +===== Experience =====
 +
 +===== Chargen =====
 +
 +COMMON CHARGEN AREA
 +  * Concept
 +    * Choose Deeds (p94)
 +      * Short-Term: Loyalty - learn to trust someone
 +      * Long-Term: Valor - stand up for yourself
 +      * Band-Term: Justice - justice for band member(s) who were wronged
 +  * Choose Pantheon/God if Pre-Visitation (p95, p170)
 +    * Aesir/Tyr
 +  * Choose Paths (origin, role, society/pantheon) (p95)
 +    * Origin: Rich, Suburban, Privleged
 +    * Role: SJW/Protestor
 +    * Society/Pantheon: 
 +      * Pantheon (if Pre-Visitation): The Greater Expanse
 +      * Society (if not Pre-Visitation): N/A
 +    * Choose 3 'in-clan' skills from each path (total of 9 'in-clan' skills)
 +      * 2 of the skills from Paths must be the 2 skills associated with the pantheon if Pre-Visitation
 +      * Aesir: Close Combat, Occult
 +  * Skills (p97)
 +    * Assign primary/secondary/tertiary to Paths (role/pantheon/origin)
 +    * Put 3 skill points in all primary path skills (role)
 +    * Put 2 skill points in all secondary path skills (origin)
 +    * Put 1 skill point in all tertiary path skills (pantheon)
 +    * Choose a specialty for each skill with 3 or more dots
 +  * Attributes (p97)
 +    * Assign primary/secondary/tertiary to each Arena (Mental/Physical/Social)
 +    * Assign all Attributes 1 point by default
 +    * Distribute 6 more points among primary attributes (social)
 +    * Distribute 4 more points among secondary attributes (mental)
 +    * Distribute 2 more points among tertiary attributes (physical)
 +    * Choose a Favored Approach (Finesse)
 +    * Distribute 2 more points among your Favored Approach attributes (dexterity, cunning)
 +    * No Attribute may start at greater than 5 (even Favored Approach attributes)
 +
 +MORTAL ONLY
 +  * Calling and Knacks
 +    * Choose Calling (must be a god-specific Calling for a Pre-Visitation character): Leader
 +    * Choose 1 Heroic Knack from General Knacks section (or from Calling Knacks, if a Pre-Visitation character): Aura of Greatness
 +  * Finishing Touches
 +    * Assign a Legend rating of 0 (Pre-Visitation Tier characters are always 0)
 +    * Go to Common area below and include all "Finishing Touches" there too
 +
 +
 +HERO ONLY
 +  * Calling and Knacks
 +    * Choose 3 x Callings (At least one must be from your patron's three Favored): Leader
 +    * Receive 2 x dots in one Calling, and 1 x dot in the each of the other two.
 +    * For each Calling, choose a number of Heroic Knacks equal to ranks in the Calling
 +    * If you have 2 ranks in a Calling, you can instead choose one Immortal Knack (instead of 2 x Heroic Knacks)
 +  * Birthrights (H p201)
 +    * Receive 7 dots to allocate to Birthrights
 +    * You may choose from the examples in this book or design your own
 +  * Purviews (H p236)
 +    * Gain your Pantheon Specialty Purview as an Innate Purview
 +    * Additionally, choose one of your patron's Purviews as an Innate Purview
 +    * All OTHER Purviews must be drawn from Relics or Guides
 +  * Boons (H p239)
 +    * Choose 2 Boons from any of your characters Purviews, whether innate or granted by Birthrights
 +  * Finishing Touches
 +    * Legend: 1
 +    * Virtues: From your pantheon. (H p46-164, at the end of each pantheon's section, in a box)
 +      * Begin in the center of the track
 +    * Go to Common area below and include all "Finishing Touches" there too
 +      * Yes, you do get an additional (2 knacks) or (4 birthrights)
 +
 +
 +BACK TO COMMON CHARGEN AREA
 +  * Finishing Touches
 +    * Assign 5 extra skill points to anything (this can take skills above 3)
 +      * Skills may not exceed 5 points
 +      * Presence 4
 +      * Presence 5
 +      * Leadership 4
 +      * Leadership 5
 +      * Empathy 4 
 +    * Assign 1 extra attribute point to anything (Intellect)
 +    * Choose 2 additional Knacks OR 4 points of Birthrights
 +      * Birthrights
 +        * Birthrights are in Heroes book: creatures, followers, guides, relics (H p201)
 +        * Birthrights can be rank 1-5
 +        * Choose any combo up to 4 ranks: (2 x 2-dot) or (4 x 1-dot), etc
 +      * Knacks
 +        * Choose from origin book under General (or Calling, if Pre-Visitation)
 +        * Mortal Characters: Only one Knack can be active at once (per session)
 +        * Mortals can switch up which Knack is active at the beginning of each session (no XP)
 +    * Calculate Defense: highest of resilience attributes (3 - stamina)
 +    * Calculate Movement: 2 x (Athletics + Highest Physical Attribute) = 6 feet
 +    * Determine Health Boxes: -1, -2, -4, TO
 +      * For every odd point of stamina (above 1), add another -1 level
 +      * Hard(1) armor adds one (-0) level
 +      * Hard(3) armor adds two (-0) levels
 +      * Result: -1 -1 -2 -4 TO  (no armor) or -0 -1 -1 -2 -4 TO (w/armor)
 +