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starwars:charsheet [2011/07/31 00:58] – [Attributes & Skills] markstarwars:charsheet [2011/07/31 20:03] (current) – [Attributes & Skills] mark
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 +====== Bob Spaceman ======
 +[ [[starwars:start|Campaign]] ] [ [[starwars:protagonists:bob:index|Introduction]] ] [ [[backstory|Backstory]] ] [ **Character Sheet** ] [ [[chronicles|Chronicles]] ]
 +\\
 +
 +----
 +
 +
 +\\
 +===== Fundamentals =====
 +
 +  * **[[starwars:callings:index|Calling]]:** <descriptive phrase>
 +  * **[[starwars:natures:index|Nature]]:**  <link>
 +  * **[[starwars:factions:index|Faction]]:** [[starwars:factions:index#the_galactic_republic|Republic]] //or// [[starwars:factions:index#the_sith_empire|Empire]] //or// [[starwars:factions:index#the_free_cartel|Cartel]]
 +  * **[[starwars:backgrounds:index|Background]]**: <link>
 +  * **[[starwars:species:index|Species]]:** <link>
 +  * **[[starwars:mechanics#wealth|Wealth]]:** X
 +  * **[[starwars:mechanics#legend|Legend]]:** X
 +  * **[[starwars:force:index#darkside|Darkside]]:** X
 +
 +===== Traits =====
 +
 +^Name^Value^Action^
 +^<link> | X | <description> ^
 +
 +
 +
 +===== Attributes & Skills =====
 +
 +|__[[starwars:mechanics#physical|Physical]]__||||||
 +^__STRENGTH__| **X**,Y ^__DEXTERITY__| **X**,Y ^__STAMINA__| **X**,Y |
 +^ Athletics | 0 ^ Brawl | 0 ^ Fortitude | 0 |
 +|  |^ Control: Beast | 0 | ||
 +|  |^ Control: Ground Craft | 0 | ||
 +|  |^ Control: Flying Craft | 0 | ||
 +|  |^ Marksmanship | 0 | ||
 +|  |^ Melee | 0 | ||
 +|  |^ Stealth | 0 | ||
 +|  |^ Theft | 0 | ||
 +|  |^ Thrown | 0 | ||
 +|__[[starwars:mechanics#mental|Mental]]__||||||
 +^__CHARISMA__| **X**,Y ^__MANIPULATION__| **X**,Y ^__WILLPOWER__| **X**,Y |
 +^ Animal Ken | 0 ^ Politics | 0 ^ Integrity | 0 |
 +^ Art: <Type> | 0 ^ Persuasion | 0 | ||
 +^ Art: <Type> | 0 | || ||
 +^ Art: <Type> | 0 | || ||
 +^ Command | 0 | || ||
 +^ Presence | 0 | || ||
 +|__[[starwars:mechanics#social|Social]]__||||||
 +^__PERCEPTION__| **X**,Y ^__INTELLIGENCE__| **X**,Y ^__WITS__| **X**,Y |
 +^ Awareness | 0 ^ Academics: <Field> | 0 ^ Empathy | 0 |
 +^ Investigation | 0 ^ Academics: <Field> | 0 ^ Engineering: <Field> | 0 |
 +|  |^ Academics: <Field> | 0 ^ Engineering: <Field> | 0 |
 +|  |^ Medicine | 0 ^ Engineering: <Field> | 0 |
 +
 +===== Combat =====
 +
 +^ Derived Statistic ^ Calculation ^ Value ^
 +^ Join Battle | //WIT+Awareness// | X,Y ^
 +^ Move | //DEX// | X+Y ^
 +^ Dash | //DEX+6// | X+Y ^
 +^ Vertical Jump | //(STR+Athletics)/2// | X+Y ^
 +^ Horizontal Leap | //2*(STR+Athletics)// | X+Y ^
 +
 +==== Defenses ====
 +
 +^ Name ^ Calculation ^ Value ^
 +^ Physical DV | //(DEX+Athletics/2)// | X+Y ^
 +^ Mental DV | //(WIL+Integrity/2)// | X+Y ^ 
 +^ Soak | //(STA+Fortitude)/2// | X+Y ^
 +^ Armor | //<table lookup>// | B:X, L:X, A:X ^
 +==== Attacks ====
 +
 +^ Name ^ Range ^ Accuracy ^ Damage ^ Speed ^
 +^ Unarmed, Light | melee   | X,Y | X,Y <damage type> | Z ^
 +^ Unarmed, Heavy | melee   | X,Y | X,Y <damage type> | Z ^
 +^ Unarmed, Clinch| melee   | X,Y | X,Y <damage type> | Z ^
 +^ <weapon>       | <range> | X,Y | X,Y <damage type> | Z ^
 +
 +===== Special Abilities =====
 +
 +==== Species ====
 +
 +==== Cybernetic ====
 +
 +==== Force ====
 +
 +===== Status =====
 +
 +^ Resource ^ Calculation ^ Maximum ^ Depleted ^
 +^ Legend Points | //(Leg*Leg)// | X | X ^
 +^ Health | 10 | 10 | X ^
 +^ Recovery | //(Sta+Fortitude)/2 per hour(B)/day(L)/month(A)// | X | X ^
 +