starwars:gear
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starwars:gear [2016/04/07 19:53] – [Armor] mark | starwars:gear [2016/04/07 20:29] (current) – [Weapons] mark | ||
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+ | ===== Armor ===== | ||
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+ | Armor has three ratings: | ||
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+ | Bashing Rating costs 1 per 2 points granted. | ||
+ | Lethal Rating costs 1 per 1 point granted and adds to the Bashing rating. | ||
+ | Aggravated Rating costs 2 per 1 point granted and adds to both the Lethal and Bashing ratings. | ||
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+ | When calculating cost, start with Aggravated, then Lethal, then Bashing. | ||
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+ | Every 2 full points of cumulative Lethal + Aggravated Rating gives the wearer -1 DV while wearing it. This can be offset at a rate of +1 DV recovered per 1 point of additional cost. | ||
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+ | Powered Armor also grants additional dice to a physical stat. This makes it take up two Wealth slots: one for the armor itself, and the other for the stat boost. | ||
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+ | Cortosis and beskar armors are the only ones which provide soak against lightsabers (and other light* weapons). | ||
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+ | ==== Normal ==== | ||
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+ | * Leather: 2/0/0, Cost 1 | ||
+ | * Reinforced Leather: 3/1/0, Cost 2 | ||
+ | * Metal: 4/2/0, -1 DV, Cost 3 | ||
+ | * Flexible Metal: 4/2/0, Cost 4 | ||
+ | * Polyalloy: 2/2/2, -1 DV, Cost 5 | ||
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+ | ==== Powered ==== | ||
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+ | * Polyalloy +2 Strength: 2/2/2, -1 DV, Cost 5 + Cost 2 | ||
+ | * Polyalloy +2 Strength & +2 Stamina: 2/2/2, -1 DV, Cost 5 + Cost 4 | ||
+ | * Cortosis +5 Stamina: 4/2/2, -1 DV, Cost 5 + Cost 5 + Cost 5 | ||
+ | |||
+ | ===== Weapons ===== | ||
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+ | Weapons have three ratings: | ||
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+ | Accuracy Rating costs 1 per 1 points granted. | ||
+ | Damage Rating costs 1 per 1 points granted. | ||
+ | Speed Rating costs 2 per 1 points granted. | ||
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+ | Bashing damage has no additional cost. Lethal damage costs an additional +1. Aggravated damage costs an additional +2. | ||
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+ | If a ranged weapon is capable of short bursts (+1 to hit), that costs 1 point. | ||
+ | If a ranged weapon is capable of long bursts (+2 to hit), that costs an additional 2 points. | ||
+ | If a ranged weapon fires explosive (grenade-like) ammunition, that costs an additional 3 points. | ||
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+ | If a melee weapon is of the " | ||
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+ | The above modifiers can either be added into the weapon' | ||
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+ | Lightsabers (and other light* weapons) do Aggravated damage and cannot be Soaked by normal armor. | ||
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+ | ==== Melee ==== | ||
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+ | * Homemade Knife: +0 Acc, +0 Dam, Lethal, Cost 1 | ||
+ | * Vibroaxe: +0 Acc, +9 Dam, Lethal, Cost 5 + Cost 5 | ||
+ | * Padawan Lightsaber: +2 Acc, +0 Dam, Aggravated, Cost 2 + Cost 2 | ||
+ | ==== Ranged ==== | ||
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+ | ===== Vehicles ===== | ||
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+ | Vehicles have 6 stats: | ||
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+ | Running sensor scans is (Ship' | ||
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+ | (Maneuverability + Pilot' | ||
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+ | Durability is the Soak rating for the craft when it is hit. | ||
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+ | (Perception + Gunner' | ||
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+ | (Manueverability + Pilot' | ||
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+ | (Speed + Pilot' | ||
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+ | The square of the ship's Size represents the maximum (comfortable) crew size. Ships can sustain (10*Size) points of damage before destruction. | ||
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+ | Every 5 points of vehicle stats adds 1 to the Cost. | ||
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+ | If a vehicle is an aircraft or spacecraft, it requires a second Wealth slot worth 1 for Aircraft, 2 for Spacecraft, 3 for Hyperspace-capable Spacecraft. | ||
+ | ==== Spacecraft ==== | ||
+ | |||
+ | ==== Planetary Craft ==== | ||
+ | |||
+ | |||
+ | ===== Cybernetics ===== | ||
+ | |||
+ | Cybernetics can do various things, but the most straightforward is to add to a character' | ||
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+ | A stat boost costs 1 per 1 point of boost, and cannot be more than doubled the natural rating of the stat. This effectively increases the die pools and calculations using that stat. | ||
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+ | Stat boosts can be further augmented by granting the recipient autosuccesses in a particular stat. This must be purchased in addition to the above boost, and costs 2 per 1 point of boost. | ||
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+ | Example: | ||
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+ | ==== Obvious ==== | ||
+ | |||
+ | |||
+ | ==== Subtle ==== | ||
+ | |||
+ | ===== Droids ===== | ||
+ | |||
+ | ==== Combat ==== | ||
+ | |||
+ | ==== Noncombat ==== | ||