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wfrp4:combat [2019/09/16 03:03] tarawfrp4:combat [2019/09/16 03:06] (current) – [Order of Battle] tara
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 +====== Combat ======
 +[ [[wfrp4:start|Back]] ]
 +
 +===== Order of Battle =====
 +  - Round == All Combatants take their Turns in Initiative Order
 +  - Turn == A Character Performs Their Actions
 +    * 1 Move Action
 +    * 1 Action
 +    * N Free Actions
 +
 +
 +  - Determine Surprise (if applicable)
 +  - Initiative Order == Who Goes First
 +    * Highest value goes first for all Options
 +    * Option 0: Highest **Initiative** goes first, **Ag** breaks ties, **Agility** Test breaks double ties
 +    * Option 1: Roll **Challenging (+0) Initiative** Test to determine order
 +    * Option 2: Roll 1d10 and add to **I** to determine order
 +    * Option 3: **AgB** + **IB** + 1d10 determines order
 +  - Perform Turn
 +    * Move Action (yards)
 +      * At any time during your Turn
 +      * Move your **Walk** or **Run** Value as desired (no **Athletics** Test required)
 +      * Sprint: **Run** Value + SL == Burn your **Action** and make an **Average (+20) Athletics** Test
 +    * Action
 +      * Cast Spell / Say Prayer
 +        * (prayer) Roll **Pray** Test
 +        * (spell) ??
 +      * Other Misc things as determined by GM
 +      * Attack Action
 +        - Attacker Rolls Attack: 
 +          * Test Difficulty = Challenging (+0) + 10*Advantage Levels
 +          * (melee) Roll **Melee (whatever)** Test
 +          * (ranged) Roll **Ranged (whatever)** Test
 +        - Defender Rolls Defense:
 +          * Test Difficulty = Challenging (+0) + 10*Advantage Levels
 +          * (parry) Roll **Melee (whatever)** Test
 +          * (dodge) Roll **Dodge (whatever)** Test
 +        - Hit or No Hit:
 +          * Higher SL wins the contest
 +          * If Attacker wins, damage is dealt with SL difference as rollover, Defender loses all Advantage Levels and Attacker gains 1 Advantage Level.
 +          * If Defender wins, no damage is dealt, Attacker loses all Advantage Levels and Defender gains 1 Advantage Level.
 +        - Where Did it Hit?
 +          * Attack Roll == flip the digits (so a 13 hit roll goes to 31), and consult Body Location chart
 +        - How Much Damage Did it Deal?
 +          * Wounds Inflicted == (Attack SL + Weapon Damage) - (Defender TB + Body Location Armor Value)
 +        - If Critical or At 0 Wounds
 +          * Consult [[wfrp4:combat#criticals_tables|Critical Wounds Table]] for the specific Body Location and roll 1d100
 +    * Apply [[Conditions]]
 +    * Make End-of-Turn Rolls
 +  - Move on to next person
 +  - After everyone has gone
 +    * Any End-of-Round occurrences happen now
 +  - Top of the round
 +    * All //Surprised// Conditions are removed
 +    * Do not reroll Initiative, just use the same order
 +
 +===== Criticals Tables =====
 +
 +^  Location  ^
 +|  [[Head]]  |
 +|  [[Arm]]  |
 +|  [[Body]]  |
 +|  [[Leg]]  |
 +
 +===== Conditions =====
 +
 +  * [ [[Conditions]] ]
 +