wfrp4:combat
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wfrp4:combat [2019/09/16 03:03] – tara | wfrp4:combat [2019/09/16 03:06] (current) – [Order of Battle] tara | ||
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+ | ====== Combat ====== | ||
+ | [ [[wfrp4: | ||
+ | |||
+ | ===== Order of Battle ===== | ||
+ | - Round == All Combatants take their Turns in Initiative Order | ||
+ | - Turn == A Character Performs Their Actions | ||
+ | * 1 Move Action | ||
+ | * 1 Action | ||
+ | * N Free Actions | ||
+ | |||
+ | |||
+ | - Determine Surprise (if applicable) | ||
+ | - Initiative Order == Who Goes First | ||
+ | * Highest value goes first for all Options | ||
+ | * Option 0: Highest **Initiative** goes first, **Ag** breaks ties, **Agility** Test breaks double ties | ||
+ | * Option 1: Roll **Challenging (+0) Initiative** Test to determine order | ||
+ | * Option 2: Roll 1d10 and add to **I** to determine order | ||
+ | * Option 3: **AgB** + **IB** + 1d10 determines order | ||
+ | - Perform Turn | ||
+ | * Move Action (yards) | ||
+ | * At any time during your Turn | ||
+ | * Move your **Walk** or **Run** Value as desired (no **Athletics** Test required) | ||
+ | * Sprint: **Run** Value + SL == Burn your **Action** and make an **Average (+20) Athletics** Test | ||
+ | * Action | ||
+ | * Cast Spell / Say Prayer | ||
+ | * (prayer) Roll **Pray** Test | ||
+ | * (spell) ?? | ||
+ | * Other Misc things as determined by GM | ||
+ | * Attack Action | ||
+ | - Attacker Rolls Attack: | ||
+ | * Test Difficulty = Challenging (+0) + 10*Advantage Levels | ||
+ | * (melee) Roll **Melee (whatever)** Test | ||
+ | * (ranged) Roll **Ranged (whatever)** Test | ||
+ | - Defender Rolls Defense: | ||
+ | * Test Difficulty = Challenging (+0) + 10*Advantage Levels | ||
+ | * (parry) Roll **Melee (whatever)** Test | ||
+ | * (dodge) Roll **Dodge (whatever)** Test | ||
+ | - Hit or No Hit: | ||
+ | * Higher SL wins the contest | ||
+ | * If Attacker wins, damage is dealt with SL difference as rollover, Defender loses all Advantage Levels and Attacker gains 1 Advantage Level. | ||
+ | * If Defender wins, no damage is dealt, Attacker loses all Advantage Levels and Defender gains 1 Advantage Level. | ||
+ | - Where Did it Hit? | ||
+ | * Attack Roll == flip the digits (so a 13 hit roll goes to 31), and consult Body Location chart | ||
+ | - How Much Damage Did it Deal? | ||
+ | * Wounds Inflicted == (Attack SL + Weapon Damage) - (Defender TB + Body Location Armor Value) | ||
+ | - If Critical or At 0 Wounds | ||
+ | * Consult [[wfrp4: | ||
+ | * Apply [[Conditions]] | ||
+ | * Make End-of-Turn Rolls | ||
+ | - Move on to next person | ||
+ | - After everyone has gone | ||
+ | * Any End-of-Round occurrences happen now | ||
+ | - Top of the round | ||
+ | * All // | ||
+ | * Do not reroll Initiative, just use the same order | ||
+ | |||
+ | ===== Criticals Tables ===== | ||
+ | |||
+ | ^ Location | ||
+ | | [[Head]] | ||
+ | | [[Arm]] | ||
+ | | [[Body]] | ||
+ | | [[Leg]] | ||
+ | |||
+ | ===== Conditions ===== | ||
+ | |||
+ | * [ [[Conditions]] ] | ||
+ | |||