====== Cheatsheet ====== [ [[dd5:combat_cheatsheet|Combat Cheatsheet]] ] ===== Advantage/Disadv ===== * On Adv/Dis: roll 2 d20s * Adv: take the higher roll * Dis: take the lower roll * At most two dice are rolled, regardless of the number of circumstances that grant Adv or Disadv * Circumstances that grant both Adv and Disadv, no matter how many of either, cancel out, and only 1 die is rolled * For Mechanics that allow a rerorll, only one of the two dice is rerolled ===== Assist ===== * If multiple characters attempt a task * The leader (one with the best modifiers/roll) rolls with advantage * If the task requires proficiency, a character w/o the prof can't Assist * Not all tasks benefit from Assistance (i.e., threading a needle) ===== Group Ability Check ===== * Everyone rolls the ability check * If at least half the party succeeds, the whole party succeeds * Otherwise, the whole party fails ===== Hiding/Stealth ===== * Dex (stealth) vs Wis (perception) * Can't hide from creatures that can see you * Passive Perception: * Compare Dex (stealth) check vs 10 + Wiz modifier + other bonuses (+5 for advantage, -5 for disadvantage) ===== Rests ===== * Short Rest: 1 hr * Roll hit die, add CON mod, regain that many health levels (you can do this [level] number of times) * Regain hit dice rolled this way after a long rest * Long Rest: min 5 hrs long * Regain 1/2 [level] in spent hit dice * Regain all lost hit points * One long rest per day ===== Armor Proficiency ===== When you lack proficiency with a type of armor you have donned: * You have disadvantage on any ability check, saving throw, or attack roll that involves STR or DEX * You can't cast spells ===== Passive Skill ===== **Passive:** 10 + all modifiers that normally apply (ability bonus, proficiency, etc)