====== Conditions ====== ===== Blinded ===== ===== Charmed ===== ===== Deafened ===== * A deafened creature can’t hear and automatically fails any ability check that requires hearing. ===== Exhausted ===== ===== Frightened ===== * Disadvantage on ability checks and attack rolls while the source of fear is within line of sight * Can't willingly move closer to source of fear ===== Grappled ===== * A grappled creature’s speed becomes 0, and it can't benefit from any bonus to its speed. * The condition ends if the grappler is [[dd5:conditions&#incapacitated|incapacitated]] (see the condition). * The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell. ===== Incapacitated ===== * An incapacitated creature can’t take actions nor reactions. ===== Invisible ===== * An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. * Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage. ===== Paralyzed ===== ===== Petrified ===== ===== Poisoned ===== ===== Prone ===== * A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition. * The creature has disadvantage on attack rolls. * An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. ===== Restrained ===== * A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. * Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. * The creature has disadvantage on Dexterity saving throws. ===== Stunned ===== * A stunned creature is [[dd5:conditions#incapacitated|incapacitated]] (see the condition), can't move, and can speak only falteringly. * The creature automatically fails Strength and Dexterity saving throws. * Attack rolls against the creature have advantage. ===== Unconscious ===== * An unconscious creature is [[dd5:conditions#incapacitated|incapacitated]] (see the condition), can't move or speak, and is unaware of its surroundings * The creature drops whatever it's holding and falls prone. * The creature automatically fails Strength and Dexterity saving throws. * Attack rolls against the creature have advantage. * Any attack that hits the creature is a critical hit if the attacker is within 5' of the creature.