[[dd5:monsters|Back]] ====== Goblin Grunt ====== //Small humanoid (goblinoid), neutral evil.// **Challenge:** 1/4 (50 XP) ^ Armor Class: | 15 (leather, shield) ^ Skills: | Stealth +6 | ^ Hit Points: | 7 (2d6) ^ Senses: | Darkvision 60 ft., Passive Perception 9 | ^ Speed: | 30 ft. ^ Languages: | Common, Goblin | ^ STR | 8 (-1) ^ DEX | 14 (+2) ^ CON | 10 (+0) ^ INT | 10 (+0) ^ WIS | 8 (-1) ^ CHA | 8 (-1) | * //**Nimble Escape:**// Can take the Disengage or Hide action as a Bonus action each turn. ==== Actions ==== * //**Scimitar:**// //Melee weapon attack//, +4 to Hit, reach 5 ft., one target. //Hit:// 5 (1d6+2) slashing damage. * //**Shortbow:**// //Ranged weapon attack//, +4 to Hit, range 80/320 ft., one target. //Hit:// 5 (1d6+2) piercing damage. ====== Goblin Squad Boss ====== //Small humanoid (goblinoid), neutral evil.// **Challenge:** 1 (200 XP) ^ Armor Class: | 17 (chain shirt, shield) ^ Skills: | Stealth +6 | ^ Hit Points: | 21 (6d6) ^ Senses: | Darkvision 60 ft., Passive Perception 9 | ^ Speed: | 30 ft. ^ Languages: | Common, Goblin | ^ STR | 10 (+0) ^ DEX | 14 (+2) ^ CON | 10 (+0) ^ INT | 10 (+0) ^ WIS | 8 (-1) ^ CHA | 10 (+0) | * //**Nimble Escape:**// Can take the Disengage or Hide action as a Bonus action each turn. ==== Actions ==== * //**Multiattack:**// Make two scimitar attacks. The second attack has Disadvantage. * //**Scimitar:**// //Melee weapon attack//, +4 to Hit, reach 5 ft., one target. //Hit:// 5 (1d6+2) slashing damage. * //**Shortbow:**// //Ranged weapon attack//, +4 to Hit, range 80/320 ft., one target. //Hit:// 5 (1d6+2) piercing damage. ==== Reactions ==== * //**Redirect Attack:**// When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead. ====== Goblin Sneak ====== //Small humanoid (goblinoid), neutral evil.// **Challenge:** 1 (200 XP) ^ Armor Class: | 14 (leather) ^ Saving Throws: | Dex +5 | ^ Hit Points: | 21 (6d6) ^ Skills: | Perception +4, Slight-of-hand +5, Stealth +9 | ^ Speed: | 30 ft. ^ Senses: | Darkvision 60 ft., Passive Perception 14 | ^ Languages: | Common, Goblin ||| ^ STR | 8 (-1) ^ DEX | 16 (+3) ^ CON | 10 (+0) ^ INT | 12 (+1) ^ WIS | 10 (+0) ^ CHA | 8 (-1) | * //**Cunning Escape:**// Can take the Dash, Disengage or Hide action as a Bonus action each turn. * //**Sneak Attack (1/turn):**// The goblin sneak deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin sneak that isn't incapacitated and the goblin sneak doesn't have disadvantage on the attack roll. ==== Actions ==== * //**Rapier:**// //Melee weapon attack//, +5 to Hit, reach 5 ft., one target. //Hit:// 7 (1d8+3) piercing damage. * //**Dagger:**// //Melee or Ranged weapon attack//, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. //Hit:// 5 (1d4+3) piercing damage. ====== Goblin Sniper ====== //Small humanoid (goblinoid), neutral evil.// **Challenge:** 1 (200 XP) ^ Armor Class: | 14 (leather) ^ Skills: | Stealth +6 | ^ Hit Points: | 21 (6d6) ^ Senses: | Darkvision 60 ft., Passive Perception 9 | ^ Speed: | 30 ft. ^ Languages: | Common, Goblin | ^ STR | 8 (-1) ^ DEX | 16 (+3) ^ CON | 10 (+0) ^ INT | 10 (+0) ^ WIS | 10 (+0) ^ CHA | 8 (-1) | * //**Nimble Escape:**// The goblin can take the Disengage or Hide action as a Bonus action each turn. * //**Crossbow Specialist:**// The goblin ignores the Loading quality of crossbows. * //**Rapid Fire (1/turn):**// When making a ranged weapon attack with a crossbow, the goblin can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of the weapon. ==== Actions ==== * //**Multiattack:**// Make two light crossbow attacks. The second attack has Disadvantage. * //**Light Crossbow:**// //Ranged weapon attack//, +5 to Hit, range 80/320 ft., one target. //Hit:// 7 (1d8+3) piercing damage. * //**Dagger:**// //Melee or Ranged weapon attack//, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. //Hit:// 5 (1d4+3) piercing damage. ====== Goblin Shaman ====== //Small humanoid (goblinoid), neutral evil.// **Challenge:** 2 (450 XP) ^ Armor Class: | 15 (chain shirt) ^ Saving Throws: | Wis +5 | ^ Hit Points: | 27 (6d6+6) ^ Skills: | Medicine +7, Persuasion +3, Religion +4, Stealth +6 | ^ Speed: | 30 ft. ^ Senses: | Darkvision 30 ft., Passive Perception 13 | ^ Languages: | Common, Goblin ||| ^ STR | 8 (-1) ^ DEX | 14 (+2) ^ CON | 12 (+1) ^ INT | 10 (+0) ^ WIS | 16 (+3) ^ CHA | 13 (+1) | * //**Nimble Escape:**// Can take the Disengage or Hide action as a Bonus action each turn. * //**Sneak Attack (1/turn):**// The goblin deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't incapacitated and the goblin doesn't have disadvantage on the attack roll. * //**Spellcasting:**// The goblin is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The goblin has the following cleric spells prepared: * Cantrips (at-will): [[dd5:spells0#Guidance|Guidance]], [[dd5:spells0#light|Light]], [[dd5:spells0#Sacred_Flame|Sacred Flame]], [[dd5:spells0#thaumaturgy|Thaumaturgy]]. * 1st level (4 slots): [[dd5:spells1_cleric#Command|Command]], [[dd5:spells1_cleric#guiding_bolt|Guiding Bolt]], [[dd5:spells1_cleric#healing_word|Healing Word]], [[dd5:spells1_cleric#inflict_wounds|Inflict Wounds]], [[dd5:spells1_cleric#sanctuary|Sanctuary]]. * 2nd level (3 slots): [[dd5:spells2#darkness|Darkness]], [[dd5:spells2#Silence|Silence]], [[dd5:spells2#spiritual_weapon|Spiritual Weapon]]. * 3rd level (2 slots): [[dd5:spells3#dispel_magic|Dispel Magic]], [[dd5:spells3#spirit_guardians|Spirit Guardians]]. ==== Actions ==== * //**Whip:**// //Melee weapon attack//, +4 to Hit, reach 10 ft., one target. //Hit:// 4 (1d4+2) slashing damage.