[[dd5:monsters|Back]] ====== Hobgoblin Soldier ====== //Medium humanoid (goblinoid), lawful evil.// **Challenge:** 1/2 (100 XP) ^ Armor Class: | 18 (chainmail, shield) ^ Skills: | - | ^ Hit Points: | 11 (2d8+2) ^ Senses: | Darkvision 60 ft., Passive Perception 10 | ^ Speed: | 30 ft. ^ Languages: | Common, Goblin | ^ STR | 13 (+1) ^ DEX | 12 (+1) ^ CON | 12 (+1) ^ INT | 10 (+0) ^ WIS | 10 (+0) ^ CHA | 9 (-1) | * //**Martial Advantage:**// Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated. ==== Actions ==== * //**Longsword:**// //Melee weapon attack//, +3 to Hit, reach 5 ft., one target. //Hit:// 5 (1d8+1) slashing damage, or 6 (1d10+1) slashing damage if used with two hands. * //**Longbow:**// //Ranged weapon attack//, +3 to Hit, range 150/600 ft., one target. //Hit:// 5 (1d8+1) piercing damage. ====== Hobgoblin Captain ====== //Medium humanoid (goblinoid), lawful evil.// **Challenge:** 3 (700 XP) ^ Armor Class: | 17 (half plate) ^ Skills: | - | ^ Hit Points: | 39 (6d8+12) ^ Senses: | Darkvision 60 ft., Passive Perception 10 | ^ Speed: | 30 ft. ^ Languages: | Common, Goblin | ^ STR | 15 (+2) ^ DEX | 14 (+2) ^ CON | 14 (+2) ^ INT | 12 (+1) ^ WIS | 10 (+0) ^ CHA | 13 (+1) | * //**Martial Advantage:**// Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated. ==== Actions ==== * //**Multiattack:**// The hobgoblin makes two greatsword attacks. * //**Greatsword:**// //Melee weapon attack//, +4 to Hit, reach 5 ft., one target. //Hit:// 9 (2d6+2) slashing damage. * //**Javelin:**// //Melee or Ranged weapon attack//, +4 to Hit, reach 5 ft. or range 30/120 ft., one target. //Hit:// 5 (1d6+2) piercing damage. * //**Leadership (Recharges after a Short or Long Rest):**// For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.