[ [[dd5:start|Back]] ] [ [[dd5:logru:index|Logru Main]] ] [ Charsheet ] [ [[dd5:Logru:reports:index|Reports]] ] ====== Character Sheet ====== ===== Statistics ===== {{ :dd5:logru:heavyarmskaar.jpg?300|}} ^ Class(es) & Level(s) || Brb 10/Ftr 3 || ^ Experience | 107276 ^ Proficiency Bonus | +5 | ^ Fate Points | 2 ^ Inspiration | Y | ^ __Name__ ^ __Value__ ^ __Bonus__ ^ __w/ Prof__ ^ __Misc__ | ^ Strength | 20 | +5 | +9 | +1 to save | ^ Dexterity | 14 | +2 | +6 | +1 to save | ^ Constitution | 18 | +4 | +8 | +1 to save | ^ Intelligence | 8 | -1 | +3 | +1 to save | ^ Wisdom | 12 | +1 | +5 | +1 to save | ^ Charisma | 10 | +0 | +4 | +1 to save | ^ Armor Class | 17 (18) ^ Hit Points | 171 (184) | ^ Size | Medium ^ Speed | 40' | ===== Proficiencies ===== ^ Type ^ Source ^ Thing ^ ^ Save | Barbarian | Strength | ^ Save | Barbarian | Constitution | ^ Skill | Half-Orc | Intimidation (Cha) | ^ Skill | Barbarian | Athletics (Str) | ^ Skill | Barbarian | Perception (Wis) | ^ Skill | Background | Acrobatics (Dex) | ^ Skill | Background | Peformance (Cha) | ^ Armor | Barbarian | Light Armor | ^ Armor | Barbarian | Medium Armor | ^ Armor | Barbarian | Shield | ^ Tool | Background | Disguise Kit | ^ Weapon | Barbarian | Simple Weapons | ^ Weapon | Barbarian | Martial Weapons | ===== Actions ===== ^ Type ^ Name ^ Source ^ Notes ^ ^ Normal | Attack x2: Thorgrym | General | +12 to hit (+14 vs giants), 2d6+7 (+9 vs giants) slashing damage, (6d6+7 on critical hit, 6d6+9 vs giants); once per short rest, upon hitting a giant, can unleash powerful smite attack that does an additional 5d8 force damage; once per long rest, can spend a bonus action to increase strength to 26 for 1 minute, afterward suffer one level of exhaustion. "Rage of Thorgrim": +1 att/+1 dam, extra +2d6 damage, automatically frenzied. | ^ Normal | Attack x2: Great Axe | General | +10 to hit, 1d12+5 (4d12+5 on critical hit) slashing damage, silvered | ^ Normal | Attack: Hand Axe +1 | General | +11 to hit, 1d6+6 slashing damage, range: 20'/60' | ^ Normal | Attack: Javelin | General | +10 to hit, 1d6+5 piercing damage, range: 30'/120' | ^ Move | Ground | General | 40' | ^ Bonus | Rage | Class | Adv on str checks and str saving throws, resistance to bludgeoning, piercing, and slashing damage, duration: 1 min, Rages: 4x day, Rage Damage: +3 | ^ Bonus | Second Wind | Class | Regain 1d10+ftr level hit points, per short/long rest | ^ Reaction | x | x | x | General Action chart found [[dd5:actions|here]]. ===== Features ===== ^ Type ^ Name ^ Source ^ Notes ^ ^ Sense | Darkvision | Race: Half-Orc | 60' | ^ Racial | Relentless Endurance | Race: Half-Orc | When you are reduced to 0 hit points but not killed outright can drop to 1 hit point instead, per long rest. | ^ Racial | Savage Attacks | Race: Half-Orc | When you score critical hit with a melee weapon attack, can roll one of the weapon's damage dice again and add it to the extra damage of the critical hit. | ^ Background | By Popular Demand | Variant Entertainer: Gladiator | Can find a place to perform in any place that features combat for entertainment | ^ Class | Rage | Barbarian 1 | Adv on str checks and str saving throws, resistance to bludgeoning, piercing, and slashing damage, duration: 1 min, Rages: 4x day, Rage Damage: +3 | ^ Class | Unarmored Defense | Barbarian 1 | When Unarmored, AC = 10 + Con mod + Dex mod | ^ Class | Fighting Style (Great Weapon Fighting) | Fighter 1 | When roll 1 or 2 with a melee weapon held with two hands, can re-roll die and must use new roll, even if new roll is a 1 or a 2. | ^ Class | Second Wind | Fighter 1 | Regain 1d10 + fighter level hit points, per short/long rest | ^ Class | Reckless Attack | Barbarian 2 | When making first attack of turn, can attack recklessly- adv on melee attack rolls using strength this turn, but next turn attacks against you have adv. | ^ Class | Danger Sense | Barbarian 2​ | ​Advantage on all Dex saving throws against effects you can see, such as traps and spells. Must not be blinded, deafened, or incapacitated to gain this benefit. ​ | ^ Class | Frenzy | Barbarian 3 | Can go into a frenzy when you rage. If you do so, for the duration of your rage you may make a single melee attack as a bonus action on each of your turns after this one. After your rage ends you suffer one level of exhaustion. | ^ Feat | Great Weapon Master | Barbarian 4 | If score crit or reduce an enemy to 0 with melee attack, can make one melee attack as bonus action; can choose to take -5 on att to do +10 dam | ^ Class | Extra Attack | Barbarian 5 | Can attack twice, instead of once, when taking attack action on your turn | ^ Class | Fast Movement | Barbarian 5 | Movement Speed increased by 10 feet | ^ Class | Mindless Rage | Barbarian 6 | Can't be charmed or frightened while raging. If charmed or frightened when entering rage, effect is suspected for duration of rage. | ^ Class | Feral Instinct | Barbarian 7 | Advantage on initiative; if surprised but not incapacitated, can act normally if you rage first | ^ Class | Toughness | Barbarian 8 | When first get this feat, hit point max increases by an amount equal to twice level; Every level after, hit point max increases by 2 additional hit points | ^ Class | Brutal Critical (1 die) | Barbarian 9 | Roll one additional die when determining extra damage for critical hit with a melee attack | ^ Boon | Boon of Tyr | Boon | Permanent +1 to AC and saves | ^ Class | Action Surge | Fighter 2 | Once per short or long rest, can take an additional action on turn | ^ Class | Improved Critical | Fighter 3 | Crit on a 19 or 20 | ^ Class | Intimidating Presence | Barbarian 10 | | ===== Assets & Equipment ===== ^ Platinum ^ Gold ^ Electrum ^ Silver ^ Copper ^ Miscellanous ^ | 829 | 2927 | x | 20 | 14 | Gems (3x50gp, 20x100gp, 10x500gp, 10x1000gp), Artwork (X gp) | ^ Type ^ Name ^ Weight# ^ Cost ^ Notes ^ ^ Armor | Half Plate | 40 | 750 gp | Disadvantage on Stealth | ^ Clothes | Common | 3 | - | | ^ Clothes | Winter Travel Clothes | 4 | 2 gp | | ^ Clothes | Worg Pelt | 3 | - | | ^ Weapon | Thorgrym* | 6 | - | 2d6 slashing, heavy, 2-handed, +2 to att/dam (+4 to att/dam vs giants); hit point max increases by 1 per character level when attuned; once per short rest, upon hitting a giant, can unleash powerful smite attack that does an additional 5d8 force damage; once per long rest, can spend a bonus action to increase strength to 26 for 1 minute, afterward suffer one level of exhaustion. *Thorgrym is a sentient weapon of Chaotic Neutral alignment. Its purpose is to destroy giantkind. The weapon cannot be damaged or destroyed by any craft, artifice, or agency of giantkind. It communicates through the transmission of emotion to its wielder. It can see and hear its surroundings (with darkvision) out to a distance of 120 feet. The weapon understands the Giant language, and imparts the ability to speak, read, and understand Giant to its wielder. Upon encountering giants or giant kin, must make wisdom save or fall into "Rage of Thorgrim": +1 att/+1 dam, +2d6 extra damage. If do not possess rage class feature, wielder temporarily falls into rage. If wielder possesses rage class feature, then they fall into frenzy. Rage/Frenzy only ends when all giants/giant-kin within visual rage are dead. Wielder forgoes all tactics and must spend their actions attacking giants/giant-kin, or making their way to attack giants/giant-kin by the quickest route possible. | ^ Weapon | Silver Great Axe | 7 | 150 gp | 1d12 slashing, heavy, 2-handed, silvered | ^ Weapon | Hand Axe +1 | 2 | - | 1d6 slashing, +1 to att/dam, light, thrown (20'/60') | ^ Weapon | Javelin x4 | 8 | 2 gp | Class, 1d6 piercing, thrown (30'/120') | ^ Gear | Helm of Underwater Action* | - | 2000 gp | As an action, can speak a command word to create bubble of air around head, allowing one to speak and breathe normally underwater; another action to dispel bubble; Swim speed equal to walk speed, see clearly through murky water, keep stuff dry | ^ Gear | Periapt of Wound Closure* | - | - | Stabilize whenever dying at start of turn; when rolling hit die to restore HP, double hit points restored | ^ Gear | Explorer's Pack | 49* | 10 gp | Class, backpack, bedroll, mess kit, tinderbox, 10 days of rations, waterskin, 100' silk rope. | ^ Gear | Bag of Holding | 15 | - | Can hold up to 500lbs, not exceeding a volume of 64 cubic ft | ^ Gear | Potion Bandolier | 1 | 5 sp | | ^ Gear | Potion of Healing x3 | - | 50 gp | 2d4+2 hit points | ^ Gear | Potion of Greater Healing x0 | - | 250 gp | 4d4+4 hit points | ^ Gear | Potion of Superior Healing x0 | - | 500 gp | 8d4+8 hit points | ^ Gear | Potion of Supreme Healing x0 | - | | 10d4+20 hit points | ^ Gear | Potion of Heroism x0 | - | - | +10 temporary HP, blessed for 1 hour | ^ Gear | Potion of Haste x0 | - | - | Haste (speed doubled, +2 AC, adv on dex checks, 1 additional action per turn) for 1 minute | ^ Gear | Potion of Hill Giant Strength x1 | - | 250 gp | 21 strength for 1 hour (+5 modifier) | ^ Gear | Potion of Fire Giant Strength x1 | - | 500 gp | 25 strength for 1 hour (+7 modifier) | ^ Gear | Potion of Water Breathing x2 | - | 250 gp | Breathe underwater for 1 hour | ^ Gear | Potion of Growth x1 | - | 250 gp | Enlarge for 1 hour (increase 1 size category, adv on str checks and str saving throws, weapons do extra 1d4 damage) | ^ Gear | Potion of Vitality x1 | - | - | Removes all exhaustion, cures any poison/disease, next 24 hours, get maximum amount of HP from any Hit Die spent | ^ Gear | Potion of Cold Resistance x1 | - | 250 gp | Resistance to cold damage for 1 hour | ^ Gear | Potion of Fire Resistance x1 | - | 250 gp | Resistance to fire damage for 1 hour | ^ Gear | Keoghtom's Ointment | - | - | 3 doses, curses any disease or poison, heals 2d8+2 | ^ Gear | Waterskin of Magic Well Water | 5 | - | 0 doses, cure any diseases or poison, heals 6d8+6; If applied to a body dead less than 10 days, acts like raise dead; Apply to any food or drink, purify food or drink in 5ft area; dispel any evil writing or magic circle created by evil creature; holy water, 6d6 radiant damage | ^ Misc | Room at Cracked Crown Inn | - | - | 6 months (starting from 23rd Mertul) | **Other:** \\ **Encumbrance:** 84/100 (max: 300 = STR*15 lbs)\\ ====== Character Build ====== * **Background:** Variant Entertainer: Gladiator * **Personality Trait #1:** I'll settle for nothing less than perfection. * **Personality Trait #2:** I love a good insult, even one directed at me. * **Ideal:** The world is in need of new ideas and bold action. * **Bond:** I Idolize a hero of the old tales and measure my deeds against that person's. * **Flaw:** I'm a sucker for a pretty face. * **Race & Subrace:** Half-Orc * **Point Buy Ability Scores:** Str 15 (9 pts), Dex 11 (3 pts), Con 15 (9 pts), Int 8 (0 pts), Wis 12 (4 pts), Cha 10 (2 pts) ===== Level Progression ===== ^ XP(k) ^ CLev ^ Prof ^ AttBonus ^ Class & Level ^ HPs ^ Class Features ^ Rages ^ Rage Dmg ^ ^ 0 ^ 1 ^ +2 | - | Brb 1 | 15 (15) | Rage, Unarmored Defense | 2 | +2 | ^ .3 ^ 2 ^ +2 | +1 Str | Ftr 1 | 9 (24) | Fighting Style (Great Weapon Fighting), Second Wind | 2 | +2 | ^ .9 ^ 3 ^ +2 | - | Brb 2 | 10 (34) | Reckless Attack, Danger Sense | 2 | +2 | ^ 2.7 ^ 4 ^ +2 | +1 Dex | Brb 3 | 10 (44) | Primal Path (Berserker), Frenzy | 3 | +2 | ^ 6.5 ^ 5 ^ +3 | - | Brb 4 | 10 (54) | Feat: Great Weapon Master | 3 | +2 | ^ 14 ^ 6 ^ +3 | +1 Con | Brb 5 | 10 (64) | Extra Attack, Fast Movement | 3 | +2 | ^ 23 ^ 7 ^ +3 | - | Brb 6 | 10 (74) | Mindless Rage | 4 | +2 | ^ 34 ^ 8 ^ +3 | +1 Con | Brb 7 | 11+7 (92) | Feral Instinct | 4 | +2 | ^ 48 ^ 9 ^ +4 | - | Brb 8 | 11+18 (121) | Feat: Tough | 4 | +2 | ^ 64 ^ 10 ^ +4 | +1 Dex | Brb 9 | 13 (134) | Brutal Critical (1 die) | 4 | +3 | ^ 85 ^ 11 ^ +4 | - | Ftr 2 | 12 (146) | Action Surge (one use) | 4 | +3 | ^ 100 ^ 12 ^ +4 | +1 Dex | Ftr 3 | 12 (158) | Martial Archetype: Champion, Improved Critical | 4 | +3 | ^ 120 ^ 13 ^ +5 | - | Brb 10 | 13 (171) | Intimidating Presence | 4 | +3 | ^ 140 ^ 14 ^ +5 | +1 Con | Brb 11 | 13 (184) | Relentless Rage | 4 | +3 | ^ 165 ^ 15 ^ +5 | - | Brb 12 | 14+14 (212) | Feat: Orcish Fury | 5 | +3 | ^ 195 ^ 16 ^ +5 | +1 Dex | Brb 13 | 14 (226) | Brutal Critical (2 die) | 5 | +3 | ^ 225 ^ 17 ^ +6 | - | Brb 14 | 14 (240) | Retaliation | 5 | +3 | ^ 265 ^ 18 ^ +6 | +1 Dex | Brb 15 | 14 (254) | Persistent Rage | 5 | +3 | ^ 305 ^ 19 ^ +6 | - | Brb 16 | 14 (268) | Feat: Resilient (Dex) | 5 | +4 | ^ 355 ^ 20 ^ +6 | +1 Dex | Brb 17 | 14 (282) | Brutal Critical (3 die) | 6 | +4 |