====== Character Sheet ====== [ [[dd5:start|Back]] ] [ [[dd5:najila:index|Najila Main]] ] [ Charsheet ] [ [[dd5:najila:reports:index|Reports]] ] [ [[dd5:najila:experience|Experience]] ] [ [[http://community.wizards.com/forum/player-help/threads/4142906|Notes]] ] ===== Statistics ===== {{ :dd5:najila:tief01_shooped.jpg?300|}} ^ Class(es) & Level(s) || Sorcerer 9, Cleric 3 || ^ Experience | 106,626 ^ Proficiency Bonus | +4 | ^ __Name__ ^ __Value__ ^ __Total__ ^ __Bonus__ ^ __Prof__ ^ __Misc__ | ^ Strength | 10 | **+1** | +0 | | +1 | ^ Dexterity | 12 | **+2** | +1 | | +1 | ^ Constitution | 14 | **+7** | +2 | +4 | +1 | ^ Intelligence | 10 | **+1** | +0 | | +1 | ^ Wisdom | 17 | **+4** | +3 | | +1 | ^ Charisma | 20 | **+10** | +5 | +4 | +1 | ^ Armor Class | 21 ^ Hit Points | 88 | ^ Hit Dice | 9d6, 3d8 ^ Spent: | None | ^ Size | Medium ^ Speed | 30' | ===== Proficiencies ===== ^ Type ^ List ^ Source ^ ^ Saves | Charisma, Constitution | Class (Sorc) | ^ Skills | Arcana, Religion | Class (Sorc) | ^ Skills | Insight, Persuasion | Background | ^ Tools | Jeweler's Tools | Background | ^ Armors | Heavy | Life Domain | ^ Armors | Light, Medium, Shields | Class (Cleric) | ^ Weapons | Daggers, Darts, Slings, Quarterstaff, Light Crossbow | Class (Sorc) | ^ Languages | Common, Infernal | Race | ^ Languages | Draconic | Class (Sorc) | ^ Languages | Dwarvish | Background | ===== Actions ===== ^ Type ^ Name ^ Notes ^ ^ Standard | Attack: Unarmed | +0 to hit, 1 bludgeoning damage | ^ Standard | Attack: [[dd5:items:master_control_rod|Master Control Rod]] | +0 to hit, 1d6+1 bludgeoning damage | ^ Standard | Attack: Crossbow | +5 to hit, 1d8+1 piercing damage, 80'/320' | ^ Standard | Attack: Dagger | +4 to hit, 1d4+0 piercing damage, 20'/ 60' | ^ Move | Ground | 30' | General Action chart found [[dd5:actions|here]]. ===== Features ===== ^ Type ^ Name ^ Source ^ Notes ^ ^ Sense | Darkvision | Race: Tiefling | 60', cannot discern colors in darkness | ^ Resistence | Hellish Resistance | Race: Tiefling | You have resistance to fire damage | ^ Cantrip | Infernal Legacy | Race: Tiefling | You know the Thaumaturgy cantrip | ^ Spell | Infernal Legacy | Race: Tiefling | At 3rd level, cast [[dd5:spells1#hellish_rebuke|Hellish Rebuke]] 1/day as a 2nd level spell | ^ Spell | Infernal Legacy | Race: Tiefling | At 5th level, cast [[dd5:spells2#darkness|Darkness]] 1/day. | ^ Background | Guild Membership | Guild Artisan | Place to eat, meet da peeps, political power, 5gp/mo dues | ^ Class | Draconic Ancestor | Sorc 1 | Gold Dragon, fire, LG | ^ Class | Draconic Resilience | Sorc 1 | Add +1 to hit point max every level | ^ Class | Draconic Resilience | Sorc 1 | Gain (AC 13 + Dex Modifier) natural armor | ^ Class | Sorc/Cleric | Sorc 1 | Regain spell slots at the end of lost rest | ^ Class | Elemental Affinity | Sorc 6 | Add CHA bonus to fire spells. Spend 1 sorc point to resist one elemental type for one hour | ^ Class | Life Domain | Cleric 1 | Domain spells are always prepared, don't count against max, can use them even | ^ Class | Disciple of Life | Cleric 1 | Add (2 + spell's level) in extra hit points to all healing spells cast | ^ Class | Preparing Spells | Cleric 1 | You can prepare (WIS mod + cleric level) (min 1) spells per day. Domain spells do NOT count against this max. | ^ Class | Channel Divinity | Cleric 2 | Use an effect once per short rest, DC is cleric DC. | ^ Class | CD: Turn Undead | Cleric 2 | Undead w/in 30' radius make a WIS save; they must be able to see/hear. On a fail, must spend actions moving away from you and can't get w/in 30' of you. No reactions. Dash or Dodge actions only. Lasts 1 min or until it takes damage. p59 | ^ Class | CD: Preserve Life | Cleric 2 | Heal 5x Cleric Level split b/w anyone w/in 30'. Individually, cannot heal more than 50% of any given target's total health. p60 | ^ Feat | War Caster | Sorc 4 | Advantage on Concentration checks. Can perform somatic components of spells w/shield or weapon in one or both hands. Can cast 1 action spell as reaction when target provokes an attack of opportunity that targets only a single creature. p170 | ^ Feat | Elemental Adept (fire) | Sorc 8 | Ignore a target's (fire) resistance. When rolling (fire) damage, treat all 1s as 2s. p166 | ^ Boon | Tyr | Story | For clearing Tyr's temple across the river, Tyr gave us a permanent boon of +1 AC, +1 All Saves | ===== Assets & Equipment ===== ^ Platinum ^ Gold ^ Silver ^ Copper ^ Up-to-date ^ | 953 | 19,084 | 0 | 11 | Game 47 END | ==== Mundane ==== ^ Type ^ Name ^ Weight# ^ Cost ^ Notes ^ ^ Armor | Chainmail +2 | 27.5 | ? | Chainmail +1, half usual weight @ 27.5lbs, upgraded +1 by Gurm | ^ Armor | Shield | 6 | 10 gp | AC +2 | ^ Clothes | Traveler's | 4 | 2gp | Background | ^ Weapon | Light xbow, bolts x20 | 5 | 25gp | Class, 1d8 piercing, ammunition range (80', 320'), loading, 2-handed | ^ Weapon | Daggers x2 | 2 | 4gp | Class, 1d4 piercing, finesse, light, thrown (20'/60') | ^ Tools | Jewelers Tools | 2 | 25gp | Background | ^ Gear | Guild Letter | 0 | - | Background | ^ Gear | Arcane Focus | 1 | 10gp | Class, mounted in necklace worn at the neck | ^ Gear | Holy Symbol | 0 | 5gp | Purchased, "Emblem", worn on left bracer | ^ Gear | Dungeoneer's Pack | 50.5 | 12gp | Class, Backpack, crowbar, hammer, 10 pitons, 10 days of rations, waterskin, 50' hempen rope. Exchanged: 10 torches + tinderbox (6sp value) for Blanket (5sp) | ^ Gear | Blanket | 3 | 5sp | Exchanged | ^ Gear | Bedroll | 7 | 1gp | Purchased | ^ Gear | Mess Kit | 1 | 2sp | Purchased | ^ Gear | Shovel | 5 | 2gp | Purchased | ^ Gear | Miner's Pick | 10 | 2gp | Purchased | ==== Magical ==== ^ Name ^ Attuned? ^ Weight# ^ Cost ^ Notes ^ ^ [[dd5:items:master_control_rod|Master Control Rod]] | Y | 0 | ? | +1 Mace (1d6+1) and lots of other magical properties | ^ [[dd5:items:pearl_of_power|Pearl of Power]] | Y | 1 | 50gp + ? | Lets user regain 1 spell slot per day up to level 3. Recharges every day at dawn. | ^ [[dd5:items:Eyes of Charming]] | Y | ? | ? | 3 charges to cast Charm Person, WIS save DC 13 | ^ [[dd5:items:Hat of Disguise]] | Y | ? | ? | Disguise self at will | ^ [[dd5:items:Helm of Underwater Action]] | - | ? | ? | Allows you to breathe and act normally in water. | ^ [[dd5:items:Glass Bead of Power]] | - | ? | ? | Lets user regain up to 6 levels worth of spell slots of up to 4th level spells. No Recharge. | ^ Attunement Slot (of 5) ^ Item ^ | 1 | Master Control Rod Star Stone | | 2 | Pearl of Power | | 3 | Hat of Disguise | | 4 | Eyes of Charming (Glasses) | | 5 | - | 3 (base) + 1 every 5th level ^ CW Potions | x10 | 1 free action if readied, 2d4+2 | ^ GCW Potions | x0 | 1 free if readied, 4d4+4 | ^ SCW Potions | x0 | 1 free if readied, 8d4+8 | ^ ^ Weight ^ Description ^ ^ Gear On Person | 49.5 lbs | Chainmail (27.5), Holy Symbol (0), Backpack (5), Daggers x2 (2), Shield (6), Clothes (3), waterskin (5), necklace (1), master control rod (0) | ^ Gear not Carried | crowbar (5), bedroll (7), blanket (3), hammer (3), 4 pitons (1), mess kit (1), Arcane Focus (1, the master control rod is my focus) | **Encumbrance:** 96.5 (unencumbered: 50 = STR*5 lbs; max: 150 = STR*15 lbs)\\ ===== Spellcasting Ability ===== ^ Sorc Spell Save DC | **17** ^ = | 8 + ^ Proficiency bonus (4) ^ + CHA Modifier (5) ^ ^ Sorc Spell Attack Mod | **11** ^ = | ^ Proficiency bonus (4) ^ + CHA Modifier (5) ^ + Master Control Rod (2) ^ ^ Cleric Spell Save DC | **15** ^ = | 8 + ^ Proficiency bonus (4) ^ + WIS Modifier (3) ^ ^ Cleric Spell Attack Mod | **9** ^ = | ^ Proficiency bonus (4) ^ + WIS Modifier (3) ^ + Master Control Rod (2) ^ ===== Cantrips ===== ^ Name ^ School ^ Casting Time ^ Range ^ Cmpnts ^ Duration ^ Notes ^ | [[dd5:spells0#thaumaturgy|Thaumaturgy]] | Trans | 1 action | 30' | V | Up to 1 min | RACIAL FEATURE. You manifest a minor wonder. Can have up to 3 effects going at once. Dismiss an effect as an action. | | [[dd5:spells0#Create_Bonfire|Create Bonfire]] | Conj | 1 action | 60' | V,S | Conc, 1min | Fills 5' square, Dex save, deals 1d8 damage on folks passing thru | | [[dd5:spells0#fire_bolt|Fire Bolt]] | Evoc | 1 action | 120' | V,S | Instant | Ranged spell attack. On a hit, deals 1d10 fire damage. Flammable objects hit ignite. 5th level 2d10, 11th level 3d10, 17th level 4d10 | | [[dd5:spells0#light|Light]] | Evoc | 1 action | Touch | V,M | 1 hr | Touch an object and it glows, 20' radius. Hostiles make a Dex saving throw. | | [[dd5:spells0#mage_hand|Mage Hand]] | Conj | 1 action | 30' | V,S | 1 min | Use object, stow/retrieve items, pour a vial, etc. Lifts no more than 10 lbs. | | [[dd5:spells0#Shocking_Grasp|Shocking Grasp]] | Evoc | 1 action | Touch | V,S | 1 round | Make melee spell attack, does 1d8 lightning damage, target cannot make reactions until the start of their next turn | | [[dd5:spells0#Guidance|Guidance]] | Div | 1 action | Touch | V,S | Concentration, up to 1 min | Target adds +1d4 to any ability check. Can roll the die before or after the ability check. | | [[dd5:spells0#Resistance|Resistance]] | Abj | 1 action | Touch | V,S,M | Concentration, up to 1 min | Target adds +1d4 to any save. Can roll the die before or after the saving throw. | | [[dd5:spells0#Sacred_Flame|Sacred Flame]] | Evoc | 1 action | 60' | V,S | Instant | Succeed on Dex saving throw or take 1d8 radiant damage. No benefit from cover for this saving throw. | ===== Racial Spells ===== These can be cast once per day. ^ Level ^ Name ^ School ^ Casting Time ^ Range ^ Cmpnts ^ Duration ^ Notes ^ | 1st | [[dd5:spells1#Hellish_Rebuke|Hellish Rebuke]] | Evoc | 1 reaction | 60' | V,S | Instant | Creature that damaged you takes 2d10 fire damage on a failed DEX save, or 1/2 as much on a successful one (use Sorc DC) | | 2nd | [[dd5:spells2#darkness|Darkness]] | Evoc | 1 action | 60' | V,M | Conc, 10 min | Darkness spreads in 15' sphere from a point centered anywhere w/in range. Darkvision nullified. Non-magical light can't illuminate it. Can be cast on an object. Dispells light magical light created by spells 2nd level or lower. | ===== Channel Divinity ===== Any one of these can be used once per short rest. ^ Name ^ Casting Time ^ Range ^ Cmpnts ^ Duration ^ Notes ^ | [[dd5:channel_divinity#Turn_Undead|Turn Undead]] | 1 action | Self/30' radius | V,S | 1 min | AoE Centered on You, moves with you. Undead w/in 30' radius make a WIS save; they must be able to see/hear. On a fail, must spend actions moving away from you and can't get w/in 30' of you. No reactions. Dash or Dodge actions only. Lasts 1 min or until it takes damage. p59 | | [[dd5:channel_divinity#preserve_life|Preserve Life]] | 1 action | Self/30' radius | - | Instant | AoE Centered on You. Heal 5 x (Cleric Level) split b/w anyone w/in 30'. Individually, cannot heal more than 50% of any given target's total health. p60 | ===== Spells ===== ^ Level ^ Name ^ School ^ Casting Time ^ Range ^ Cmpnts ^ Duration ^ Notes ^ | 1st | [[dd5:spells1#shield|Shield]] | Divin | 1 reaction | self | V,S | 1 rnd | Gain +5 AC, lasts until start of your next turn, magic missile does no damage. Applies to triggering attack as well. | | 1st | [[dd5:spells1#magic_missile|Magic Missile]] ​ | Evoc | 1 action ​ | 120' ​ | V,S | Instant ​ | 3 missiles, each missile hits a creature of choice, each missile deals 1d4+1. Add 1 missile for each higher level slot. | | 2nd | [[dd5:spells2#mirror_image|Mirror Image]] | Illus | 1 action | self | V,S | 1 min | 3 Dups of you appear in your square. When attacked, roll a d20 to determine if the attack goes to you or a dup. | | 2nd | [[dd5:spells2#scorching_ray|Scorching Ray]] | Evoc | 1 action | 120' | V,S | Instant | Ranged spell attack per ray. Hurl 3 rays at one or more targets, 2d6 fire dmg per ray. +1 ray per level. | | 3rd | [[dd5:spells3#fireball|Fireball]] | Evoc | 1 action | 150' | V,S,M | Instant | Each creature in a 20' sphere makes a DEX save. On a fail, the creature takes 8d6 fire damage, or 1/2 on a success. | | 3rd | [[dd5:spells3#haste|Haste]] | Trans | 1 action | 30' | V,S,M | Conc, 1 min | Target: 1 creature w/in range. Gains +2 AC, advantage on Dex saves, and 1 additional action on its turn. Actions: Weapon Attack, Dash, Disengage, Hide, Use Object. | | 3rd | [[dd5:spells3#blink|Blink]] | Trans | 1 action | Self | V,S | 1 min | At end of turn, roll d20. On 11+, you vanish until the start of your next turn. Move to a square w/in 10' of where you vanished from. | | 3rd | [[dd5:spells3#Counterspell|Counterspell]] | Abj | 1 reaction | 60' | S | Instant | Auto-counter spells of same level or lower than the slot it was cast in. For higher level, roll spellcasting ability (no proficiency, just CHA bonus) check vs DC 10 + the spell’s level. | | 4th | [[dd5:spells4#Banishment|Banishment]] | Abj | 1 action | 60' | V,S,M | Conc 1 min | Banish 1 target (+1 per higher level) to a different plane. CHA Save. If an extra-planar being, if concentration expires due to length, they remain banished for good. In all other circumstances, target returns to current plane. | | 1st | [[dd5:spells1_cleric#Bless|Bless]] | Ench | 1 action | 30' | V,S,M | Conc, up to 1 min | DOMAIN: 3 creatures w/in range gain 1d4 on the next saving throw or attack roll (+1 creature for each spell slot above 1st) | | 1st | [[dd5:spells1_cleric#Cure_Wounds|Cure Wounds]] | Evoc | 1 action | Touch | V,S | Instant | DOMAIN: Heal 1d8 hps + spellcasting ability mod + (2 + spell's level) hit points (+1d8 per spell slot above 1st) | | 2nd | [[dd5:spells2_cleric#Lesser_Restoration|Lesser Restoration]] | Abj | 1 action | Touch | V,S | Instant | DOMAIN: End one disease or condition (blinded, deafened, paralyzed, poisoned) | | 2nd | [[dd5:spells2_cleric#Spiritual_Weapon|Spiritual Weapon]] | Evoc | 1 bonus action | 60' | V,S | 1 min | DOMAIN: bonus action to cast, then bonus action to move it 20' on your turn, make melee spell atttack, and deals 1d8+WISMod dmg on a hit, +1d8 for every TWO levels higher | ^ Standard Cleric Loadout (1st) | [[dd5:spells1_cleric#guiding_bolt|Guiding Bolt]] | [[dd5:spells1_cleric#healing_word|Healing Word]] | [[dd5:spells1_cleric#Shield of Faith]] | ^ Standard Cleric Loadout (2nd) | [[dd5:spells1_cleric#Silence]] | [[dd5:spells2_cleric#Aid|Aid]] | [[dd5:spells2_cleric#Find Traps|Find Traps]] | ^ Metamagics | [[dd5:metamagic#twinned_spell|Twinned Spell]] | [[dd5:metamagic#quickened_spell|Quickened Spell]] | ^ ^ Total ^ Expended ^ ^ Sorcery Points | 9 | 0 | ^ Level ^ Slots ^ | [[dd5:spells1#hellish_rebuke|Hellish Rebuke]] (as 2nd) | 1 per day | | [[dd5:spells2#darkness|Darkness]] (2nd) | 1 per day | | 1st | 4 | | 2nd | 3 | | 3rd | 3 | | 4th | 3 | | 5th | 2 | | 6th | 1 | ===== Sorcery Progression ===== ^ ^ ^ ^ ^ Spell Slots ^^^^^^^^^ ^ Class & Level ^ Sorc Pts ^ Cantrips Known ^ Spells Known ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 5th ^ 6th ^ 7th ^ 8th ^ 9th ^ | Sorc 1 | 0 | 4 | 2 | 2 | - | - | - | - | - | - | - | - | | Sorc 2 | 2 | 4 | 3 | 3 | - | - | - | - | - | - | - | - | | Sorc 3 | 3 | 4 | 4 | 4 | 2 | - | - | - | - | - | - | - | | Sorc 4 | 4 | 5 | 5 | 4 | 3 | - | - | - | - | - | - | - | | Sorc 5 | 5 | 5 | 6 | 4 | 3 | 2 | - | - | - | - | - | - | | Sorc 6 | 6 | 5 | 7 | 4 | 3 | 3 | - | - | - | - | - | - | | Sorc 7 | 7 | 5 | 8 | 4 | 3 | 3 | 1 | - | - | - | - | - | | Sorc 8 | 8 | 5 | 9 | 4 | 3 | 3 | 2 | - | - | - | - | - | | Sorc 9 | 9 | 5 | 10 | 4 | 3 | 3 | 3 | 1 | - | - | - | - | | Sorc 10 | 10 | 6 | 11 | 4 | 3 | 3 | 3 | 2 | - | - | - | - | | Sorc 11 | 11 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | | Sorc 12 | 12 | 6 | 12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | | Sorc 13 | 13 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | | Sorc 14 | 14 | 6 | 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | | Sorc 15 | 15 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | | Sorc 16 | 16 | 6 | 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | | Sorc 17 | 17 | 6 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | | Sorc 18 | 18 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | | Sorc 19 | 19 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | | Sorc 20 | 20 | 6 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | ====== Character Build ====== * **Background:** Guild Artisan * **Personality Trait #1:** Anything worth doing is worth doing right. I'm a perfectionist. * **Personality Trait #2:** I don't part with my money easily and will haggle extensively to get the best deal possible. * **Ideal:** My talents were given to me so that I could use them to benefit the world (Good). * **Bond:** I owe my guild a great debt for forging me into the person I am today. * **Flaw:** I am quick to assume that someone is trying to cheat me. * **Race & Subrace: Tiefling** ===== Level Progression ===== ^ XP(k) ^ CLev ^ Prof ^ Sorc Pts ^ AttBonus ^ Class & Level ^ HPs ^ Class Features ^ ^ 0 ^ 1 ^ +2 | 0 | - | Sorcerer 1 | 6+2+1 | Spellcasting, Sorcerous Origin, Racial Legacy p43 | ^ .3 ^ 2 ^ +2 | 2 | +1 WIS | Cleric 1 | 5+2+1 | Divine Domain | ^ .9 ^ 3 ^ +2 | 2 | - | Sorcerer 2 | 4+2+1 | Font of Magic, Racial Legacy p43 | ^ 2.7 ^ 4 ^ +2 | 3 | +1 DEX | Sorcerer 3 | 4+2+1 | Metamagic x2 | ^ 6.5 ^ 5 ^ +3 | 4 | - | Sorcerer 4 | 4+2+1 | Feat (War Caster), Racial Legacy p43 | ^ 14 ^ 6 ^ +3 | 5 | +1 CHA | Sorcerer 5 | 4+2+1 | -- | ^ 23 ^ 7 ^ +3 | 6 | - | Sorcerer 6 | 4+2+1 | Elemental Affinity | ^ 34 ^ 8 ^ +3 | 7 | +1 CHA | Sorcerer 7 | 4+2+1 | -- | ^ 48 ^ 9 ^ +4 | 8 | - | Sorcerer 8 | 4+2+1 | Feat (Elemental Adept), +1 CHA, +1 WIS | ^ 64 ^ 10 ^ +4 | 8 | +1 WIS | Cleric 2 | 5+2+1 | Channel Divinity x 2 | ^ 85 ^ 11 ^ +4 | 8 | - | Cleric 3 | 5+2+1 | Domain Spells | ^ 100 ^ 12 ^ +4 | 9 | +1 WIS | Sorcerer 9 | 4+2+1 | -- | ^ 120 ^ 13 ^ +5 | 10 | - | Sorcerer 10 | 4+2+1 | Metamagic | ^ 140 ^ 14 ^ +5 | 11 | +1 Xxx | Sorcerer 11 | 4+2+1 | -- | ^ 165 ^ 15 ^ +5 | 12 | - | Sorcerer 12 | 4+2+1 | Feat() | ^ 195 ^ 16 ^ +5 | 13 | +1 Xxx | Sorcerer 13 | 4+2+1 | -- | ^ 225 ^ 17 ^ +6 | 14 | - | Sorcerer 14 | 4+2+1 | Dragon Wings | ^ 265 ^ 18 ^ +6 | 15 | +1 Xxx | Sorcerer 15 | 4+2+1 | -- | ^ 305 ^ 19 ^ +6 | 16 | - | Sorcerer 16 | 4+2+1 | Feat() | ^ 355 ^ 20 ^ +6 | 17 | +1 Xxx | Sorcerer 17 | 4+2+1 | Metamagic | ===== Experience ===== [ [[dd5:najila:experience|Experience]] ]