[[dd5:monsters|Back]] ====== Ogrillon Brute ====== //Large giant, chaotic evil.// **Challenge:** 1 (200 XP) ^ Armor Class: | 12 (hide armor) ^ Skills: | - | ^ Hit Points: | 30 (4d10+8) ^ Senses: | Darkvision 60 ft., Passive Perception 9 | ^ Speed: | 30 ft. ^ Languages: | Common, Giant, Orc | ^ STR | 17 (+3) ^ DEX | 10 (+0) ^ CON | 14 (+2) ^ INT | 7 (-2) ^ WIS | 9 (-1) ^ CHA | 10 (+0) | ==== Actions ==== * //**Battleaxe:**// //Melee weapon attack//, +5 to Hit, reach 5 ft., one target. //Hit:// 12 (2d8+3) slashing damage, or 14 (2d10+3) slashing damage if used with two hands. * //**Javelin:**// //Melee or Ranged weapon attack//, +5 to Hit, reach 5 ft. or range 30/120 ft., one target. //Hit:// 10 (2d6+3) piercing damage. ====== Ogrillon Gladiator ====== //Large giant, chaotic evil.// **Challenge:** 5 (1800 XP) ^ Armor Class: | 14 (studded leather, shield) ^ Saving Throws: | Str +7, Dex +3, Con +6 | ^ Hit Points: | 102 (12d10+36) ^ Skills: | Athletics +10, Intimidation +5 | ^ Speed: | 30 ft. ^ Senses: | Darkvision 60 ft., Passive Perception 10 | ^ Languages: | Common, Giant, Orc ||| ^ STR | 18 (+4) ^ DEX | 10 (+0) ^ CON | 16 (+3) ^ INT | 9 (-1) ^ WIS | 10 (+0) ^ CHA | 15 (+2) | * //**Brave:**// The ogrillon has advantage on saving throws against being frightened. * //**Brute:**// A melee weapon deals one extra die of its damage when the ogrillon hits with it (included in the attack). ==== Actions ==== * //**Multiattack:**// The ogrillon makes three melee attacks or two ranged attacks. * //**Spear:**// //Melee or Ranged weapon attack//, +7 to Hit, reach 5 ft. or range 20/60 ft., one target. //Hit:// 14 (3d6+4) piercing damage in melee or 17 (3d8+4) piercing damage if used with two hands to make a melee attack, or 10 (2d6+3) piercing damage at range. * //**Shield Bash:**// //Melee weapon attack//, +7 to Hit, reach 5 ft., one target. //Hit:// 11 (3d4+4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. ==== Reactions ==== * //**Parry:**// The ogrillon adds 3 to its AC against one melee attack that would hit it. To do so, the ogrillon must see the attacker and be wielding a melee weapon.