[[dd5:monsters|Back]] ====== Orc Raider ====== //Medium humanoid (orc), chaotic evil.// **Challenge:** 1/2 (100 XP) ^ Armor Class: | 13 (hide armor) ^ Skills: | Intimidation +2 | ^ Hit Points: | 15 (2d8+6) ^ Senses: | Darkvision 60 ft., Passive Perception 10 | ^ Speed: | 30 ft. ^ Languages: | Common, Orc | ^ STR | 16 (+3) ^ DEX | 12 (+1) ^ CON | 16 (+3) ^ INT | 7 (-2) ^ WIS | 11 (+0) ^ CHA | 10 (+0) | * //**Aggressive:**// As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. ==== Actions ==== * //**Greataxe:**// //Melee weapon attack//, +5 to Hit, reach 5 ft., one target. //Hit:// 9 (1d12+3) slashing damage. * //**Javelin:**// //Melee or Ranged weapon attack//, +5 to Hit, reach 5 ft. or range 30/120 ft., one target. //Hit:// 6 (1d6+3) piercing damage. ====== Orc Warrior ====== //Medium humanoid (orc), chaotic evil.// **Challenge:** 1 (200 XP) ^ Armor Class: | 15 (hide armor, shield) ^ Skills: | Athletics +5, Intimidation +2 | ^ Hit Points: | 37 (5d8+15) ^ Senses: | Darkvision 60 ft., Passive Perception 10 | ^ Speed: | 30 ft. ^ Languages: | Common, Orc | ^ STR | 16 (+3) ^ DEX | 12 (+1) ^ CON | 16 (+3) ^ INT | 7 (-2) ^ WIS | 11 (+0) ^ CHA | 10 (+0) | * //**Aggressive Shield Rush:**// As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. As part of this action, the orc may make a shove attack against a creature within 5 feet that is size Large or smaller. The orc must move at least 10 feet to make this attack, and be wielding a shield. * //**Brute:**// A melee weapon deals one extra die of its damage when the orc hits with it (included in the attack). ==== Actions ==== * //**Spear:**// //Melee or Ranged weapon attack//, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. //Hit:// 9 (2d6+3) piercing damage in melee or 12 (2d8+3) piercing damage if used with two hands to make a melee attack, or 6 (1d6+3) piercing damage at range. ====== Orc Eye of Gruumsh ====== //Medium humanoid (orc), chaotic evil.// **Challenge:** 2 (450 XP) ^ Armor Class: | 16 (ring mail, shield) ^ Skills: | Intimidation +3, Religion +1 | ^ Hit Points: | 45 (6d8+18) ^ Senses: | Darkvision 60 ft., Passive Perception 11 | ^ Speed: | 30 ft. ^ Languages: | Common, Orc | ^ STR | 16 (+3) ^ DEX | 12 (+1) ^ CON | 16 (+3) ^ INT | 9 (-1) ^ WIS | 13 (+1) ^ CHA | 12 (+1) | * //**Aggressive:**// As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. * //**Gruumsh's Fury:**// The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attack). * //**Spellcasting:**// The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared: * Cantrips (at-will): [[dd5:spells0#Guidance|Guidance]], [[dd5:spells0#resistance|Resistance]], [[dd5:spells0#thaumaturgy|Thaumaturgy]]. * 1st level (4 slots): [[dd5:spells1_cleric#bless|Bless]], [[dd5:spells1_cleric#Command|Command]], [[dd5:spells1_cleric#inflict_wounds|Inflict Wounds]]. * 2nd level (3 slots): [[dd5:spells2#augury|Augury]], [[dd5:spells2#spiritual_weapon|Spiritual Weapon]]. ==== Actions ==== * //**Spear:**// //Melee or Ranged weapon attack//, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. //Hit:// 11 (1d6+3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.