[[dd5:monsters|Back]] ====== Scorpion ====== //Tiny beast, unaligned.// **Challenge:** 0 (10 XP) ^ Armor Class: | 11 (natural armor) ^ Skills: | - | ^ Hit Points: | 1 (1d4-1) ^ Senses: | Blingsight 10 ft., Passive Perception 9 | ^ Speed: | 10 ft. ^ Languages: | - | ^ STR | 2 (-4) ^ DEX | 11 (+0) ^ CON | 8 (-1) ^ INT | 1 (-5) ^ WIS | 8 (-2) ^ CHA | 2 (-4) | ==== Actions ==== * //**Sting:**// //Melee weapon attack//, +2 to Hit, reach 5 ft., one target. //Hit:// 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. ====== Giant Scorpion ====== //Large beast, unaligned.// **Challenge:** 3 (700 XP) ^ Armor Class: | 15 (natural armor) ^ Skills: | - | ^ Hit Points: | 52 (7d10+14) ^ Senses: | Blingsight 60 ft., Passive Perception 9 | ^ Speed: | 40 ft. ^ Languages: | - | ^ STR | 15 (+2) ^ DEX | 13 (+1) ^ CON | 15 (+2) ^ INT | 1 (-5) ^ WIS | 9 (-2) ^ CHA | 3 (-4) | ==== Actions ==== * //**Multiattack:**// The scorpion makes three attacks: two with its claws and one with its sting. * //**Claw:**// //Melee weapon attack//, +4 to Hit, reach 5 ft., one target. //Hit:// 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target. * //**Sting:**// //Melee weapon attack//, +4 to Hit, reach 5 ft., one target. //Hit:// 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.