[[dd5:monsters|Back]] ====== Zombie Rotter ====== //Medium undead, neutral evil.// **Challenge:** 1/4 (50 XP) ^ Armor Class: | 8 ^ Saving Throws: | Wis +0 | ^ Hit Points: | 22 (3d8+9) ^ Damage Immunities: | Poison | ^ Speed: | 20 ft. ^ Condition Immunities: | Poisoned | ^ Senses: | Darkvision 60 ft, passive Perception 8 ^ Languages: | All it knew in life (can't speak) | ^ STR | 13 (+1) ^ DEX | 6 (-2) ^ CON | 16 (+3) ^ INT | 3 (-4) ^ WIS | 6 (-2) ^ CHA | 5 (-3) | * //**Undead Fortitude:**// If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ==== Actions ==== * //**Slam:**// //Melee weapon attack//, +3 to Hit, reach 5 ft, one target. //Hit:// 4 (1d6+1) blugeoning damage.