====== Character Sheet: Voltaris ====== ===== Description ===== ^ Full Name | Count Voltaris Windward ||^ Alignment | Chaotic Neutral | ^ Sex | Male ^ Race | Tiefling ^ Subrace | Asmodean (Winged) | ^ Height | 5'11" ^ Weight | 170 lbs. ^ Build | Slim | ^ Description | Blue skin, purple hair, forehead-nub horns, does not cast a shadow ||||| ^ Beliefs | Follower of [[https://en.m.wikipedia.org/wiki/Shaundakul|Shaundakul]], member of [[https://to-chance-with-hell-planescape.obsidianportal.com/wikis/minds-eye|The Mind's Eye]] ||||| ^ Languages | Common, Infernal, Primordial, Elven; Gnome, Orc ||||| ^ Homestead | xxx (2d4+2)*1kgp / year ||||| ===== Statistics & Proficiencies ===== {{ :dd5b:voltaris:voltaris.jpg?200|}} ^ Character Level | 17 ^ ~~=label(a)~~Classes & Levels | [[dd5:sorcerer|Sorcerer]] ([[dd5:sorcerer#storm_sorcery|Storm]]) 16 / [[dd5:bard|Bard]] 1 ^ Proficiency Bonus | ~~=2+round(((a.r0c1-3)/4);0)~~ | ^ ~~=label(b)~~__Name__ ^ __Value__ ^ __Bonus__ ^ __w/ Prof__ ^ __Proficiencies __ | ^ Strength | 8 | ~~=round(((b.r1c1-10)/2)-.5;0)~~ | ~~=b.r1c2+a.r0c5~~ | Quarterstaff | ^ Dexterity | 20 | ~~=round(((b.r2c1-10)/2)-.5;0)~~ | ~~=b.r2c2+a.r0c5~~ | Stealth, Dagger, Darts, Sling, Light crossbow, Light armor | ^ Constitution | 15 | ~~=round(((b.r3c1-10)/2)-.5;0)~~ | ~~=b.r3c2+a.r0c5~~ | **Save** | ^ Intelligence | 9 | ~~=round(((b.r4c1-10)/2)-.5;0)~~ | ~~=b.r4c2+a.r0c5~~ | Gaming set (Cards: [[https://en.wikipedia.org/wiki/Blood_Wars_(card_game)|Blood Wars]]) | ^ Wisdom | 10 | ~~=round(((b.r5c1-10)/2)-.5;0)~~ | ~~=b.r5c2+a.r0c5~~ | Insight, Perception | ^ Charisma | 22 | ~~=round(((b.r6c1-10)/2)-.5;0)~~ | ~~=b.r6c2+a.r0c5~~ | **Save**, Intimidation, Persuasion, Drum | ^ Armor Class | ~~=15+b.r2c2~~ (w/ Robe) ^ Hit Points | 105 | ^ Size | Medium ^ Speed | 40' Walk, 40' Fly| ===== Actions ===== ^ Type ^ Name ^ Source ^ Notes ^ ^ Normal | Attack: Unarmed | General | +~~=b.r1c2+a.r0c5~~ vs AC, ~~=b.r1c2+1~~ bludgeoning | ^ Normal | Attack: Dagger | General | +~~=b.r2c2+a.r0c5~~ vs AC, 1d4+~~=b.r2c2~~ piercing | ^ Move | Walk | General | 40' | ^ Move | Fly | Race: Tiefling (Winged) | 40' | ^ Bonus | [[dd5:sorcerer#storm_sorcery|Tempestuous Magic]] | Class: Sorcerer (Storm) | Before or after casting a L1+ spell, fly 10' without provoking | ^ Reaction | [[dd5:sorcerer#storm_sorcery|Storm's Fury]] | Class: Sorcerer (Storm) | When hit in melee, deal ~~=a.r0c1-1~~ lightning damage; Str save negates 20' knockback | General action chart can be found [[dd5:actions|here]]. ===== Features ===== ^ Type ^ Name ^ Source ^ Notes ^ ^ Sense | Darkvision | Race: Tiefling | 60' | ^ Resistance | Fire, Lightning, Thunder, Cold, Poison | Race (Tiefling), Sorcerer (Storm) 6, Infernal Constitution | Reduce incoming damage of that type by half (round down) | ^ Background | All Eyes on You | [[dd5:backgrounds#far_traveler|Far Traveler]] | Gain social attention easily | ^ Class | Spellcasting | Sorcerer 1 | Spellcasting stat: Charisma | ^ Class | Spellcasting | Bard 1 | Spellcasting stat: Charisma | ^ Class | [[dd5:bard#bardic_inspiration|Bardic Inspiration]] | Bard 1 | Grant another creature +1d6 to a check, save, or attack | ^ Class | [[dd5:sorcerer#font_of_magic|Font of Magic]] | Sorcerer 2 | New resource: Sorcery Points | ^ Class | [[dd5:sorcerer#metamagic|Metamagic]] | Sorcerer 3 | Empowered, Quickened, Twinned | ^ Feat | [[dd5:feats#spell_sniper|Spell Sniper]] | Sorcerer 4 | Disregard cover unless full, double AC-based spell ranges | ^ Class | [[dd5:sorcerer#heart_of_the_storm|Heart of the Storm]] | Sorcerer 6 | Resistance to thunder & lightning; auto-damage nearby enemies for ~~=(a.r0c1-1)/2~~ thunder or lightning when casting thunder & lightning | ^ Class | [[dd5:sorcerer#storm_guide|Storm Guide]] | Sorcerer 6 | Affect nearby wind and rain | ^ Feat | [[dd5:feats#mobile|Mobile]] | Sorcerer 8 | +10' Move, Dash ignores Difficult Terrain, do not provoke after melee attacking that target | ===== Assets & Equipment ===== ^ ~~=label(c)~~Platinum ^ Gold ^ Electrum ^ Silver ^ Copper ^ Total Coin in GP ^ Miscellanous ^ | 160 | 10600 | 0 | 0 | 0 ^ ~~=(c.r1c0*10) + (c.r1c1) + (c.r1c2/2) + (c.r1c3/10) + (c.r1c4/100)~~ | | ^ Type ^ Name ^ Rarity ^ Weight(lb) ^ Value(gp) ^ Notes ^ ^ Clothes | [[dd5:magic_items#robe_of_the_archmagi|Robe of the Archmagi]] (Gray, Tier 4) | Legendary | 4 | 50001+ | AC = 15 + DexMod, Atk/DC+2, Adv on Saves vs. Magic | ^ Clothes | [[dd5:magic_items#cloak_of_the_manta_ray|Cloak of the Manta Ray]] | Uncommon | 4 | 500 | Breathe underwater, swim speed 60' | ^ Weapon | [[dd5:magic_items#javelin_of_lightning|Javelin of Lightning]] | Uncommon | 2 | 500 | 1d6 + DexMod piercing / 4d6 lightning, 5'x120' DC 13 | ^ Wand | [[dd5:magic_items#wand_of_the_war_mage|Wand of the War Mage]] +3 | Very Rare | 1 | 50k | +3 to spell attack rolls, ignore half cover on spell attacks | ^ Weapon | Dagger (x2) | Common | 1 | 2 | 1d4 + DexMod piercing | ^ Focus | Crystal (x2) | Common | 1 | 10 | Arcane foci (one blue sapphire, one indigo amethyst) | Primitive map of Sigil, gaming cards, cold weather gear, explorer's pack, 10 Healing Potions, light crossbow, 20 bolts, studded leather armor, vampire's fang file, 1 Sparky Ball II ===== Spells ===== ==== Spell Quanta == ^ ~~=label(d)~~__Spell Slots/Day__ ^ __Cantrip Tier__ ^ __Sor DC__ ^ __Sor +Atk__ ^ __Sor Pts/Day__ ^ __Brd DC__ ^ __Brd +Atk__ ^ __Brd Insp/Day__ ^ | ​L1:**4** L2:**3** L3:**3** L4:**3** L5:**2** L6:**1** L7:**1** L8:**1** L9:**1** ​| ~~=check(compare(a.r0c1;5;#<);1;check(compare(a.r0c1;11;#<);2;check(compare(a.r0c1;17;#<);3;check(compare(a.r0c1;21;#<);4;0))))~~ | ~~=8+b.r6c2+a.r0c5+2~~ | +~~=b.r6c2+a.r0c5+3+2~~ | ~~=check(compare(a.r0c1;2;#>);a.r0c1-1;0)~~ | ~~=8+b.r6c2+a.r0c5~~ | +~~=b.r6c2+a.r0c5+3~~ | ~~=check(compare(a.r0c1;1;#>);b.r6c2;0)~~ | ==== Spell List ==== ^ __CL__ ^ __SL__ ^ __Name__ ^ __Sch__ ^ __Act__ ^ __Rng__ ^ __Cmp__ ^ __Dur__ ^ __Atk__ ^ __Effect__ ^ ^ S1 | 0 | [[dd5:spells0#shocking_grasp|Shocking Grasp]] | Evo | S | T | VS– | I | AC | ~~=d.r1c1~~d8 [[dd5:glossary#lightning|LIG]] & target loses REA, [[dd5:glossary#advantage|ADV]] vs metal armor | ^ S1 | 0 | [[dd5:spells0#lightning_lure|Lightning Lure]] | Evo | S | 15' | V–– | I | Str:N | [[dd5:glossary#pull|PLL]] 10', if then [[dd5:glossary#adjacent|ADJ]] ~~=d.r1c1~~d8 [[dd5:glossary#lightning|LIG]] | ^ S1 | 0 | [[dd5:spells0#thunderclap|Thunderclap]] | Evo | S | S:5'Ra | –S– | I | Con:N | ~~=d.r1c1~~d6 [[dd5:glossary#thunder|THU]] | ^ S1 | 0 | [[dd5:spells0#booming_blade|Booming Blade]] | Evo | S | 5'(10') | V–M | 1R | AC | Weap [[dd5:glossary#damage|Dmg]] +**~~=d.r1c1-1~~**d8 [[dd5:glossary#thunder|THU]]; ~~=d.r1c1~~d8 [[dd5:glossary#thunder|THU]] upon [[dd5:glossary#movement|MOV]] | ^ B1 | 0 | [[dd5:spells0#prestidigitation|Prestidigitation]] | Tra | S | 10' | VS– | 1H | - | Various harmless cosmetic effects | ^ B1 | 0 | [[dd5:spells0#true_strike|True Strike]] | Div | S | 30' | –S– | 1R:C | - | Next turn, gain [[dd5:glossary#advantage|ADV]] on attack vs target | ^ S4 | 0 | [[dd5:spells0#gust|Gust]] | Tra | S | 30' | VS– | I | Str:N | Med creature [[dd5:glossary#push|PSH]] 5', 5# object [[dd5:glossary#push|PSH]] 10', etc | ^ S4* | 0 | [[dd5:spells0#ray_of_frost|Ray of Frost]] | Evo | S | 60'(120') | VS– | I | AC | ~~=d.r1c1~~d8 [[dd5:glossary#cold|COL]] & -10' [[dd5:glossary#movement|MOV]] | ^ S10 | 0 | [[dd5:spells0#frostbite|Frostbite]] | Evo | S | 60' | VS– | I | Con:N | ~~=d.r1c1~~d6 [[dd5:glossary#cold|COL]] & [[dd5:glossary#disadvantage|Dis]] on next Weap attack | ^ S1 | 1 | [[dd5:spells1#witch_bolt|Witch Bolt]] | Evo | S | 30'(60') | VSM | 1M:C | AC | (SL)d12 [[dd5:glossary#lightning|LIG]], 1d12 [[dd5:glossary#lightning|LIG]]/turn Conc | ^ S2 | 1 | [[dd5:spells1#shield|Shield]] | Abj | R | S | VS– | 1R | - | AC=AC+5 & Immune: [[dd5:spells1#magic_missile|Magic Missile]] | ^ B1 | 1 | [[dd5:spells1#thunderwave|Thunderwave]] | Evo | S | S15'Cu | VS– | I | Con:H | (SL+1)d8 [[dd5:glossary#thunder|THU]] & [[dd5:glossary#push|PSH]]:N 10' | ^ B1 | 1 | [[dd5:spells1#heroism|Heroism]] | Enc | S | T | VS– | 1M:C | - | ~~=b.r6c2~~ [[dd5:glossary#temporary+hit_points|THP]]/Round & Immune: [[dd5:conditions#frightened|FRI]] | ^ B1 | 1 | [[dd5:spells1#healing_word|Healing Word]] | Evo | B | 60' | V–– | I | - | Heal (SL)d4+~~=b.r6c2~~ [[dd5:glossary#hit_points|HP]] | ^ B1 | 1 | [[dd5:spells1#cure_wounds|Cure Wounds]] | Evo | S | T | VS– | I | - | Heal (SL)d8+~~=b.r6c2~~ [[dd5:glossary#hit_points|HP]] | ^ S2 | 1 | [[dd5:spells1#fog_cloud|Fog Cloud]] | Con | S | 120' | VS– | 1H:C | - | 20x(SL)'Ra [[dd5:glossary#heavily_obscured|H-O]] | ^ S9 | 1 | [[dd5:spells1#chromatic_orb|Chromatic Orb]] | Evo | S | 90'(180') | VSM | I | AC | (2+SL)d8 [[dd5:glossary#acid|ACI]]/[[dd5:glossary#cold|COL]]/[[dd5:glossary#fire|FIR]]/[[dd5:glossary#lightning|LIG]]/[[dd5:glossary#poison|POI]]/[[dd5:glossary#thunder|THU]] | ^ S3 | 2 | [[dd5:spells2#misty_step|Misty Step]] | Con | B | S | V–– | I | - | [[dd5:glossary#teleport|Teleport]] 30' | ^ S4 | 2 | [[dd5:spells2#warding_wind|Warding Wind]] | Evo | S | S | V–– | 10M:C | - | 10'Ra: [[dd5:conditions#deafened|DFN]], [[dd5:glossary#difficult_terrain|D-T]], [[dd5:glossary#disadvantage|DIS]] R-Weap | ^ S6 | 2 | [[dd5:spells2#shatter|Shatter]] | Evo | S | 60' | VSM | I | Con:H | 10'Ra (1+SL)d8 [[dd5:glossary#thunder|THU]], inorganic creatures [[dd5:glossary#disadvantage|DIS]] | ^ S5 | 3 | [[dd5:spells3#lightning_bolt|Lightning Bolt]] | Evo | S | 100' | VSM | I | Dex:H | (5+SL)d6 [[dd5:glossary#lightning|LIG]] | ^ S8 | 3 | [[dd5:spells3#thunder_step|Thunder Step]] | Con | S | S(+1) | V–– | I | Con:H | 10'Ra (SL)d10 [[dd5:glossary#thunder|THU]], [[dd5:glossary#teleport|Teleport]] 90' | ^ S7 | 4 | [[dd5:spells4#storm_sphere|Storm Sphere]] | Evo | S | 150' | VS– | 1M:C | Str:N,AC | 20'R Str: (SL-2)d6 [[dd5:glossary#bludgeoning|BLU]], AC: (SL)d6 [[dd5:glossary#lightning|LIG]]; //[[dd5:spells4#storm_sphere|more]]// | ^ S15 | 4 | [[dd5:spells4#ice_storm|Ice Storm]] | Evo | S | 300' | VSM | I | Dex:H | 20'R 40'H (SL-2)d6 [[dd5:glossary#bludgeoning|BLU]] + 4d6 [[dd5:glossary#cold|COL]], [[dd5:glossary#difficult_terrain|D-T]] | ^ S10 | 5 | [[dd5:spells5#cone_of_cold|Cone of Cold]] | Evo | S | S60'Co | VSM | I | Con:H | (SL+3)d8 [[dd5:glossary#cold|COL]] | ^ S11 | 6 | [[dd5:spells6#chain_lightning|Chain Lightning]] | Evo | S | 150' | VSM | I | Dex:H | 8d8 [[dd5:glossary#lightning|LIG]], 1 primary target & (SL-3) secondaries w/in 30' | ^ S13 | 6 | [[dd5:spells6#investiture_of_wind|Investiture of Wind]] | Tra | S | S | VS– | 10M:C | Con:H | [[dd5:glossary#disadvantage|DIS]] R-Weap, [[dd5:glossary#fly|Fly]] 60', 15'Cu @60' 2d10 [[dd5:glossary#bludgeoning|BLU]] + [[dd5:glossary#push|PSH]] 10' | | S17 | 9 | [[dd5:spells9#wish|Wish]] | Con | S | var | V–– | var | var | All sorts of stuff, except more wishes | * Learned from Feat: [[dd5:feats#spell_sniper|Spell Sniper]] at Sorcerer 4. ====== Character Build ====== * **Point Buy Ability Scores:** Str 8 (0pt), Dex 15 (9pt), Con 14 (7pt), Int 9 (0pt), Wis 10 (2pt), Cha 15 (9pt) * **Background:** [[dd5:backgrounds#far_traveler|Far Traveler]] (Wanderer - [[https://to-chance-with-hell-planescape.obsidianportal.com/wikis/minds-eye|Mind's Eye]]) * **Proficiencies:** Skills (Insight, Perception), Tools (gaming set: cards), Languages (Elven) * **Starting Gear:** Traveler's clothes, gaming cards, [[dd5b:voltaris:sigilmap_1_.jpg|primitive map of Sigil]], arcane focus crystal (previously 10gp ring), pouch w/ 5gp * **Personality Trait #1:** //"I have a strong code of honor or sense of propriety that others don't understand."// * **Personality Trait #2:** //"I express affection or contempt in ways that are unfamiliar to others."// * **Ideal:** Inquisitive //"Everything is new, but I have a thirst to learn."// * **Bond:** //"I'm fascinated by the beauty and wonder of this new land."// * **Flaw:** //"I don't take kindly to some of the actions and motivations of the people of this land, because these folk are different from me."// * **Philosophy:** //"Explore existence; face life‘s challenges; discover yourself and the multiverse."// * **Dogma:** //"Spread the teachings of the Helping Hand by leading through example. Work to promote him among traders, especially trailblazers who seek out new lands and new opportunities. Unearth and resanctify ancient shrines of Shaundakul. Ride the wind, and let it take you wherever it blows. Aid those in need, and trust in the Helping Hand. Seek out the riches of the earth and sea. Journey to distant horizons. Be the first to see the rising sun, the mountain peaks, the lush valleys. Let your footsteps fall where none have tread."// * **Race & Subrace:** [[dd5:races#tiefling|Tiefling]] ([[dd5:races#winged|Winged]]); Cha+2, Int+1, Darkvision 60', Resist Fire, Languages (Common, Infernal) * **Class:** [[dd5:sorcerer|Sorcerer]] ([[dd5:sorcerer#storm_sorcery|Storm]]) * **Proficiencies:** Weapons (daggers, darts, slings, quarterstaves, light crossbows), Skills (Intimidation, Persuasion) * **Starting Gear:** Light crossbow, 20 bolts, arcane focus crystal, explorer's pack, daggers (x2) * **Multi-Class (CharLev 2):** [[dd5:bard|Bard]] * **Proficiencies:** Armor (light), Skill (Stealth), Instrument (drum) ===== Level Progression ===== ^ CL ^ +Att ^ Class & Level ^ HPs ^ Class Features **⇩** / Spell Slots **⇨** ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ ^ 1 | - ^ Sorcerer 1 | 6+2=**8** | [[dd5:sorcerer#spellcasting|Spellcasting]], [[dd5:sorcerer#storm_sorcery|Wind Speaker]], [[dd5:sorcerer#storm_sorcery|Tempestuous Magic]] | 2 | - | - | - | - | - | - | - | - | ^ 2 | Cha ^ Bard 1 | +5+2=**15** | [[dd5:bard#spellcasting|Spellcasting]], [[dd5:bard#bardic_inspiration|Bardic Inspiration]] (d6) | 3 | - | - | - | - | - | - | - | - | ^ 3 | - ^ Sorcerer 2 | +4+2=**21** | [[dd5:sorcerer#font_of_magic|Font of Magic]] | 4 | 2 | - | - | - | - | - | - | - | ^ 4 | Cha ^ Sorcerer 3 | +4+2=**27** | [[dd5:sorcerer#metamagic|Metamagic x2 (Empowered, Quickened)]] | 4 | 3 | - | - | - | - | - | - | - | ^ 5 | - ^ Sorcerer 4 | +4+2=**33** | Feat ([[dd5:feats#spell_sniper|Spell Sniper]]: [[dd5:spells0#ray_of_frost|Ray of Frost]]) | 4 | 3 | 2 | - | - | - | - | - | - | ^ 6 | Cha ^ Sorcerer 5 | +4+2=**39** | - | 4 | 3 | 3 | - | - | - | - | - | - | ^ 7 | - ^ Sorcerer 6 | +4+2=**45** | [[dd5:sorcerer#storm_sorcery|Heart of the Storm]] | 4 | 3 | 3 | 1 | - | - | - | - | - | ^ 8 | Dex ^ Sorcerer 7 | +4+2=**51** | - | 4 | 3 | 3 | 2 | - | - | - | - | - | ^ 9 | - ^ Sorcerer 8 | +4+2=**57** | Feat ([[dd5:feats#mobile|Mobile]]) | 4 | 3 | 3 | 3 | 1 | - | - | - | - | ^ 10 | Dex ^ Sorcerer 9 | +4+2=**63** | - | 4 | 3 | 3 | 3 | 2 | - | - | - | - | ^ 11 | - ^ Sorcerer 10 | +4+2=**69** | [[dd5:sorcerer#metamagic|Metamagic (Twinned)]] | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | ^ 12 | Dex ^ Sorcerer 11 | +4+2=**75** | - | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - | ^ 13 | - ^ Sorcerer 12 | +4+2=**81** | Feat ([[dd5:feats#infernal_constitution|Infernal Constitution]]: Con+1) | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | ^ 14 | Dex ^ Sorcerer 13 | +4+2=**87** | - | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - | ^ 15 | - ^ Sorcerer 14 | +4+2=**93** | [[dd5:sorcerer#storm_sorcery|Storm's Fury]] | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | ^ 16 | Dex ^ Sorcerer 15 | +4+2=**99** | - | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - | ^ 17 | - ^ Sorcerer 16 | +4+2=**105** | Feat ([[dd5:feats#elemental_adept|Elemental Adept]]: [[dd5:glossary#thunder|Lightning]]) | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | ^ 18 | Con | Sorcerer 17 | +4+3+17=**129** | [[dd5:sorcerer#metamagic|Metamagic (Heightened)]] | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | ^ 19 | - | Sorcerer 18 | +4+3=**136** | [[dd5:sorcerer#storm_sorcery|Wind Soul]] | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | ^ 20 | Int | Sorcerer 19 | +4+3=**143** | Feat ([[dd5:feats#elemental_adept|Elemental Adept]]: [[dd5:glossary#thunder|Thunder]]) | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | ====== Lore ====== [[dd5b:voltaris:lore-Backstory|Backstory]] | [[dd5b:voltaris:lore-0|0]] | [[dd5b:voltaris:lore-1|1]] | [[dd5b:voltaris:lore-2|2]] | [[dd5b:voltaris:lore-3|3]]