====== Craft Skill / Item Creation ====== [ [[exalted:cheat_sheet|Back]] ]\\ ===== Craft Skill Modifications ===== http://forum.rpg.net/archive/index.php/t-190991.html\\ http://forums.white-wolf.com/cs/forums/t/18314.aspx\\ \\ **Standard Book Rules:**\\ * Craft skill ranks must be purchased multiple times, each time with a specific focus (book lists "air", "earth", "fire", "water", "wood"). * Specializations can be purchased for extra dice, but are still limited by the 3-ranks-max per skill * If you don't have the right focus or specialization in a given situation, you can't roll it. * Criticism: This makes it way too expensive given how broad other skills are (Linguistics, Melee), completely unversatile, and totally undramatic for godlike beings. **House Rules:**\\ * The Craft skill generically covers all mundane crafting and need only be purchased once * Craft charms only need be purchased once * To do any kind of supernatural crafting requires a relevant specialization be purchased * No more max of 3 on Craft specializations, but no specialization can be above 3 * Suggested Specializations for Supernatural Crafting: Jade, Orichalcum, Starmetal, Moonsilver, Soulsteel, Magitech * Magitech is needed for any Artifact that isn't solely made of one of the magical materials or for Artifacts that requires spells woven into them ** Jewel of the Master's Hand (Craft) Hearthstone: ** Oadenol's Codex, p90\\ * Book: +4 Craft(earth), +2 Craft(other element), +1 Craft(other) * Houserule: +4 Craft(mundane), +3 Craft(jade), +2 Craft(other magical material), +1 Craft(other/anything else) ===== General Mundane Item Creation ===== **Fine Quality Item:** 3-4 Threshold successes on item creation roll\\ **Exceptional Quality Item:** 5+ Threshold successes on item creation roll, bumps the resource (sale) cost of the item by 1\\ **Perfect Quality Item:** Add +5 to the Difficulty and Creation Time of the "average" version of that item\\ ===== Create Hand-held Mundane Item ===== This is for creating small, hand-held mundane items.\\ \\ **Die Pool:** (Lowest of DEX/PER/INT) + Craft + Appropriate Specialization + Equipment Bonuses + Enhancement Bonuses (hearthstones, etc)\\ **Difficulty:** Resources value of the item (e.g., the target number of successes)\\ **Time:** days equal to the resources value of the item\\ ==== Create Large Mundane Item ==== This is for creating complex or large mundane items such as hand-forged items, buildings, ships, etc.\\ \\ **Die Pool:** (Lowest of PER/INT) + Craft + Appropriate Specialization + Equipment Bonuses + Enhancement Bonuses (hearthstones, etc)\\ **Difficulty:** Resources value of the item (e.g., the target number of successes)\\ **Time (hand-forged item):** weeks equal to the resources value of the item\\ **Time (buildings, etc):** months or years equal to the resources value of the item depending on the nature of the item\\ ===== Create Artifact ===== Exalted p133-134 and p380, Oadenol's Codex p19\\ \\ ^ Rating ^ Difficulty ^ Required Threshold Successes ^ Ability Minimums ((Craft, Lore, and Occult)) ^ Resources ^ Exotic Materials ^ Repair Difficulty ^ | 1 | 3 | 10 | 3 | 2 | 1 | 2 | | 2 | 4 | 30 | 3 | 3 | 2 | 3 | | 3 | 5 | 60 | 3 | 4 | 3 | 4 | | 4 | 6 | 100 | 6 | 5 | 4 | 5 | | 5 | 7 | 250 | 7 | 5 | 5 | 6 | \\ **Die Pool:** INT + Craft + Appropriate Specialization (???) + Equipment Bonuses + Enhancement Bonuses (hearthstones, etc)\\ **Aids Bonus:** (+ assistants successes), or (+1 per 5 mortal aids), or (+1 per 2 minor supernatural aids, non-exalts), or (+4 high-level supernatural aids)\\ **Workshop Bonus/Penalty:** -4 rudimentary (resources 0), -2 basic (resources 3), 0 master's (resources 4), +2 flawless (realm only has a few total, usually part of a manse), +4 ideal (impossible to find; they're all broke)\\ **Time Interval:** 1 season\\ **Exotic Materials:** See Oadenol's Codex p26-27. Collection of these materials can entail an adventure in and of themselves.\\ \\ **Jade Type:** The correct jade type must be used for an enhancement item (e.g., blue jade must be used for stealth items)\\ **Jade Cost:** 1 lb = resources 3, 9 lbs = resources 4, 25 lbs = resources 5 ===== Repair Artifact ===== Oadenol's Codex, p30\\ \\ **Functional, Damaged Artifacts:** * **Pool:** Same as Create Artifact * **Difficulty:** Artifact's rating +1 * **Success:** Each success repairs one level of damage * **Time Interval:** Small items are days per roll, large items are months per roll \\ \\ **Non-Functional, Damaged Artifacts:** * Repairing such an item is the same as creating an Artifact 1 dot lower in rank (needs new exotic materials, etc). See Create Artifact. ===== Breaking a Hearthstone ===== Exalted, p384\\ \\ **Requirements:** Occult 3 and Craft(Spec: Air) 3\\ **Die Pool:** PER + Craft + Specialization(?) + Jewel of the Master's Hand Hearthstone (other) 1 (see above for hearthstone houserule)\\ **Difficulty:** 1\\ **Time:** Book only specifies that it cannot be done in combat. Ergo, minutes.\\ **Botch:** Releases wild magical effects similar to the results of a high-circle countermagic spell\\