====== Mass Combat ====== [ [[exalted:cheat_sheet|Back]] ]\\ ===== Unit Attributes ===== **Magnitude:** Unit size\\ **Drill:** How well trained\\ **Endurance:** How fit/fresh/rested/well-fed etc the troops are\\ **Might:** Supernatural power of the unit\\ **Close Combat/Ranged Attack Rating:** Average Attack of the unit members\\ **Close Combat/Ranged Attack Damage:** Average Damage of the unit members\\ **Armor:** Average Armor of the unit members\\ **Morale:** How gung-ho the unit is\\ **Special Characters:** Exalted, heroic mortals, etc among ranks (not the unit commander)\\ **Formation:** How orderly and attentive the unit is\\ \\ \\ **Magnitude** ^^ Rank ^^ Count ^^ || 0 || 1 (solo, any type) || || 1 || 2 - 10 || || 2 || 11 - 75 || || 3 || 76 - 150 || || 4 || 151 - 300 || || 5 || 301 - 650 || || 6 || 651 - 1250 || || 7 || 1251 - 2500 || || 8 || 2501 - 5000 || || 9 || 5001 - 10k || \\ ===== Solo Units ===== NOTE: round up for all partials **Magnitude:** 0\\ **Drill:** 0\\ **Endurance:** STA + RESIS\\ **Might:** 0\\ **Close Combat/Ranged Attack Rating:** 0\\ **Close Combat/Ranged Attack Damage:** 0\\ **Armor:** Normal hardness, normal soak\\ **Morale:** valor rating\\ **Special Characters:** N/A\\ **Formation:** 0 (w/speed multiplier x100)\\ \\ **Initiative:** WITS + Awareness\\ **Health Levels:** Character's health levels\\ **DV:** Normal DV rating\\ **Normal Attack:** normal attack dice (limited by war skill)\\ **Normal Damage:** normal damage dice\\ \\ ===== Normal Units ===== NOTE: round down for all partials except ATTACK DAMAGE RATING **Magnitude:** 1 - 9, see table above\\ **Drill:** 0 - 5 (0 = undrilled)\\ **Endurance:** Drill + STA\\ **Might:** 0 - 5 (higher than 2 is very unlikely)\\ **Close Combat/Ranged Attack Rating:** Commander's attack pool (limited by war skill) + (Might + ([unit DEX + relevant combat ability] / 2, capped by commander's War ability) AS SUCCESSES +/- Magnitude difference up to 3, AS SUCCESSES)\\ **Close Combat/Ranged Attack Damage:** Commander's damage pool + ([unit STR + weapon dmg] / 3) dice; minimum dice = MAGNITUDE\\ **Armor:** Soak: Commander's soak + (avg[lethal soak] / 3), Hardness: avg[unit hardness rating]\\ **Morale:** lower of: avg[unit valor rating] or commander's valor\\ **Special Characters:** Magnitude x 2 special characters in any given unit\\ **Formation:** unordered (drill 0), skirmish (drill 1), relaxed (drill 1), close (drill 2)\\ \\ **Initiative:** [Commander's WITS + War] - Unit Magnitude\\ **Health Levels:** Commander's health levels\\ **DV:** Commander's DV rating + (Close Combat, Ranged Attack Rating / 2)\\ **Normal Attack:** see Close Combat/Ranged Attack Rating above\\ **Normal Damage:** see Close Combat/Ranged Attack Damage above\\ \\ ------------- \\ ^^ ^^ Unit of Extras ^^ Average Unit ^^ ^^magnitude || 5|| 5 || ^^drill || 0|| 3 || ^^endurance || 0 + 2 = 2|| 3 + 3 = 6 || ^^might || 0|| 1 || ^^Atk || 6 dice + (2 + 3 = 5) successes || 11 dice + (1 + 3 + 3 = 7) successes || ^^Dmg || 6 + 2 = 8 (min 5) dice || 10 + 4 = 14 (min 5) dice || ^^Armor || 6L || 7L || ^^Morale || 2 || 3 || ^^Initiative || 0 || 3 || ^^HL/mag || 3 || 7 || ^^HL total || 15 || 35 || ^^DV || 3 || 6 ||