===== Swiftwind ===== Hawk Fetter (Physical Familiar) \\ Intell 1 Wits 3 Resolve 3.\\ Strength 1 Dex 4 Stamina 3.\\ Presence 2 Man 1 Composure 3.\\ Willpower 6, Essence 10, Health 6 \\ Size 3, Initiative 7, Defense 3, Speed (flight): 15 \\ Numina: Influence (Birds): 2 \\ Numina: Innocuous. Perception checks to notice suffer a -2 penalty unless Swiftwind acts in a manner to draw attention.\\ Numina: Wild Sense. Can sense spirits within 1 mile radius and track spirits previously in area. \\ Ban: Must remain beneath open sky. \\ Skills: Brawl 3, Athletics 4, Investigation 1, Occult 1, Survival 4, Stealth 3, Empathy 1, Intimidation 1 \\ \\ \\ ===== Willow ===== Oak Tree Fetch (Twilight Familiar) \\ Power 4, Finesse 3, Resistance 4 \\ Willpower 8, Essence 10, Corpus 9 \\ Defense 4, Initiative 7, Speed 7, Size 5 \\ Numina: Influence (Trees): 2 \\ Numina: Clasp. When [[nwod:base:rules|grappling]], uses Power+Finesse (instead of just Power). Spending a point of essence causes all grappling damage to be lethal for one scene. Can spend willpower for +3 dice. \\ Ban: Axes. Attacks with chopping melee weapons (such as axes) deal +2 dice of damage. \\ Skills: Power+Finesse for any appropriate skill appropriate to forest environment (stealth, survival, etc.) \\