1) Race: Rakashan\\ * positive modifiers: agile (d6 agility), bite/claws (str+d4 natural weapons), lowlight vision\\ * negative modifiers: bloodthirsty, can't swim, racial enemy\\ 2) Iconic Framework: MARS (psi-slinger)\\ * psionics d6, arcane background (psionics), 10 ISP, bolt, protection (self), smite (self), telekinesis, one extra (boost trait, self)\\ * shooting d6, marksman and steady hands edges\\ * danger sense and quick edges\\ * //energetic diminishment//\\ * //telekinetic enhancement//\\ * substitute 2 colt peacemakers for starting weapons * arrogant hindrance at no benefit\\ * 1 less roll on Hero's Journey tables\\ * **2 rolls on F&G table:** * 20: Choose your fate: Reach out and Touch Someone: 2 die to shooting (d10 shooting), trademark weapon edge\\ * 7: Spirited and Determined: one die to spirit, strong willed edge\\ * **2 rolls on Hero's Journey tables:** * training: 7 (professional edge, adept) * underworld and black ops: 12 (thief edge, +1 thievery) * **narrative hook:** 19, The Evil That Men Do 3) Hindrances:\\ * Overconfident (Major)- 2pts for +1 vigor 4) Attributes: (5 points)\\ * agility +3 (d6 to d12) * smarts +2 (d4 to d8) 5) Skills: (15 points)\\ * notice: 2 (upgrade d4 to d8) * psionics: 3 (1 point upgrade d6 to d8, 2 points for upgrading d8 to d10) * athletics: 2 (upgrade d4 to d8) * fighting: 5 (initial purchase, upgrade d4 to d12) * shooting: 1 (upgrade d10 to d12) * stealth: 1 (upgade d4 to d6) * intimidation: 1 (initial purchase) 6) Derived Statistics:\\ * strain maximum (lower of vigor or spirit): 6 * pace: 6 * parry: 2 + half of fighting (12/2=6)= 8 * toughness: 2 + half of vigor (6/2) + armor (huntsman MPA, 5 armor, +2 toughness)= 12 (5) 7) Edges:\\ * **MARS, 4 advances**: * +1 strength * Two Gun Kid (no multi-action penalty for firing with gun in each hand) * //Rich (+15K starting credits, 2 rolls on tables)//: * Ranged combat table: 3: add any personal weapon to starting gear list (TK revolver) * Range combat table: 18: weapon upgraded with multi-optics scope * Ambidexterity edge (no off hand penalty) 8) Gear:\\ * starting credits: 4d6*100= 1100; +15,000 from rich= 16,100 * valuables: 2d4*500=4000 * NG-S2 survival pack * Huntsman Medium Personal Armor * Sidearm: 2 Colt Peacemakers * Ammo: 2 e-clips/magazines for each weapon * sub: urban warrior tactical armor (rarity 0) for huntsman medium pa; -11,000 * sub: 1 Colt Peacemaker for ng-56 ion pistol (rarity 0); -4,800 * laser sight for ion pistol: -150 * backpack: -250 * 600 peacemaker bullets: -240 * remaining credits= 3,660