===== Global Power Modifiers ===== | ARMOR PIERCING (+1/AP2) stacks x3 |||||| | FATIGUE (+2) gives 1 level of Fatigue |||||| | GLOW (+1) soft light in Small Blast radius around target, target -2 Stealth, -1 Illumination penalty |||||| | SHROUD (+1) attacks -1 vs obscured target, target +1 Stealth |||||| | HEAVY WEAPON (+2) counts as Heavy Weapon |||||| | HINDER (+1) target -2 Pace |||||| | HURRY (+1) target +2 Pace |||||| | LINGERING DAMAGE (+2) on target's next turn, take base damage again but -1 die type |||||| | RANGE (+1/+2) adds +100%/+200% to Power range |||||| | SELECTIVE (+1) Power ignores chosen targets within its area ||||||