====== Scion: Awakening -- CHARNAME ======
{ [[scion1b:start|Campaign]] } [ Start ] [ Sheet ] [ Saga ]
===== Fundamentals =====
^~~=label(fun)~~ Name | xxx ^ Calling | xxx ^ Nature | xxx ^
^ Pantheon | xxx ^ Divine Parent | xxx ^ Legend | 2 ^
^ Notes | xxx |||||
===== Virtues =====
^~~=label(vir)~~ ^ Rating ^ Channel Action ^
^ xxx | 1 | xxx ^
^ xxx | 1 | xxx ^
^ xxx | 1 | xxx ^
^ xxx | 1 | xxx ^
===== Attributes =====
^ ~~=label(att)~~//Physical// ^^^^ //Social// ^^^^ //Mental// ^^^^
^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^
^ Strength | 1 | 0 | 0 ^ Charisma | 1 | 0 | 0 ^ Perception | 1 | 0 | 0 ^
^ Dexterity | 1 | 0 | 0 ^ Manipulation | 1 | 0 | 0 ^ Intelligence | 1 | 0 | 0 ^
^ Stamina | 1 | 0 | 0 ^ Appearance | 1 | 0 | 0 ^ Wits | 1 | 0 | 0 ^
===== Abilities =====
^~~=label(abi)~~ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^
^ Academics | 0 | 0 ^ Command | 0 | 0 ^ Integrity | 0 | 0 ^ Politics | 0 | 0 ^
^ Animal Ken | 0 | 0 ^ Control: xxx | 0 | 0 ^ Investigation | 0 | 0 ^ Presence | 0 | 0 ^
^ Art: xxx | 0 | 0 ^ Control: xxx | 0 | 0 ^ Larceny | 0 | 0 ^ Science: xxx | 0 | 0 ^
^ Art: xxx | 0 | 0 ^ Craft: xxx | 0 | 0 ^ Marksmanship | 0 | 0 ^ Science: xxx | 0 | 0 ^
^ Athletics | 0 | 0 ^ Craft: xxx | 0 | 0 ^ Medicine | 0 | 0 ^ Stealth | 0 | 0 ^
^ Awareness | 0 | 0 ^ Empathy | 0 | 0 ^ Melee | 0 | 0 ^ Survival | 0 | 0 ^
^ Brawl | 0 | 0 ^ Fortitude | 0 | 0 ^ Occult | 0 | 0 ^ Thrown | 0 | 0 ^
===== Resource Tracking =====
^~~=label(res)~~ ^ __Maximum__ ^ __Depleted__ ^^^^^^^ __Remaining / Penalties__ ^^
^ Experience Points | 0 | 0 ||||||| ~~=res.r1c1-res.r1c2~~ ^^
^ Legend Points | ~~=fun.r1c5*fun.r1c5~~ | 0 ||||||| ~~=res.r2c1-res.r2c2~~ ^^
^ Willpower | 2 | 0 ||||||| ~~=res.r3c1-res.r3c2~~ ^^
^ Health | 7 ^ BSH | 0 ^ LTH || 0 ^ AGG | 0 | ~~=res.r4c1-res.r4c3-res.r4c5-res.r4c7~~ | ~~=check((res.r4c8>4),0,check(res.r4c8>2,-2+check(att.r4c3>2,2,att.r4c3),check(res.r4c8>0,-4+check(att.r4c3>4,4,att.r4c3),-100)))~~ ^
===== Combat =====
==== Derived Statistics ====
^ ^ __Value__ ^^^ __Notes__ ^ __Calculation__ ^
^ Join Battle | ~~=att.r4c9+att.r4c10+abi.r6c1+abi.r6c2-res.r4c9~~ & ~~=att.r4c11~~ ||| xxx ^ WIT+Awa & eWIT ^
^ Dodge DV | ~~=((att.r3c1+abi.r5c1+fun.r1c5)/2)+((att.r3c1+abi.r5c1+fun.r1c5)%2/2)+att.r3c3-res.r4c9~~ ||| xxx ^ [(DEX+Ath+LEG)/2]+eDEX ^
^ Natural Soak | **BSH:** ~~=att.r4c1+att.r4c3~~ | **LTH:** ~~=(att.r4c1/2)+(att.r4c1%2/2)+att.r4c3~~ | **AGG:** ~~=att.r4c3~~ | xxx ^ STA+eSTA, (STA/2)+eSTA, eSTA ^
^ Armor Soak | **BSH:** 0 | **LTH:** 0 | **AGG:** 0 | xxx ^ //per item// ^
^ Move | ~~=att.r3c1+att.r4c3-res.r4c9~~ ||| xxx ^ DEX+eDEX ^
^ Dash | ~~=att.r3c1+att.r4c3+att.r4c3+6-res.r4c9~~ ||| xxx ^ DEX+2(eDEX)+6 ^
^ Vertical Jump | ~~=att.r2c1+att.r2c3+abi.r5c1+abi.r5c2~~ ||| xxx ^ STR+eSTR+Ath ^
^ Horizontal Leap | ~~=(att.r2c1+att.r2c3+abi.r5c1+abi.r5c2)*2~~ ||| xxx ^ 2x(STR+eStr+Ath) ^
==== Weapons ====
^~~=label(wea)~~ ^ __Rng__ ^ __Spd__ ^ __DefMod__ ^ __AccMod__ ^ __DmgMod__ ^ __AccRoll__ ^ __DmgRoll__ ^ __DmgType__ ^ __Parry__ ^ __Special__ ^
^ Unarmed, Light | 0 | 4 | 1 | 1 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r1c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r1c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r1c3)/2)+((att.r3c1+abi.r7c1+wea.r1c3)%2/2)+att.r3c3-res.r4c9~~ | ^
^ Unarmed, Heavy | 0 | 5 | -2 | -1 | 3 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r2c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r2c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r2c3)/2)+((att.r3c1+abi.r7c1+wea.r2c3)%2/2)+att.r3c3-res.r4c9~~ | ^
^ Unarmed, Clinch | 0 | 6 | 0 | 0 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r3c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r3c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r3c3)/2)+((att.r3c1+abi.r7c1+wea.r3c3)%2/2)+att.r3c3-res.r4c9~~ | Piercing ^
^ //(STR Melee)// | 0 | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r2c3~~ | xxx | xxx | xxx ^
^ //(STR Thrown)// | xxx | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r2c3~~ | xxx | xxx | xxx ^
^ //(STR Marksmanship)// | xxx | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r2c3~~ | xxx | xxx | xxx ^
^ //(WIT Marksmanship)// | xxx | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r4c11~~ | xxx | xxx | Piercing, Clip: xxx ^
===== Knacks =====
^ __Stat__ ^ __Name__ ^ __Cost__ ^ __Details__ ^
^ [[http://scion-mmp.wikidot.com/str-knacks|Strength]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/cha-knacks|Charisma]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/man-knacks|Manipulation]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/app-knacks|Appearance]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/per-knacks|Perception]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/int-knacks|Intelligence]] | xxx | xxx | xxx |
^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | xxx | xxx | xxx |
===== Boons =====
^ __Purview__ ^ __Name__ ^ __Rank__ ^ __Cost__ ^ __Die Pool __ ^ __Effects__ ^
^ xxx | xxx | xxx | xxx | xxx | xxx ^
===== Birthrights =====
^ __Type__ ^ __Name__ ^ __Rank__ ^ __Details__ ^
^ xxx | xxx | xxx | xxx ^