====== Scion: Awakening -- Cuauhtemoc ====== [ [[scion1b:start|Back]] ] [ [[scion1b:cuauhtemoc:index|Cuauhtemoc Main]] ] [ Charsheet ] ===== Fundamentals ===== ^~~=label(fun)~~ Name | Cuauhtemoc Maria Vasquez Villanueva ^ Calling | Wealthy Playboy ^ Nature | [[http://scion-dayone.wikidot.com/cg:natures#toc18|Rogue]] ^ ^ Pantheon | [[http://scion-dayone.wikidot.com/pantheon:atzlanti|Atzlanti]] ^ Divine Parent | [[http://scion-dayone.wikidot.com/god:tezcatlipoca|Tezcatlipoca]] ^ Legend | 5 ^ ^ Notes | Immaculately dressed, manicured and mannered. Not that bright. ||||| ===== Virtues ===== ^~~=label(vir)~~ ^ Rating ^ Channel Action ^ ^ Courage | 1 | A hero's worth is measured by the foes he defeats in battle, and Courage measures a Scion's drive to test his mettle against the deadliest opponents he can find. ^ ^ Conviction | 4 | Conviction represents a person's selfless devotion to a cause, as well as her willingness to take any measures necessary to further her cause or to take action against those who oppose her beliefs. ^ ^ Duty | 1 | Duty is the Virtue of service to one's community, respecting authority and upholding the laws that govern a decent society. ^ ^ Loyalty | 3 | The abstract ties of citizenship, culture or even religion are nothing compared to the bonds of love, family and friendship. ^ ===== Attributes ===== ^ ~~=label(att)~~//Physical// ^^^^ //Social// ^^^^ //Mental// ^^^^ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ Strength | 2 | 0 | 0 ^ Charisma | 5 | 0 | 2 ^ Perception | 3 | 0 | 0 ^ ^ Dexterity | 4 | 0 | 2 ^ Manipulation | 5 | 0 | 2 ^ Intelligence | 2 | 0 | 1 ^ ^ Stamina | 2 | 0 | 2 ^ Appearance | 5 | 0 | 2 ^ Wits | 4 | 0 | 3 ^ ===== Abilities ===== ^~~=label(abi)~~ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^ ^ Academics | 0 | 0 ^ Command | 0 | 0 ^ Integrity | 0 | 0 ^ Politics | 2 | 0 ^ ^ Animal Ken | 0 | 0 ^ Control: | 0 | 0 ^ Investigation | 0 | 0 ^ Presence | 5 | 0 ^ ^ Art: | 0 | 0 ^ Control: | 0 | 0 ^ Larceny | 3 | 0 ^ Science: Computer | 1 | 0 ^ ^ Art: | 0 | 0 ^ Craft: | 0 | 0 ^ Marksmanship | 3 | 0 ^ Science: | 0 | 0 ^ ^ Athletics | 3 | 0 ^ Craft: | 0 | 0 ^ Medicine | 0 | 0 ^ Stealth | 5 | 0 ^ ^ Awareness | 3 | 0 ^ Empathy | 4 | 0 ^ Melee | 0 | 0 ^ Survival | 0 | 0 ^ ^ Brawl | 0 | 0 ^ Fortitude | 3 | 0 ^ Occult | 3 | 0 ^ Thrown | 0 | 0 ^ ===== Resource Tracking ===== ^~~=label(res)~~ ^ __Maximum__ ^ __Depleted__ ^^^^^^^ __Remaining / Penalties__ ^^ ^ Experience Points | 160 | 143 ||||||| ~~=res.r1c1-res.r1c2~~ ^^ ^ Legend Points | ~~=fun.r1c5*fun.r1c5~~ | 0 ||||||| ~~=res.r2c1-res.r2c2~~ ^^ ^ Willpower | 7 | 0 ||||||| ~~=res.r3c1-res.r3c2~~ ^^ ^ Health | 7 ^ BSH | 0 ^ LTH || 0 ^ AGG | 0 | ~~=res.r4c1-res.r4c3-res.r4c5-res.r4c7~~ | ~~=check((res.r4c8>4),0,check(res.r4c8>2,-2+check(att.r4c3>2,2,att.r4c3),check(res.r4c8>0,-4+check(att.r4c3>4,4,att.r4c3),-100)))~~ ^ ===== Combat ===== ==== Derived Statistics ==== ^ ^ __Value__ ^^^ __Notes__ ^ __Calculation__ ^ ^ Join Battle | ~~=att.r4c9+att.r4c10+abi.r6c1+abi.r6c2-res.r4c9~~ & ~~=att.r4c11~~ ||| xxx ^ WIT+Awa & eWIT ^ ^ Dodge DV | ~~=((att.r3c1+abi.r5c1+fun.r1c5)/2)+((att.r3c1+abi.r5c1+fun.r1c5)%2/2)+att.r3c3-res.r4c9~~ ||| xxx ^ [(DEX+Ath+LEG)/2]+eDEX ^ ^ Natural Soak | **BSH:** ~~=att.r4c1+att.r4c2+att.r4c3~~ | **LTH:** ~~=((att.r4c1+att.r4c2)/2)+((att.r4c1+att.r4c2)%2/2)+att.r4c3~~ | **AGG:** ~~=att.r4c3~~ | xxx ^ STA+eSTA, (STA/2)+eSTA, eSTA ^ ^ Armor Soak | **BSH:** +2 | **LTH:** +2 | **AGG:** 0 | xxx ^ //Bulletproof Vest// ^ ^ Move | ~~=att.r3c1+att.r4c3-res.r4c9~~ ||| xxx ^ DEX+eDEX ^ ^ Dash | ~~=att.r3c1+att.r4c3+att.r4c3+6-res.r4c9~~ ||| n/a ^ DEX+2(eDEX)+6 ^ ^ Vertical Jump | ~~=att.r2c1+att.r2c3+abi.r5c1+abi.r5c2~~ ||| xxx ^ STR+eSTR+Ath ^ ^ Horizontal Leap | ~~=(att.r2c1+att.r2c3+abi.r5c1+abi.r5c2)*2~~ ||| xxx ^ 2x(STR+eStr+Ath) ^ ==== Weapons ==== ^~~=label(wea)~~ ^ __Rng__ ^ __Spd__ ^ __DefMod__ ^ __AccMod__ ^ __DmgMod__ ^ __AccRoll__ ^ __DmgRoll__ ^ __DmgType__ ^ __Parry__ ^ __Special__ ^ ^ Unarmed, Light | 0 | 4 | 1 | 1 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r1c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r1c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r1c3)/2)+((att.r3c1+abi.r7c1+wea.r1c3)%2/2)+att.r3c3-res.r4c9~~ | ^ ^ Unarmed, Heavy | 0 | 5 | -2 | -1 | 3 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r2c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r2c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r2c3)/2)+((att.r3c1+abi.r7c1+wea.r2c3)%2/2)+att.r3c3-res.r4c9~~ | ^ ^ Unarmed, Clinch | 0 | 6 | 0 | 0 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r3c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r3c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r3c3)/2)+((att.r3c1+abi.r7c1+wea.r3c3)%2/2)+att.r3c3-res.r4c9~~ | Piercing ^ ^ //Beretta 93r// | 20 | 4 | 0 | 1 | 3 | 8/9/10 & ~~=att.r4c3~~ | 0 & ~~=att.r4c11~~ | L | 0 | Piercing, Clip: 15, single, 3-round burst, full auto ^ ^ Knife | - | 4 | 0 | 1 | 2 | accroll | dmgroll | L | 3 | Shard of Obsidian ^ ===== Knacks ===== ^ __Stat__ ^ __Name__ ^ __Cost__ ^ __Details__ ^ ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | Photographic Penship | 1L / Square Yard | Perfectly reproduce something I've seen | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | Untouchable Oppontent | 1L / Scene | Double epic dex dots for DV | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Damage Conversion | 1L | Convert lethal to bashing on one attack subject to overload | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Body Armor | 1L | Add legend to bashing and lethal soak | ^ [[http://scion-mmp.wikidot.com/cha-knacks|Charisma]] | Benefit of the Doubt | 1L | Subject believes what you next explain | ^ [[http://scion-mmp.wikidot.com/cha-knacks|Charisma]] | Charmer | 1L | Target believes it is its best interest to help the scion | ^ [[http://scion-mmp.wikidot.com/man-knacks|Manipulation]] | Not the Face | 1L | (Manipulation + Empathy + Legend) vs (Willpower + Integrity + Legend) or attack delays 1 tick | ^ [[http://scion-mmp.wikidot.com/man-knacks|Manipulation]] | Over Order | 1W | Target obeys simple command | ^ [[http://scion-mmp.wikidot.com/app-knacks|Appearance]] | Serpents Gaze | 1L | Victim is incapacitated while with eye contact | ^ [[http://scion-mmp.wikidot.com/app-knacks|Appearance]] | Compelling Presence | 1+ | Victims incapacitated while in sight | ^ [[http://scion-mmp.wikidot.com/int-knacks|Intelligence]] | Language Mastery | 0 | Can learn to speak/understand fluently with just a bit of listening | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Social Chameleon | 0 | Get along with anybody | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Don’t Read The Manual | 1 | Use a complex item untrained | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Psychic Profiler | 0 | Detect fatebinding, divine heritage and key attributes | ===== Boons ===== ^ __Purview__ ^ __Name__ ^ __Rank__ ^ __Cost__ ^ __Die Pool __ ^ __Effects__ ^ ^ Darkness | Night Eyes | 1 | 0 | 0 | See in the dark ^ ^ Moon | Smoking Mirror | 1 | 1L | - | At night, perceive legend radius miles ^ ^ Moon | Phase Cloak | 3 | 1L | Dex + Stealth | Invisible, or something like that ^ ^ Magic | Peaceful Meeting | 1 | 1L | Charisma + Command | Ragnarok pg 44: Requires willpower to attack, causes fatebinding ^ ^ Darkness | Shadow Refuge | 3 | 1L | Dex + Stealth | Hide in shadows perfectly ^ ^ Darkness | Shadow Step | 4 | 1L | - | Step between shadows ^ ^ Sun | Flare Missile | 4 | 1L | - | Add damage ^ ^ Moon | Lunacy | 4 | 1/Virtue/Person | Manipulation + Presence | Make people crazy ^ ^ Moon | Phase Body | 6 | 5L | Dexterity + Stealth | See chart, http://scion-mmp.wikidot.com/moon-boons ^ ===== Birthrights ===== ^ __Type__ ^ __Name__ ^ __Rank__ ^ __Details__ ^ ^ Relic | Clouded Mirror Amulet | 3 | Provides Moon, Dark and Magic. Is a black obsidian pendant on a silver chain with a slight fog that seems to move of its own accord ^ ^ Relic | Resplendent Quetzal Feather | 3 | Provides Psychopomp 3 -- [[http://scion-mmp.wikidot.com/psychopomp-purview]]. An iridescent feather that never loses its lustre or color ^ ===== Bonus Points ===== - +1 Cha/Man/App = 12 - +1 Stealth = 1 - +1 Presence = 1 - +1 Birthright = 1 ===== Mandatory Kill Sheet ===== - 3 mooks at Georgia redneck camp ==== XP Expenditure ==== * Strength 1 -> 2 : 4 XP * Appearance 4 -> 5 : 16 XP * Epic Appearance 1 -> 2 : 4 XP (+ //Compelling Presence//) * Stealth 4 -> 5 : 7 XP (//Favored//) * Presence 4 -> 5 : 7 XP (//Favored//) * Magic 1 -> 2: 4 XP (//Favored// + //Evil Eye//) * Epic Manipulation 1 -> 2 : 4 XP ( + // // ) * Epic Charisma 1 -> 2 : 4 XP ( + // Charmer // ) * Epic Wits 1 -> 2: 4 XP ( + // Don’t Read The Manual // ) * Moon 3 -> 12 XP * Epic Dex 1 -> 2: 4 XP ( + // Untouchable Opponent // ) * Epic Stamina 1 -> 2: 5 XP ( + // Body Armor // ) * Darkness 3 -> 12 XP * Darkness 4 -> 16 XP * Sun 4 -> 16 XP * Moon 4 -> 16 XP * Epic Wits 2 -> 3 : 8 XP (+ //Psychic Profiler//) * Free empathy point