====== Scion: Awakening -- Dax ====== { [[scion1b:start|Campaign]] } [ [[scion1b:dax|Start]] ] [ __Sheet__ ] [ [[scion1b:dax:saga|Saga]] ] ===== Fundamentals ===== ^~~=label(fun)~~ Name | Daxton Beauregard Sinclair IV ^ Calling | Eccentric Inventor ^ Nature | [[http://scion-dayone.wikidot.com/cg:natures#toc2|Visionary]] ^ ^ Pantheon | [[http://scion-dayone.wikidot.com/pantheon:dodekatheon|Dodekatheon]] ^ Divine Parent | [[http://scion-dayone.wikidot.com/god:hephaestus|Hephaestus]] ^ Legend | 7 ^ ^ Notes | xxx ||||| ===== Virtues ===== ^~~=label(vir)~~ ^ Rating ^ Channel Action ^ ^ Expression | 1 | Create works of art, repair or restore damaged works of art, assist in musical, theatrical, or oratorical performances. ^ ^ Intellect | 4 | Find new solutions to persistent problems, investigate mysterious phenomena, acquire knowledge, persuade others to accept their ideas or theories. ^ ^ Valor | 1 | Defend the helpless, defeat those who prey upon the innocent, fight and honorable opponent in battle, resist the effects of fear, pain, or fatigue ^ ^ Vengeance | 3 | Hunt down and punish criminals, discern wrongdoing and assess penalties, investigate crimes and defeat those who oppose her efforts ^ ===== Attributes ===== ^ ~~=label(att)~~//Physical// ^^^^ //Social// ^^^^ //Mental// ^^^^ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ Strength | 2 | 0 | 1 ^ Charisma | 3 | 0 | 0 ^ Perception | 3 | 0 | 2 ^ ^ Dexterity | 5 | ~~=fun.r1c5~~ | 5 ^ Manipulation | 2 | 0 | 0 ^ Intelligence | 5 | 0 | 3 ^ ^ Stamina | 3 | 0 | 3 ^ Appearance | 2 | 0 | 0 ^ Wits | 5 | 0 | 2 ^ ===== Abilities ===== ^~~=label(abi)~~ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^ ^ Academics | 2 | 0 ^ Command | 0 | 0 ^ Integrity | 2 | 0 ^ Politics | 0 | 0 ^ ^ Animal Ken | 0 | 0 ^ Control: Car | 4 | 2 ^ Investigation | 0 | 0 ^ Presence | 0 | 0 ^ ^ Control: Plane | 3 | 0 ^ Craft: Automotive | 3 | 0 ^ Larceny | 0 | 0 ^ Science: Computer | 3 | 0 ^ ^ Control: Helo | 3 | 0 ^ Craft: Electronics | 3 | 0 ^ Marksmanship | 5 | 2 ^ Science: Engineering | 3 | 0 ^ ^ Athletics | 5 | 1 ^ Craft: Gunsmith | 3 | 1 ^ Medicine | 0 | 0 ^ Stealth | 0 | 0 ^ ^ Awareness | 4 | 1 ^ Empathy | 0 | 0 ^ Melee | 1 | 0 ^ Survival | 0 | 0 ^ ^ Brawl | 0 | 0 ^ Fortitude | 2 | 0 ^ Occult | 0 | 0 ^ Thrown | 0 | 0 ^ ===== Resource Tracking ===== ^~~=label(res)~~ ^ __Maximum__ ^ __Depleted__ ^^^^^^^ __Remaining / Penalties__ ^^ ^ Experience Points | 170 | 170 ||||||| ~~=res.r1c1-res.r1c2~~ ^^ ^ Legend Points | ~~=fun.r1c5*fun.r1c5~~ | 0 ||||||| ~~=res.r2c1-res.r2c2~~ ^^ ^ Willpower | 7 | 0 ||||||| ~~=res.r3c1-res.r3c2~~ ^^ ^ Health | 7 ^ BSH | 0 ^ LTH || 0 ^ AGG | 0 | ~~=res.r4c1-res.r4c3-res.r4c5-res.r4c7~~ | ~~=check((res.r4c8>4),0,check(res.r4c8>2,-2+check(att.r4c3>2,2,att.r4c3),check(res.r4c8>0,-4+check(att.r4c3>4,4,att.r4c3),-100)))~~ ^ ===== Combat ===== ==== Derived Statistics ==== ^ ^ __Value__ ^^^ __Notes__ ^ __Calculation__ ^ ^ Join Battle | ~~=att.r4c9+att.r4c10+abi.r6c1+abi.r6c2-res.r4c9~~ & ~~=att.r4c11~~ ||| xxx ^ WIT+Awa & eWIT ^ ^ Dodge DV | ~~=((att.r3c1+abi.r5c1+fun.r1c5)/2)+((att.r3c1+abi.r5c1+fun.r1c5)%2/2)+att.r3c3-res.r4c9~~ ||| xxx ^ [(DEX+Ath+LEG)/2]+eDEX ^ ^ Natural Soak | **BSH:** ~~=att.r4c1+att.r4c3~~ | **LTH:** ~~=(att.r4c1/2)+(att.r4c1%2/2)+att.r4c3~~ | **AGG:** ~~=att.r4c3~~ | xxx ^ STA+eSTA, (STA/2)+eSTA, eSTA ^ ^ Armor Soak | **BSH:** 4 | **LTH:** 4 | **AGG:** 2 | Bulletproof ^ //Armatus//, relic armor vest ^ ^ Move | ~~=att.r3c1+att.r4c3-res.r4c9~~ ||| xxx ^ DEX+eDEX ^ ^ Dash | ~~=att.r3c1+att.r4c3+att.r4c3+6-res.r4c9~~ ||| n/a ^ DEX+2(eDEX)+6 ^ ^ Vertical Jump | ~~=att.r2c1+att.r2c3+abi.r5c1+abi.r5c2~~ ||| xxx ^ STR+eSTR+Ath ^ ^ Horizontal Leap | ~~=(att.r2c1+att.r2c3+abi.r5c1+abi.r5c2)*2~~ ||| xxx ^ 2x(STR+eStr+Ath) ^ ==== Weapons ==== ^~~=label(wea)~~ ^ __Rng__ ^ __Spd__ ^ __DefMod__ ^ __AccMod__ ^ __DmgMod__ ^ __AccRoll__ ^ __DmgRoll__ ^ __DmgType__ ^ __Parry__ ^ __Special__ ^ ^ Unarmed, Light | 0 | 4 | 1 | 1 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r1c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r1c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r1c3)/2)+((att.r3c1+abi.r7c1+wea.r1c3)%2/2)+att.r3c3-res.r4c9~~ | ^ ^ Unarmed, Heavy | 0 | 5 | -2 | -1 | 3 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r2c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r2c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r2c3)/2)+((att.r3c1+abi.r7c1+wea.r2c3)%2/2)+att.r3c3-res.r4c9~~ | ^ ^ Unarmed, Clinch | 0 | 6 | 0 | 0 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r3c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r3c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r3c3)/2)+((att.r3c1+abi.r7c1+wea.r3c3)%2/2)+att.r3c3-res.r4c9~~ | Piercing ^ ^ //Vesuvius// (Relic Peacemaker) | 20 | 3 | - | 2 | 5 | ~~=att.r3c1+att.r3c2+abi.r4c7+abi.r4c8+wea.r7c4-res.r4c9~~ & ~~=att.r4c3~~ | 9 & ~~=att.r4c11~~ | L | n/a | Piercing, Clip: ∞ ^ ^ //(STR Melee)// | 0 | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r2c3~~ | xxx | xxx | xxx ^ ^ //(STR Thrown)// | xxx | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r2c3~~ | xxx | xxx | xxx ^ ^ //(STR Marksmanship)// | xxx | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r2c3~~ | xxx | xxx | xxx ^ ^ //(WIT Marksmanship)// | xxx | 0 | 0 | 0 | 0 | 0 & ~~=att.r4c3~~ | 0 & ~~=att.r4c11~~ | xxx | xxx | Piercing, Clip: xxx ^ **Other Gear:** Aerialtronics Altura Zenith Drone with thermal imaging and 30x optical zoom, custom Dell Latitude 17 Rugged Extreme with satellite terminal and phased array antenna, Iridium 9575 satellite phone, assortment of small sockets plus wrench, pliers, and screwdrivers in a nylon roll-up pouch, three different pocket multi-tools, a roll of military-grade duct tape, and a black ballistic nylon backpack to help carry all that junk. ===== Knacks ===== ^ __Stat__ ^ __Name__ ^ __Cost__ ^ __Details__ ^ ^ [[http://scion-mmp.wikidot.com/str-knacks|Strength]] | Titanium Tools | n/a | Mundane objects have Epic structural integrity when held. | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | Trick Shot | n/a | Double bonus from aim action, ignore penalties to disarm opponent with ranged attack or mark opponent without causing damage (must take aim action to ignore penalties). | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | Shot to the Heart | 3L | For one scene, reduces any penalty for attacking a specific weak point by an amount up to your eDex score. | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | Untouchable Opponent | 1L | For one scene, gain a bonus to your Dodge DV, and ignore DV penalties due to difficult terrain, equal to your eDex score. | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | Roll With It | 1L | In Step Six of attack resolution can spend one point of Legend and add value equal to dots in Epic Dexterity to any soak value she has that is above zero. | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | And the Crowd Goes Wild | 1L | Athletics dice are considered to be automatic successes when rolling a dice pool that includes Athletics. Bonus dice granted by Arete are also counted as successes automatically if a point of Legend is spent. Values that derive from Athletics rating (such as Dodge DV or the feats of strength total) are not affected by this Knack, nor are any Boon activation rolls that might call for Athletics. | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Holy Fortitude | n/a | Go twice as long without food, water, or sleep, and work twice as long without stopping. | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Divine Fortitude | n/a | Doubles the benefit of Holy Fortitude regarding strenuous work, and removes the need for sleep. | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Body Armor | 1L | With the expenditure of a Legend point, a measure of the Scion’s ichor wells up from within and coats the Scion’s body. This coating hardens into a gleaming, metallic armor that’s no thicker than a hair’s breadth. This armor has a bashing and lethal soak equal to the character’s Legend, and it inflicts a mobility penalty of only -1. The ichor coating is thin enough to fit comfortably beneath one’s clothing, so it adds its protective value to that of any other armor the character might already be wearing. Natural armor from this Knack lasts for only one scene and disintegrates at the scene’s end. | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Impenetrable | - | Upgrades Body Armor. Adds aggravated soak equal to half legend. Ignore piercing quality of any weapons and physical attacks that have it. Can extend armor sheathe around any article of clothing worn. | ^ [[http://scion-mmp.wikidot.com/per-knacks|Perception]] | Broad-spectrum Reception | 1L | Can now perceive waves in the infrared and ultraviolet ends of the electromagnetic spectrum. Can see magnetic fields, hear electricity humming within insulated wires and detect ultrasonic vibrations. Can smell the free electrons of a radioactive substance. Can even feel television and radio waves, though can’t quite translate them into discrete pictures or sounds. The Scion must be actively searching for each sensation— attuning brain for this higher awareness and overlaying it on their mortal consciousness costs one point of Legend for the scene, but can switch between the various sensations freely during that time. | ^ [[http://scion-mmp.wikidot.com/per-knacks|Perception]] | Rarefied EM Perception | 1L | Can also listen to cell phone or radio signals, and watch television signals, as if you are a receiver for those devices. | ^ [[http://scion-mmp.wikidot.com/int-knacks|Intelligence]] | Fast Learner | n/a | Halves the XP cost of Academics, Medicine, Occult, Politics or Science dots, rounded down. | ^ [[http://scion-mmp.wikidot.com/int-knacks|Intelligence]] | Star Pupil | n/a | Halves the XP cost of Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival and Thrown dots, rounded down. | ^ [[http://scion-mmp.wikidot.com/int-knacks|Intelligence]] | Multitasking | n/a | Can perform (Legend) primarily mental tasks with full attention. Never suffers distraction penalties | ^ [[http://scion-mmp.wikidot.com/int-knacks|Intelligence]] | Concept to Execution | 5L | Can create logic-defying devices that duplicate the function of a conventional item, replace the function of a Relic, or perform an entirely new specialized function as an extended Miscellaneous action. Items function for one use, or for the whole scene by spending one Willpower. | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Don't Read the Manual | 1L | Use an item for the rest of the scene as if you had one dot in the appropriate Ability. | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Adaptive Fighting | 1L | Gain eWits dice to next attack on an opponent you missed. | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Eternal Vigilance | n/a | Never taken by surprise by unexpected attacks. Join battle as soon as the attack occurs, and apply full DV to defense. It doesn’t matter whether the attackers use supernatural means of concealment or not. Does not help Scion’s comrades. Scion reacts as the surprise occurs, but does so practically subconsciously and not in time to warn anyone else. Knack works even if asleep, though to a lesser extent. If Scion is sleeping and someone tries to spring an unexpected attack, roll full dice pool to notice the attack as if character were awake. If roll succeeds, the character wakes just in time to react to the attack, though still not in time to warn anyone else. | ===== Boons ===== ^ __Purview__ ^ __Name__ ^ __Rank__ ^ __Cost__ ^ __Die Pool __ ^ __Effects__ ^ ^ Arete | Athletics | 1 | n/a | n/a | One bonus die to Athletics rolls. ^ ^ Arete | Awareness | 1 | n/a | n/a | One bonus die to Awareness rolls. ^ ^ Arete | Craft: Gunsmith | 1 | n/a | n/a | One bonus die to Craft: Gunsmithing rolls. ^ ^ Arete | Marksmanship | 2 | n/a | n/a | Two bonus dice to Marksmanship rolls. ^ ^ Fire | Flamin' Bullets | 4 | 1L | n/a | +1 Acc and Dam to ranged weapon, and does lethal damage to enemies that only take bashing from bullets. ^ ===== Birthrights ===== ^ __Type__ ^ __Name__ ^ __Rank__ ^ __Details__ ^ ^ Relic | //Vesuvius// | 3 | Peacemaker, -2 Speed, infinite ammo. ^ ^ Relic | //Armatus// | 3 | Bulletproof vest, +2 Bashing and Lethal soak, may alter basic physical attributes. ^ ^ Relic | //Sollertia// | 3 | Tinted spectacles, add Legend rating to Dexterity rolls. ^ ^ Relic | //Equoferri// | 3 | Custom police interceptor, infinite fuel, may alter basic physical attributes, adds Legend rating to Dexterity + Control: Car rolls. ^