====== Scion: Awakening -- Junior ====== { [[scion1b:start|Campaign]] } [ [[scion1b:junior|Start]] ] [ __Sheet__ ] [ [[scion1b:junior:saga|Saga]] ] ===== Fundamentals ===== ^~~=label(fun)~~ Name | James Spathi, Jr. ^ Calling | Protective Beast ^ Nature | Bravo ^ ^ Pantheon | [[http://scion-dayone.wikidot.com/pantheon:dodekatheon|Dodekatheon]] ^ Divine Parent | [[http://scion-dayone.wikidot.com/god:ares|Ares]] ^ Legend | 7 ^ ^ Notes | xxx ||||| ===== Virtues ===== ^~~=label(vir)~~ ^ Rating ^ Channel Action ^ ^ Expression | 1 | Create works of art, repair or restore damaged works of art, assist in musical, theatrical, or oratorical performances. ^ ^ Intellect | 1 | Find new solutions to persistent problems, investigate mysterious phenomena, acquire knowledge, persuade others to accept their ideas or theories. ^ ^ Valor | 4 | Defend the helpless, defeat those who prey upon the innocent, fight and honorable opponent in battle, resist the effects of fear, pain, or fatigue ^ ^ Vengeance | 4 | Hunt down and punish criminals, discern wrongdoing and assess penalties, investigate crimes and defeat those who oppose her efforts ^ ===== Attributes ===== ^ ~~=label(att)~~//Physical// ^^^^ //Social// ^^^^ //Mental// ^^^^ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ __Base__ ^ __Bonus__ ^ __Epic__ ^ ^ Strength | 5 | ~~=fun.r1c5~~ | 5 ^ Charisma | 3 | 0 | 1 ^ Perception | 3 | 0 | 2 ^ ^ Dexterity | 4 | ~~=fun.r1c5~~ | 2 ^ Manipulation | 2 | 0 | 0 ^ Intelligence | 3 | 0 | 0 ^ ^ Stamina | 5 | 0 | 6 ^ Appearance | 2 | 0 | 0 ^ Wits | 3 | 0 | 2 ^ ===== Abilities ===== ^~~=label(abi)~~ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^ ^Base^Bonus^ ^ Academics | 0 | 0 ^ Command | 0 | 0 ^ Integrity | 0 | 0 ^ Politics | 0 | 0 ^ ^ Animal Ken | 3 | 0 ^ Control: - | 0 | 0 ^ Investigation | 0 | 0 ^ Presence | 3 | 0 ^ ^ Art: - | 0 | 0 ^ Control: - | 0 | 0 ^ Larceny | 0 | 0 ^ Science: - | 0 | 0 ^ ^ Art: - | 0 | 0 ^ Craft: - | 0 | 0 ^ Marksmanship | 3 | 0 ^ Science: - | 0 | 0 ^ ^ Athletics | 3 | 2 ^ Craft: - | 0 | 0 ^ Medicine | 0 | 0 ^ Stealth | 0 | 0 ^ ^ Awareness | 3 | 0 ^ Empathy | 0 | 0 ^ Melee | 5 | 2 ^ Survival | 4 | 0 ^ ^ Brawl | 3 | 2 ^ Fortitude | 3 | 0 ^ Occult | 0 | 0 ^ Thrown | 3 | 2 ^ ===== Resource Tracking ===== ^~~=label(res)~~ ^ __Maximum__ ^ __Depleted__ ^^^^^^^ __Remaining / Penalties__ ^^ ^ Experience Points | 170 | 170 ||||||| ~~=res.r1c1-res.r1c2~~ ^^ ^ Legend Points | ~~=fun.r1c5*fun.r1c5~~ | 0 ||||||| ~~=res.r2c1-res.r2c2~~ ^^ ^ Willpower | 7 | 0 ||||||| ~~=res.r3c1-res.r3c2~~ ^^ ^ Health | 8 ^ BSH | 0 ^ LTH || 0 ^ AGG | 0 | ~~=res.r4c1-res.r4c3-res.r4c5-res.r4c7~~ | ~~=check((res.r4c8>4),0,check(res.r4c8>2,-2+check(att.r4c3>2,2,att.r4c3),check(res.r4c8>0,-4+check(att.r4c3>4,4,att.r4c3),-100)))~~ ^ ===== Combat ===== ==== Derived Statistics ==== ^ ^ __Value__ ^^^ __Notes__ ^ __Calculation__ ^ ^ Join Battle | ~~=att.r4c9+att.r4c10+abi.r6c1+abi.r6c2-res.r4c9~~ & ~~=att.r4c11~~ ||| Optional: Opening Gambit ^ WIT+Awa & eWIT ^ ^ Dodge DV | ~~=((att.r3c1+abi.r5c1+fun.r1c5)/2)+((att.r3c1+abi.r5c1+fun.r1c5)%2/2)+att.r3c3-res.r4c9~~ ||| Without Body Armor ^ [(DEX+Ath+LEG)/2]+eDEX ^ ^ Dodge DV: Armor | ~~=((att.r3c1+abi.r5c1+fun.r1c5)/2)+((att.r3c1+abi.r5c1+fun.r1c5)%2/2)+att.r3c3-res.r4c9-1~~ ||| Optional: -1 DV during Body Armor ^ [(DEX+Ath+LEG)/2]+eDEX ^ ^ Natural Soak | **BSH:** ~~=att.r4c1+att.r4c3~~ | **LTH:** ~~=(att.r4c1/2)+(att.r4c1%2/2)+att.r4c3~~ | **AGG:** ~~=att.r4c3~~ | Optional: +~~=fun.r1c5~~ Soak during Body Armor ^ STA+eSTA, (STA/2)+eSTA, eSTA ^ ^ Armor Soak | **BSH:** 7 | **LTH:** 5 | **AGG:** 5 | Optional: +~~=fun.r1c5~~ Soak during Body Armor ^ “Kolossós” (Relic 3) ^ ^ Move | ~~=att.r3c1+att.r4c3-res.r4c9~~ ||| ^ DEX+eDEX ^ ^ Dash | ~~=att.r3c1+att.r4c3+att.r4c3+6-res.r4c9~~ ||| n/a ^ DEX+2(eDEX)+6 ^ ^ Vertical Jump | ~~=att.r2c1+att.r2c3+abi.r5c1+abi.r5c2~~ ||| ^ STR+eSTR+Ath ^ ^ Horizontal Leap | ~~=(att.r2c1+att.r2c3+abi.r5c1+abi.r5c2)*2~~ ||| ^ 2x(STR+eStr+Ath) ^ ==== Weapons ==== ^~~=label(wea)~~ ^ __Rng__ ^ __Spd__ ^ __DefMod__ ^ __AccMod__ ^ __DmgMod__ ^ __AccRoll__ ^ __DmgRoll__ ^ __DmgType__ ^ __Parry__ ^ __Special__ ^ ^ Unarmed, Light | 0 | 4 | 1 | 1 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r1c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r1c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r1c3)/2)+((att.r3c1+abi.r7c1+wea.r1c3)%2/2)+att.r3c3-res.r4c9~~ | ^ ^ Unarmed, Heavy | 0 | 5 | -2 | -1 | 3 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r2c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r2c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r2c3)/2)+((att.r3c1+abi.r7c1+wea.r2c3)%2/2)+att.r3c3-res.r4c9~~ | ^ ^ Unarmed, Clinch | 0 | 6 | 0 | 0 | 0 | ~~=att.r3c1+att.r3c2+abi.r7c1+abi.r7c2+wea.r3c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r3c5~~ & ~~=att.r2c3~~ | B | ~~=((att.r3c1+abi.r7c1+wea.r3c3)/2)+((att.r3c1+abi.r7c1+wea.r3c3)%2/2)+att.r3c3-res.r4c9~~ | Piercing ^ ^ "Baltás" | 0 | 6 | 0 | 1 | 8 | ~~=att.r3c1+att.r3c2+abi.r6c7+abi.r6c8+wea.r4c4-res.r4c9~~ & ~~=att.r3c3~~ | ~~=att.r2c1+att.r2c2+wea.r4c5~~ & ~~=att.r2c3~~ | L | ~~=((att.r3c1+abi.r5c1+wea.r3c4)/2)+((att.r3c1+abi.r6c7+wea.r3c4)%2/2)+att.r3c3-res.r4c9-1~~ | Relic 3, Piercing ^ ===== Knacks ===== ^ __Stat__ ^ __Name__ ^ __Cost__ ^ __Details__ ^ ^ [[http://scion-mmp.wikidot.com/str-knacks|Strength]] | Holy Rampage | n/a | Half Hardness on unattended items | ^ [[http://scion-mmp.wikidot.com/str-knacks|Strength]] | Divine Rampage | 1L | As Holy Rampage, but half if attended and zero if unattended | ^ [[http://scion-mmp.wikidot.com/str-knacks|Strength]] | Armor Crusher | 5L/scene | All melee attacks have Piercing | ^ [[http://scion-mmp.wikidot.com/str-knacks|Strength]] | Knockback Attack | 1W | Instead of damage, attack knocks enemy back | ^ [[http://scion-mmp.wikidot.com/str-knacks|Strength]] | Knockback Wave | 5L | AoE knockback | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | And the Crowd Goes Wild | n/a | All rolled Athletics (+Arete Athletics) dice are auto-successes | ^ [[http://scion-mmp.wikidot.com/dex-knacks|Dexterity]] | Monkey Climber | n/a | Climb is a normal Move action (normal speed, multi-task) | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Body Armor | 1L/scene | Gain (Legend) extra Bashing & Lethal Soak w/ -1 Mobility | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Impenetrable | no extra | Upgrade Body Armor to also include (Legend/2) Aggravated Soak | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Self-Healing | 1L | Heal 1 point of Bashing or Lethal | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Damage Conversion | 1L | Convert incoming lethal damage to bashing | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Divine Damage Conversion | 5L | Convert incoming aggravated damage to lethal | ^ [[http://scion-mmp.wikidot.com/sta-knacks|Stamina]] | Raging Bull | 3L/scene | Convert damage penalties into bonuses | ^ [[http://scion-mmp.wikidot.com/cha-knacks|Charisma]] | Never Say Die | n/a | Per Health point missing, give +1W to allies | ^ [[http://scion-mmp.wikidot.com/per-knacks|Perception]] | Predatory Focus | n/a | Roll PER+Survival vs prey's (WIT+Stealth) to unerringly track | ^ [[http://scion-mmp.wikidot.com/per-knacks|Perception]] | Supernal Hunter | n/a | Auto-track prey that was present less than 24 hours ago, staying with 100 yards of the trail | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Opening Gambit | 1L | Go first in initiative | ^ [[http://scion-mmp.wikidot.com/wit-knacks|Wits]] | Cobra Reflexes | n/a | A successful ambusher is reflexively counter-ambushed | ===== Boons ===== ^ __Purview__ ^ __Name__ ^ __Rank__ ^ __Cost__ ^ __Die Pool __ ^ __Effects__ ^ ^ Arete | Athletics | 2 | n/a | n/a | Bonus to Athletics rolls ^ ^ Arete | Brawl | 2 | n/a | n/a | Bonus to Brawl rolls ^ ^ Arete | Melee | 2 | n/a | n/a | Bonus to Melee rolls ^ ^ Arete | Thrown | 2 | n/a | n/a | Bonus to Thrown rolls ^ ===== Birthrights ===== ^ __Type__ ^ __Name__ ^ __Rank__ ^ __Details__ ^ ^ Relic | "Baltás" | 3 | Greatsword (Labrys). +3 Damage. ^ ^ Relic | "Kolossós" | 3 | Breastplate (Yoroi). +3 Soak. ^ ^ Relic | "Synkentróno" | 3 | Belt. +Legend to STR rolls. ^ ^ Relic | "Odigía" | 3 | Arm cuffs. +Legend to DEX rolls. ^