====== Sample Character Sheet ====== [ [[scion2:start|Back]] ] ===== Fundamentals ===== * __**Tier:**__ Mortal (Pre-Visitation) (of: Mortal, Hero, Demigod, God) * __**Pantheon:**__ [[scion2:pantheons:aesir|Aesir]] (Norse) * __**Skills:**__ Close Combat, Occult, choose 3rd * __**God:**__ [[scion2:pantheons:aesir#Tyr]] * __**Callings:**__ Judge, Leader, Warrior (for Knacks) * __**Purviews:**__ Epic Stamina, Order, Passion (Courage), War (for Boons) * __**Calling Chosen (of 1):**__ Leader * __**Path:**__ * __**Origin:**__ Rich, Suburban, Privileged (second) * __**Skills:**__ **Academics**, **Integrity**, **Science** (choose 3 - your choice) * __**Connections:**__ School Alumni, College Club Membership, Local Political Affiliates * __**Role:**__ SJW/Protester (first) * __**Skills:**__ **Empathy**, **Leadership**, or **Persuasion** (choose 3 - your choice) * __**Connections:**__ Government Officials, Movement Leaders, Lawyers Union * __**Pantheon:**__ The Greater Expanse (third) * __**Skills:**__ **Close Combat**, **Occult** (pantheon), **Survival** (choose one) * __**Connections:**__ ??? * __**Deeds:**__ * __**Short-Term:**__ Loyalty: learn to trust someone * __**Long-Term:**__ Valor: stand up for yourself * __**Band:**__ Justice: right some wrong done against one or more of our members ===== Mundane ===== ^^Physical^^^^^Social*^^^^^Mental^^^^^Arenas & Approaches^ | | Might | **1** | 0 ^ | | Presence | **5** | 0 ^ | | Intellect | **5** | 0 ^ ^ Power ^ | | Dexterity | **2** | 0 ^ | | Manipulation | **2** | 0 ^ | | Cunning | **2** | 0 ^ ^ Finesse* ^ | | Stamina | **3** | 0 ^ | | Composure | **2** | 0 ^ | | Resolve | **2** | 0 ^ ^ Resistance ^ ^ Abilities (Skills) ^^^^^^^^^^^^^^^ |o| Academics | **2** | ^ | | Firearms | | ^ |r| Persuasion | **5** | causes ^ | | | Athletics | | ^ |o| Integrity | **2** | ^ | | Pilot | | ^ | |p| Close Combat | **1** | ^ |r| Leadership | **5** | mobs ^ |o| Science | **2** | ^ | | | Culture | | ^ | | Medicine | | ^ | | Subterfuge | | ^ | |r| Empathy | **4** | disenfranchised ^ |p| Occult | **1** | ^ |p| Survival | **1** | ^ | | | | | ^ | | | | ^ | | Technology | | ^ | ^ ^ -0 ^ -1 ^ -1 ^ -2 ^ 4 ^ TO ^ ^ Health Levels | | | | | | | ===== Supernatural ===== See Scion2: Heroes\\ ^ ^ Rating ^ ^ Legend | 0 | ^ ^ Type ^ Rating ^ ^ Calling | Leader | 1/5 | ==== Knacks ==== O p105, H p224 ^ [[scion2:rules:knacks#general|GENERAL]] ^^^^ ^ Knack ^ Cost ^ Book ^ Description ^ | Aura of Greatness | N/A | S2:O | +2 enhancement bonus to a Leadership roll 1/session. | ^ [[scion2:rules:knacks#judge|Judge]] ^^^^ ^ Knack ^ Cost ^ Book ^ Description ^ | ??? | N/A | S2:O | ??? | ^ [[scion2:rules:knacks#leader|Leader]] ^^^^ ^ Knack ^ Cost ^ Book ^ Description ^ | N/A | N/A | S2:O | N/A | ^ [[scion2:rules:knacks#warrior|Warrior]] ^^^^ ^ Knack ^ Cost ^ Book ^ Description ^ | ??? | N/A | S2:O | | ==== Birthrights ==== H p201\\ Each pantheon has example birthrights too(H p46-164)\\ Mortal: if forgoing extra Knacks, choose up to 4 ranks of birthrights (H p184, H p201)\\ Heroes: choose 7 dots of birthrights (not mutually exclusive with knacks)\\ ^ Birthright ^ Rank ^ Description ^ | Ring | 2 | Does something cool | ==== Boons ==== HERO TIER OR BETTER ONLY (H p184, H p239) \\ * Choose 2 at chargen (Hero tier or above only)\\ ^ [[scion2:rules:boons#Something|BOON TYPE]] ^^^^^^ ^ Boon ^ Rank ^ Cost ^ Book ^ Pool ^ Description ^ | Something | 1 | ? | S2:H | ? | Something cool! | ===== Equipment ===== ^ Weapon ^ Name ^ Rng ^ Tags ^ ^ Sword | "Raptor's Hunger" | Close | Lethal, Melee, Versatile | ^ Knife | "Silence" | Close | Concealable, Lethal, Melee, Thrown | ^ Glock 21sf (Handgun) | "Linger" | Short/Medium | Concealable, Firearm, Lethal, Piercing, Ranged | ^ Armor ^ Type ^ Health Levels ^ Tags ^ ^ Chainmail Shirt | Hard(1) | -2 (x1) | Hard (1), Concealable, Resistant (Arrows) | ^ Misc Equipment ^ Description ^ | Samsung Galaxy 25S | Elitest smartphone | | [[http://www.envirosafetyproducts.com/pelican-2610-led-flashlight.html|LED Headlight]] | Head-mounted flashlight, runs on 3 AAA batteries | | CCW Permit | Georgia-issued concealed carry weapon permit | | Leg Holster | Leg holster for pistol (would only be used when the backpack can't be carried while wearing clothing incapable of hiding it in a pocket) | | Pepper Spray | 1 can of pepper spray | ===== Derived Values ===== ^ Base Defense | 1 | ^ Defense Pool | 3 (highest resistance attrib) | ^ Movement | 6' | ===== Experience ===== ===== Chargen ===== COMMON CHARGEN AREA * Concept * Choose Deeds (p94) * Short-Term: Loyalty - learn to trust someone * Long-Term: Valor - stand up for yourself * Band-Term: Justice - justice for band member(s) who were wronged * Choose Pantheon/God if Pre-Visitation (p95, p170) * Aesir/Tyr * Choose Paths (origin, role, society/pantheon) (p95) * Origin: Rich, Suburban, Privleged * Role: SJW/Protestor * Society/Pantheon: * Pantheon (if Pre-Visitation): The Greater Expanse * Society (if not Pre-Visitation): N/A * Choose 3 'in-clan' skills from each path (total of 9 'in-clan' skills) * 2 of the skills from Paths must be the 2 skills associated with the pantheon if Pre-Visitation * Aesir: Close Combat, Occult * Skills (p97) * Assign primary/secondary/tertiary to Paths (role/pantheon/origin) * Put 3 skill points in all primary path skills (role) * Put 2 skill points in all secondary path skills (origin) * Put 1 skill point in all tertiary path skills (pantheon) * Choose a specialty for each skill with 3 or more dots * Attributes (p97) * Assign primary/secondary/tertiary to each Arena (Mental/Physical/Social) * Assign all Attributes 1 point by default * Distribute 6 more points among primary attributes (social) * Distribute 4 more points among secondary attributes (mental) * Distribute 2 more points among tertiary attributes (physical) * Choose a Favored Approach (Finesse) * Distribute 2 more points among your Favored Approach attributes (dexterity, cunning) * No Attribute may start at greater than 5 (even Favored Approach attributes) MORTAL ONLY * Calling and Knacks * Choose Calling (must be a god-specific Calling for a Pre-Visitation character): Leader * Choose 1 Heroic Knack from General Knacks section (or from Calling Knacks, if a Pre-Visitation character): Aura of Greatness * Finishing Touches * Assign a Legend rating of 0 (Pre-Visitation Tier characters are always 0) * Go to Common area below and include all "Finishing Touches" there too HERO ONLY * Calling and Knacks * Choose 3 x Callings (At least one must be from your patron's three Favored): Leader * Receive 2 x dots in one Calling, and 1 x dot in the each of the other two. * For each Calling, choose a number of Heroic Knacks equal to ranks in the Calling * If you have 2 ranks in a Calling, you can instead choose one Immortal Knack (instead of 2 x Heroic Knacks) * Birthrights (H p201) * Receive 7 dots to allocate to Birthrights * You may choose from the examples in this book or design your own * Purviews (H p236) * Gain your Pantheon Specialty Purview as an Innate Purview * Additionally, choose one of your patron's Purviews as an Innate Purview * All OTHER Purviews must be drawn from Relics or Guides * Boons (H p239) * Choose 2 Boons from any of your characters Purviews, whether innate or granted by Birthrights * Finishing Touches * Legend: 1 * Virtues: From your pantheon. (H p46-164, at the end of each pantheon's section, in a box) * Begin in the center of the track * Go to Common area below and include all "Finishing Touches" there too * Yes, you do get an additional (2 knacks) or (4 birthrights) BACK TO COMMON CHARGEN AREA * Finishing Touches * Assign 5 extra skill points to anything (this can take skills above 3) * Skills may not exceed 5 points * Presence 4 * Presence 5 * Leadership 4 * Leadership 5 * Empathy 4 * Assign 1 extra attribute point to anything (Intellect) * Choose 2 additional Knacks OR 4 points of Birthrights * Birthrights * Birthrights are in Heroes book: creatures, followers, guides, relics (H p201) * Birthrights can be rank 1-5 * Choose any combo up to 4 ranks: (2 x 2-dot) or (4 x 1-dot), etc * Knacks * Choose from origin book under General (or Calling, if Pre-Visitation) * Mortal Characters: Only one Knack can be active at once (per session) * Mortals can switch up which Knack is active at the beginning of each session (no XP) * Calculate Defense: highest of resilience attributes (3 - stamina) * Calculate Movement: 2 x (Athletics + Highest Physical Attribute) = 6 feet * Determine Health Boxes: -1, -2, -4, TO * For every odd point of stamina (above 1), add another -1 level * Hard(1) armor adds one (-0) level * Hard(3) armor adds two (-0) levels * Result: -1 -1 -2 -4 TO (no armor) or -0 -1 -1 -2 -4 TO (w/armor)