====== Experience cheat sheet ====== At the end of each game session, not only do you get Karma points, and possibly equipment/money, but the following must be examined: * Street Cred (p372) * Notoriety (p372) * Public Awareness (p372) ===== Street Cred ===== If you have a high street cred, it typically means you're known for getting the job done, and well, and that you have a lot of experience doing what you do under your belt and people will feel more confident in hiring you for runs. * For every 10 full points of Karma that you've earned, bump your street cred by 1 point * At the end of each session, the GM decides if you've done something particularly noteworthy and will award an additional point ===== Notoriety ===== If you have a high notoriety, it typically means you're a dysfunctional jerk and people don't want to work with you because you are unreliable and cause collateral damage doing runs. You want this number to be as low as possible. Two ways this changes (at chargen and per session): * Recalculate based on your positive and negative qualities (see the lists below). This may change between sessions. * At the end of each session, the GM decides if you've done something during the session that might be considered a stain on your reputation, in which you might incur 1 or more points to this (see below). **The minimum score is 0.** Increase by one for each Negative Quality in this list: * Addiction * Bad Luck * Combat Paralysis * Elf Poser * Gremlins * Incompetent (any skill) * Ork Poser * Scorched * SINner (criminal SIN only) * Spirit Bane * Uncouth * Uneducated * Weak Immune System Reduce by one for each positive Quality in this list: * Blandness * First Impression * Lucky Things that might stain your reputation and would increase your score by one: * Refusing to finish a run * Insulting or otherwise pissing off Mr Johnson * Incredibly obnoxious or callous behavior * Betraying team members * Killing innocents * Earning a powerful enemy * Knowingly working for a dragon * Exceptional bad luck that leads to disaster You can only get a +1 one for a thing once. So if you betray you team members repeatedly, you still only get a total of +1 to notoriety for that. This rating can be reduced by Street Cred points. Spend 2 Street Cred points to reduce Notoriety by 1. ===== Public Awareness ===== A high public awareness means you've drawn too much attention to yourself doing what you do. This will make it hard to remain in the shadows, out of the eyes of the authorities. It might also affect your ability to be hired, if the Mr Johnsons of the world need things done on the down-low. * At the end of each session, the GM decides if you've done something that would necessitate bumping this up 1 point Examples of things that would cause this to increase: * Fighting with law enforcement or some other High Threat Response team * Extracting a well-known person * Blowing something up in a populated area * Leaving significant physical evidence * Being seen by many eyewitnesses * Broadcasting or posting videos of your crimes on your Matrix fansite ^ Rating ^ Awareness ^ | 0-3 | Unheard of outside the shadow community | | 4-6 | Known to those who watch the shadows -- conspiracy theorists, specialty law enforcement | | 7-9 | Known by those in the know, investigative journalists, law enforcement, some government officials | | 10+ | Household name, sim and trid start portray the character in movies |