===== Traits ===== These represent ways in which a player character "breaks the rules." In some ways every player character is exceptional; this just a way to codify it. Traits cost 5 BP or 10 XP to purchase, as well as an entry on the character's wiki page explaining where it came from and how it has changed the character's life. * **Unnatural Attribute**: Pick one Attribute in which your species is not normally gifted. You may now buy Enhanced Attribute points for it. * **Crushing Grip**: Attacks in a Clinch may do Lethal instead of Bashing. * **Great Bound**: Double jump distances. * **Great Hurl**: Double throwing distances. * **Great Might**: Double lifting capacity. * **Great Fortitude**: Go without food, sleep, or water for twice as long, and double time for strenuous activity. * **Effortless Might**: Can perform Feats of Strength as Speed 5 actions, and allows for two simultaneous Feats of Strength at -4 dice. * **Effortless Grace**: Always stay on your feet, regardless of Knockback or terrain. Suffer no dice penalties to actions from unstable terrain. * **Effortless Climbing**: Climb at full speed and still take other actions. * **Effortless Aim**: Double aiming bonus and no penalty for disarming with a ranged attack. * **Effortless Coordination**: Coordinate easily with others' movements, automatically attaching oneself to Coordinated Assault. Automatically coordinated when attacking alongside one other person. * **Escape Artist**: +1 success per point of Enhanced Dexterity to escaping clinches. * **Omnidexterity**: True ambidexterity plus only take half penalties from awkward limb usage. * **Persuasive Media**: Use Enhanced Manipulation through the written word or other static forms of communication. * **Auditory Veracity**: Perfectly identify the quality of sounds, and can recognize security codes by sounds.