====== Kyliethryn Snowtreader ====== [ [[sylvania:start|Back]] ] [ [[sylvania:kyliethryn:index|Kyliethryn Main]] ] [ Charsheet ] [ [[sylvania:kyliethryn:backstory|Backstory]] ] [ [[sylvania:kyliethryn:reports|Reports]] ] May (?) 2020: Upgraded to Pathfinder Feb 4, 2020: **Kylie made a career change** - new sheet [[https://docs.google.com/spreadsheets/d/1eZMThxBYsoujL3oR3URHFr2B-WsKMwbRMZNjdwBQ7QY/edit?usp=sharing|is right here]] (will take the other down once I'm sure this was all done right). ===== Fundamentals ===== ^~~=label(fun)~~ Name | Kyliethryn Snowtreader ^ Quick Summary | reserved, ambitious, hot-tempered, curious ^^^ ^ Notes | Willing to help, wants to experience the world, trying to prove herself, loyal to friends and kin ||||| ^ Current Class | Scout ^ Career | Pathfinder ^ Rank | Silver 1 ^ ^ Completed Class | N/A ^ Career | N/A ^ Rank | N/A ^ **I have not updated this sheet in ages, but I don't want to remove all the markup / formatting. Use the spreadsheet above or check R20 for charsheet.** ===== Characteristics ===== ^ ~~=label(att)~~^ __WS__ ^ __BS__ ^ __S__ ^ __T__ ^ __I__ ^ __Ag__ ^ __Dex__ ^ __Int__ ^ __WP__ ^ __Fel__ ^ ^ Initial | 33 | 41 | 26 | 38 | 51 | 40 | 49 | 39 | 43 | 37 | ^ Advances | 0 | 0 | 5 | 5 | 0 | 0 | 5 | 0 | 0 | 0 | ^ Current | //~~=att.r1c1+att.r2c1~~// | //~~=att.r1c2+att.r2c2~~// | //~~=att.r1c3+att.r2c3~~// | //~~=att.r1c4+att.r2c4~~// | //~~=att.r1c5+att.r2c5~~// | //~~=att.r1c6+att.r2c6~~// | //~~=att.r1c7+att.r2c7~~// | //~~=att.r1c8+att.r2c8~~// | //~~=att.r1c9+att.r2c9~~// | //~~=att.r1c10+att.r2c10~~// | ^ Bonus | //~~=floor(att.r3c1/10)~~// | //~~=floor(att.r3c2/10)~~// | //~~=floor(att.r3c3/10)~~// | //~~=floor(att.r3c4/10)~~// | //~~=floor(att.r3c5/10)~~// | //~~=floor(att.r3c6/10)~~// | //~~=floor(att.r3c7/10)~~// | //~~=floor(att.r3c8/10)~~// | //~~=floor(att.r3c9/10)~~// | //~~=floor(att.r3c10/10)~~// | ===== Skills ===== ^ ~~=label(bski)~~Basic Skills ^^^^^^^ Basic Skills ^^^^^^^ ^ s ^ c ^ Name ^ Characteristic ^^ Adv ^ Skill ^ s ^ c ^ Name ^ Characteristic ^^ Adv ^ Skill ^ ^ ^ ^ Art | Dex | //~~=att.r3c7~~// | 0 | //**~~=bski.r2c4+bski.r2c5~~**// ^ ^ ^ Gossip | Fel | //~~=att.r3c10~~// | 0 | //**~~=bski.r2c11+bski.r2c12~~**// | ^ ✓ ^ ^ Athletics | Ag | //~~=att.r3c6~~// | 6 | //**~~=bski.r3c4+bski.r3c5~~**// ^ ^ ^ Haggle | Fel | //~~=att.r3c10~~// | 0 | //**~~=bski.r3c11+bski.r3c12~~**// | ^ ^ ^ Bribery | Fel | //~~=att.r3c10~~// | 0 | //**~~=bski.r4c4+bski.r4c5~~**// ^✓ ^ ^ Intimidate | S | //~~=att.r3c3~~// | 6 | //**~~=bski.r4c11+bski.r4c12~~**// | ^ ^ ^ Charm | Fel | //~~=att.r3c10~~// | 0 | //**~~=bski.r5c4+bski.r5c5~~**// ^ ^ ^ Intuition | I | //~~=att.r3c5~~// | 0 | //**~~=bski.r5c11+bski.r5c12~~**// | ^ ^ ✓ ^ Charm Animal | WP | //~~=att.r3c9~~// | 6 | //**~~=bski.r6c4+bski.r6c5~~**// ^ ^ ^ Leadership | Fel | //~~=att.r3c10~~// | 0 | //**~~=bski.r6c11+bski.r6c12~~**// | ^ ✓ ^✓ ^ Climb | S | //~~=att.r3c3~~// | 6 | //**~~=bski.r7c4+bski.r7c5~~**// ^ ✓ ^ ^ Melee (Basic) | WS | //~~=att.r3c1~~// | 6 | //**~~=bski.r7c11+bski.r7c12~~**// | ^ ^ ^ Cool | WP | //~~=att.r3c9~~// | 0 | //**~~=bski.r8c4+bski.r8c5~~**// ^ ^ ^ Melee | WS | //~~=att.r3c1~~// | 0 | //**~~=bski.r8c11+bski.r8c12~~**// | ^ ^ ^ Consume Alcohol | T | //~~=att.r3c4~~// | 0 | //**~~=bski.r9c4+bski.r9c5~~**// ^ ^ ^ Navigation | I | //~~=att.r3c5~~// | 0 | //**~~=bski.r9c11+bski.r9c12~~**// | ^ ^ ^ Dodge | Ag | //~~=att.r3c6~~// | 0 | //**~~=bski.r10c4+bski.r10c5~~**// ^✓ ^✓ ^ Outdoor Survival | Int | //~~=att.r3c8~~// | 6 | //**~~=bski.r10c11+bski.r10c12~~**// | ^ ^ ^ Drive | Ag | //~~=att.r3c6~~// | 0 | //**~~=bski.r11c4+bski.r11c5~~**// ^✓ ^ ✓ ^ Perception | I | //~~=att.r3c5~~// | 6 | //**~~=bski.r11c11+bski.r11c12~~**// | ^✓ ^ ✓ ^ Endurance | T | //~~=att.r3c4~~// | 6 | //**~~=bski.r12c4+bski.r12c5~~**// ^ ^ ^ Ride | Ag | //~~=att.r3c6~~// | 0 | //**~~=bski.r12c11+bski.r12c12~~**// | ^✓ ^ ^ Entertain (sing) | Fel | //~~=att.r3c10~~// | 6 | //**~~=bski.r13c4+bski.r13c5~~**// ^ ^ ^ Row | S | //~~=att.r3c3~~// | 0 | //**~~=bski.r13c11+bski.r13c12~~**// | ^ ^ ^ Gamble | Int | //~~=att.r3c8~~// | 0 | //**~~=bski.r14c4+bski.r14c5~~**// ^✓ ^ ^ Stealth | Ag | //~~=att.r3c6~~// | 0 | //**~~=bski.r14c11+bski.r14c12~~**// | ^ ~~=label(aski)~~Advanced Skills ^^^^^^^ ^ s ^ c ^ Name ^ Characteristic ^^ Adv ^ Skill ^ ^ ✓ ^ ^ Language (Eltharian) | Int | //~~=att.r3c8~~// | 0 | //**~~=aski.r2c4+aski.r2c5~~**// | ^✓ ^✓ ^ Ranged (bow) | BS | //~~=att.r3c2~~// | 6 | //**~~=aski.r3c4+aski.r3c5~~**// | ^ ✓ ^ ^ Track | I | //~~=att.r3c5~~// | 6 | //**~~=aski.r4c4+aski.r4c5~~**// | ^ ^ ✓ ^ Lore (Beasts) | Int | //~~=att.r3c8~~// | 6 | //**~~=aski.r5c4+aski.r5c5~~**// | ^✓ ^ ^ Stealth (rural) | Ag | //~~=att.r3c6~~// | 6 | //**~~=aski.r6c4+aski.r6c5~~**// | ^ ^ ✓ ^ Set Trap | Dex | //~~=att.r3c7~~// | 6 | //**~~=aski.r7c4+aski.r7c5~~**// | ===== Talents ===== ^ s ^ c ^ Name ^ Ranks ^ Description ^ ^ ✓ ^ ^ Acute Sense (sight) | 0 | Sight is highly developed, allowing you to spot what others miss. Requires perception test to detect normally imperceptible details. Max: Initiative Bonus| ^ ✓ ^ ^ Second Sight | 0 | You can perceive the shifting Winds of Magic that course through the Chaos Gates; you now have the Sight (p. 233 - never turns itself off; GM may require tests to see if you can find something even if you're not actively looking); Max: Initiative Bonus | ^ ✓ ^ ^ Night Vision | 0 | Perception test in low-light conditions; can see well in natural darkness. Max: Initiative Bonus | ^ ✓ ^ ^ Read / Write | 0 | Can read / write all of the languages you can speak. Max: 1| ^ ✓ ^✓ ^ Rover | 0 | At home roaming the wild places. Bystanders do not get passive Perception tests while in a rural environment (can only be seen if on look-out or watching for hidden spies); Max: Agility Bonus | ^ ^ ✓ ^ Hardy | 0 | Gain permanent addition to Wounds, equal to Toughness Bonus. Wounds increase with Toughness Bonus increases. | ^ ^ ✓ ^ Strider (any) | 0 | Experience in traversing difficult ground; ignore all movement penalties when crossing over / through a specified terrain; Max: Agility Bonus | ^ ^ ✓ ^ Trapper | 0 | Skilled at spotting & using traps; can take perception test to spot traps without having to tell the GM of intention; GM may allow some of these tests to be in private; Max: Initiative | ===== Resource Tracking ===== ^~~=label(res)~~ ^^^ __Maximum__ ^ __Depleted__ ^^^^^^^ __Remaining__ ^^ ^ Experience Points ||| 350 | 160 ||||||| ~~=res.r1c1-res.r1c2~~ ^^ ^ Fate | 1 ^ Fortune Points | ~~=res.r2c1~~ | 0 ||||||| ~~=res.r2c3-res.r2c4~~ ^^ ^ Resilience | 1 ^ Resolve Points | ~~=res.r3c1~~ | 0 ||||||| ~~=res.r3c3-res.r3c4~~ ^^ ===== Derived Statistics ===== ^~~=label(der)~~ ^ __Value__ ^ __Bonus__ ^ __Tot__ ^ __Calculation__ ^ ^ Initiative | //~~=att.r3c5~~// | 0 | //**~~=der.r1c1+der.r1c2~~**// ^ I + I Adv + Bonus ^ ^ Dodge | //~~=(bski.r10c6)~~// | 0 | //**~~=der.r2c1+der.r2c2~~**// ^ Ag + Ag Adv + Dodge Adv + Bonus ^ ^ Parry (Basic) | //~~=(bski.r7c13)~~// | 0 | //**~~=der.r3c1+der.r3c2~~**// ^ WS + WS Adv + Melee (Basic) Adv + Bonus ^ ^ Parry (something) | //~~=(aski.r9c6)~~// | 0 | //**~~=der.r4c1+der.r4c2~~**// ^ WS + WS Adv + Melee (something) Adv + Bonus ^ ^ Humans ^^^^^^ ^ Move | 4 ^ Walk | 8 ^ Run | 16 | ===== Armor, Weapons, and Wounds ===== ^~~=label(wea)~~ ^ __Group__ ^ __Enc__ ^ __Rng__ ^ __Dmg Calc__ ^ __Dmg__ ^ __Qualities__ ^ ^ Unarmed | basic | 0 | Per | +SB | ~~=att.r4c3~~ | Undamaging | ^ Dagger | basic | 0 | VS | +SB+2 | ~~=att.r4c3+2~~ | | ^ Sword | basic | 0 | VS | +SB+4 | ~~=att.r4c3+4~~ | | ^ ~~=label(arm)~~Location ^ Range ^ TB ^ Armor Value ^ Total Soak ^ ^ Head | 01-09 | //~~=att.r4c4~~// | 0 | **//~~=arm.r1c2+arm.r1c3~~//** | ^ Left Arm | 10-24 | //~~=att.r4c4~~// | 0 | **//~~=arm.r2c2+arm.r2c3~~//** | ^ Right Arm | 25-44 | //~~=att.r4c4~~// | 0 | **//~~=arm.r3c2+arm.r3c3~~//** | ^ Body | 45-79 | //~~=att.r4c4~~// | 0 | **//~~=arm.r4c2+arm.r4c3~~//** | ^ Left Leg | 80-89 | //~~=att.r4c4~~// | 0 | **//~~=arm.r5c2+arm.r5c3~~//** | ^ Right Leg | 90-00 | //~~=att.r4c4~~// | 0 | **//~~=arm.r6c2+arm.r6c3~~//** | ^ ~~=label(wou)~~Calc (humans, elves, dwarves) ^ Value ^ ^^ ^ +SB | //~~=att.r4c3~~// | || ^ +TBx2 | //~~=(att.r4c4)*2~~// | || ^ +WPB | //~~=att.r4c9~~// | || ^ +Hardy | //~~=att.r4c4~~// | || ^ ^ Max ^ Current ^ Damage ^ ^ =Wound Levels ^ //**~~=wou.r1c1+wou.r2c1+wou.r3c1+wou.r4c1~~**// | //~~=wou.r6c1-wou.r6c3~~// | 0 | ===== Equipment (Trappings) ===== ^ Name ^ Rarity ^ Value ^ Enc ^ Desc ^ ^ Dagger | common | 16/- | 0 | Very Short range. Damage +SB+2 | ^ Pouch | common | 4d | 0 | Carries (1) | ^ Cloak | common | 10/- | 0 | | ^ Clothing | common | 6/- | 0 | | ^ Sling bag | common | ?? | 0 | Carries(2) - has 1 day rations| ^ Animal traps | common | 2/6 | 1 | | ^ Sword | common | 2 gc | 1 | Damage +SB+4 | ^ Sturdy boots | common | 5/- | 0 | | ^ Matches | common | 1d | 0 | x4 (bought 1st ep) | ^ Rope | common | 8/4 | 0 | normally 1 enc, but wearing around torso | ===== Supernatural ===== ==== Spells ==== ==== Blessings ==== ==== Miracles ==== ===== Experience ===== Chargen Bonus Point (50) Audit * Didn't spend until session 02 __XP Accrual__ * +150 XP = Session 01 (end) * +150 XP = Session 02 (end) __XP Audit__ Spent at beginning of Session 02: * -25 = Strength Adv 3 * -25 = Strength Adv 4 * -25 = Toughness Adv 3 * -25 = Dexterity Adv 2 (100 pts for Characteristics) * -10 = Climb Adv 6 * -10 = Endurance Adv 6 * -10 = Outdoor Survival Adv 6 * -10 = Lore (Beasts) Adv 6 * -10 = Set Trap Adv 6 * -10 = Endurance Adv 6 (60 pts for Skills)