====== Pauline's Advancement Track ====== Starting at game 19, Pauline can go a number of ways after the next downtime: * Physician Level 2 (requires 1500 XP to complete minimum) * Apothecary Level 1 (requires 500 XP to complete minimum) * Artisan Level 1 (requires 300 XP to complete minimum) Completing Physician Level 2 will take care of many of the requirements/pre-reqs for: * Apothecary Level 2 (will require 675 XP to complete minimum with this pre-req) * Artisan Level 2 (will require 385 XP to complete minimum pre-req) ===== Servant ===== ==== Level 1 - Menial - COMPLETE ==== * Characteristics * Toughness 1-5: 125 XP * Strength 1-5: 125 XP * Agility 1-5: 125 XP * 8 x Skills @ 5 Advances: * Athletics 1-5 1-5 * Climb 1-5 * Drive 1-5 * Dodge 1-5 * Endurance 1-5 * Intuition 1-5 * Perception 1-5 * Stealth (urban) 1-5 * 1 x Talent: * Beneath Notice 1 ===== Physician ===== ==== Level 1 - Apprentice - COMPLETE ==== * Characteristics * Dex 1-5: 125 XP * Int 1-5: 125 XP * WP 1-5: 125 XP * 8 x Skills @ 5 Advances: * Bribery 1-5: 50 XP * Cool 1-5 * Drive 1-5 * Endurance 1-5 * Gossip 1-5: 50 XP * Heal 1-5 * Perception 1-5 * Sleight of Hand 1-5 * 1 x Talent: * Strike to Stun 1: 100 XP * Field Dressing 1-3: 600 XP ==== Level 2 - Physician ==== Will require 1500 XP minimum starting at game 19 (more, if more ranks in Surgery than 1) * Characteristic * Fel: 3-5 = 75 XP, 6-10 = 150 XP = 225 XP * Dex: 6-10 = 150 XP * Int: 10 = 30 XP * WP: 7-10 = 120 XP * 8 x Skills @ 10 Advances: * Heal 1-10: 125 XP * Drive 6-10: 75 XP * Cool 6-10: 60 XP * Endurance 6-10: 75 XP * Perception 6-10: 75 XP * Lore (Anatomy) 1-10: 125 XP * Lore (Medicine) 1-10: 125 XP * Language (Guilder): 1-10 = 125 XP * 1 x Talent * Coolheaded: 100 XP * Surgery 1-3: 600 XP ===== Apothecary ===== ==== Level 1 - Apprentice - COMPLETE ==== Will require 500 XP minimum starting at game 19. All requirements met. * Characteristics * Toughness 1-5: 125 XP * Dex 1-5: 125 XP * Int 1-5: 125 XP * 8 x Skills @ 5 Advances: * Consume Alcohol 1-5: 50 XP * Heal 1-5 * Language (Classical) 1-5: 50 XP * Lore (Chemistry) 1-5:50 XP * Lore (Medicine) 1-5 * Lore (Plants) 1-5: 50 XP * Trade (Apothecary) 1-5: 50 XP * Trade (Poisoner) 1-5: 50 XP * 1 x Talent: * Concoct 1: 100 XP * Craftsman (Apothecary) 1: 100 XP ==== Level 2 - Apothecary ==== * Characteristic (Fellowship) * Fellowship 1-10 * Dex 1-10 * Int 1-10 * Toughness 6-10: 150 XP * 8 x Skills @ 10 Advances: * Heal 1-10: 125 XP * Language (Guilder) 1-10 * Lore (Medicine) 1-10 * Perception 1-10 * Lore (Chemistry) 6-10: 75 XP * Lore (Plants) 6-10: 75 XP * Lore (Science) 1-10: 125 XP * Trade (Apothecary) 6-10 = 75 XP * Trade (Poisoner) 6-10 = 75 XP * 1 x Talent * Etiquette (Guilder) 1: 100 XP * Pharmascist 1: 100 XP ===== Artisan (Jeweler) ===== ==== Level 1 - Apprentice - COMPLETE ==== Will require 300 XP minimum (500 XP by preference) starting at game 19. (*) This skill I don't already have yet and was presumed to be acquired from another Career track (that hasn't happened yet) prior to this. * Characteristics * Strength 1-5: 125 XP * Toughness 1-5: 125 XP * Dex 1-5: 125 XP * 8 x Skills @ 5 Advances: * Athletics 1-5 * Cool 1-5 * Consume Alcohol 1-5: 50 XP (*) * Dodge 1-5 * Endurance 1-5 * Evaluate 1-5 * Stealth (urban) 1-5 * Trade (Jeweler) 1-5: 50 XP * Trade (Metalsmith) 1-5: 50 XP * 1 x Talent: * Artistic 1: 100 XP * Craftsman (Jeweler) 1: 100 XP * Craftsman (Metalsmith) 1: 100 XP * Very Strong: 100 XP ==== Level 2 - Artisan ==== * Characteristic (Fellowship) * Toughness 1-10 * Dex 1-10 * Fellowship 1-10 * Strength 9-10: 60 XP * 8 x Skills @ 10 Advances: * Cool 1-10 * Dodge 1-10 * Endurance 1-10 * Language (Guilder) 1-10 * Perception 1-10 * Athletics 6-10: 75 XP * Charm 6-10: 75 XP * Consume Alcohol 6-10: 75 XP * Evaluate 6-10: 75 XP * Gossip 6-10: 75 XP * Haggle 6-10: 75 XP * Stealth (Urban): 75 XP * Trade (Jeweler) 6-10: 75 XP * 1 x Talent * Nimble Fingered: 100 XP