====== Body Critical Wounds ====== [ [[wfrp4:start|Main]] ] [ [[wfrp4:combat|Combat Main]] ] Critical Wounds Tables: p174.\\ Also: [ [[wfrp4:conditions|Conditions]] ]. ^ Roll ^ Description ^ Wounds ^ Additional Effects ^ | 01-10 | //'Tis But A Scratch!// | 1 | Gain 1 //Bleeding// Condition. | | 11-20 | //Gut Blow// | 1 | Gain 1 //Stunned// Condition. Pass an **Easy (+40) Endurance** Test or vomit, gaining the //Prone// Condition. | | 21-25 | //Low Blow// | 1 | Make a **Hard (-20) Endurance** Test or gain 3 //Stunned// Conditions. | | 26-30 | //Twisted Back// | 1 | Suffer a **Torn Muscle (Minor)** injury. | | 31-35 | //Winded// | 2 | Gain 1 //Stunned// Condition. Make an **Average (+20) Endurance** Test or gain 1 //Prone// Condition. Movement is halved for 1d10 rounds as you get your breath back. | | 36-40 | //Bruised Ribs// | 2 | All Agility-based Tests suffer a -10 penalty for 1d10 days. | | 41-45 | //Wrenched Collar Bone// | 2 | Randomly select one arm. Drop whatever is held in that hand; the arm is useless for 1d10 rounds (see **Amputated Parts**). | | 46-50 | //Ragged Wound// | 2 | Take 2 //Bleeding// Conditions. | | 51-55 | //Cracked Ribs// | 3 | The hit cracks one or more ribs. Gain 1 //Stunned// Condition. Gain a **Broken Bone (Minor)** injury. | | 56-60 | //Gaping Wound// | 3 | Take 3 //Bleeding// Conditions. Until you receive **Surgery**, any Wounds you receive to the Body Hit Location will inflict an additional //Bleeding// Condition as the cut reopens. | | 61-65 | //Painful Cut// | 3 | Gain 2 //Bleeding// Conditions and 1 //Stunned// Condition. Pass a **Hard (-20) Endurance** Test or gain the //Unconscious// Condition as you black out from pain. Unless you achieve 4+ SL, you also scream out in agony. | | 66-70 | //Arterial Damage// | 3 | Gain 4 //Bleeding// Conditions. Until you receive **surgery**, every time you receive Damage to the Body Hit Location, gain 2 //Bleeding// Conditions. | | 71-75 | //Pulled Back// | 4 | Your back turns to white pain as you pull a muscle. Suffer a **Torn Muscle (Major)** injury. | | 76-80 | //Fractured Hip// | 4 | Gain 1 //Stunned// Condition. Pass a **Challenging (+0) Endurance** Test or also gain the //Prone// Condition. Suffer a **Broken Bone (Minor)** injury. | | 81-85 | //Major Chest Wound// | 4 | You take a significant wound to your chest, flensing skin from muscle and sinew. Take 4 //Bleeding// Conditions. Until you receive **Surgery** to stitch the wound together, any Wounds you receive to the Body Hit Location will also inflict 2 //Bleeding// Conditions as the tears reopen. | | 86-90 | //Gut Wound// | 4 | Receive a Festering Wound (see **Disease and Infection**) and gain 2 //Bleeding// Conditions. | | 91-93 | //Smashed Rib Cage// | 5 | Gain 1 //Stunned// Condition that can only be removed through Medical Attention, and suffer a **Broken Bone (Major)** injury. | | 94-96 | //Broken Collar Bone// | 5 | Gain the //Unconscious// Condition until you receive Medical Attention, and suffer a **Broken Bone (Major)** injury. | | 97-99 | //Internal Bleeding// | 5 | Gain 1 //Bleeding// Condition that can only be removed through **Surgery**. Receive Blood Rot (see **Disease and Infection**). | | 00 | //Torn Apart// | Death | You are hacked in two. The top half lands in a random direction, and all characters within 2 yards are showered in blood. |