====== Wfrpg4 Chargen ====== ===== 01 Species ===== * Species: pg 24 * Roll d100 * Keep result for +20 XP * Or, choose race for +0 XP ^ Roll d100 ^ Species ^ | 01-90 | Human | | 91-94 | Halfling | | 95-98 | Dwarf | | 99 | High Elf | | 00 | Wood Elf | ===== 02 Career ===== * Roll d100 * Consult Chart for your species on pg 30 * Keep resultant career for +50 XP * Or, Roll twice more and choose one of the three for +25 XP * Or, Choose whichever Career you want for +0 XP ===== 03 Attributes ===== Attributes: p33 * Roll 2d10 for each Attribute * Use the values as-is for +50 XP * Or, Rearrange values for +25 XP * Or, Reroll and move around for +0 XP * Or, allocate 100 pts between the 10 characteristics (min 4 max 18) however you want for +0 XP * Consult table on pg 33 for bonus to each * Humans: +20 to each ===== 04 Skills ===== * Note your 8 career skills * Divide 40 advance points between these * None higher than 10 starting out (from these points) * Note your species skills, pg 36 * Add 5 advances to 3 skills * Add 3 advances to 3 skills * These can bump advances to greater than 10 if there is overlap * Languages: * Everyone speaks Reikspiel * NOT everyone can read/write (the Read/Write Talent is required for this) * Most species get at least one other language (pg 36) * Some careers get other languages (noted on career page) * Skills List, p118 ===== 05 Talents ===== Talents p132 * Note the Talents from your Career (various) * Put 1 point in a single Career Talent at chargen * Note the Talents from your Species (p36) * Put 1 point in all Species Talents at chargen ===== 06 Trappings ===== * Note the Trappings from your Class (p37) * Note the Trappings from your Career (various) * Note the Trappings from your Species (p36) * Determine gold from your Class/Career rank * Rank will be either Brass, Silver, or Gold * Determine starting cash from this rank as follows (table on p37): * Brass = 2d10 brass pennies per Status Level * Silver = 1d10 silver shillings per Status Level * Gold = 1 gold crown per Status Level ===== 07 Details ===== * Name * Humans = german * Halflings = long melodramatic names that can be abbreviated (esmerelda 'esme' or maximillian 'max') * Dwarves = icelandic * Elves = native american (Fleetriver) * Age * Human: 15+1d10 * Dwarf: 15+10d10 * Elf: 30+10d10 * Halfling: 15+5d10 * Height * Human: 4'9" + 2d10" * Dwarf: 4'3"+d10" * Elf: 5'11+d10" * Halfling: 3'1"+d10" * Eye color * Roll 2d10 * Consult table on pg 40 * Hair color * Roll 2d10 * Consult table on pg 40 ===== 08 Advancement ===== * Spend any starting or bonus XP * The max you can have from chargen is 120 XP (= 20 + 50 + 50) * **House Rule:** You can level anything (species/career relevant or no) with chargen XP * See [[Career Advancement]] for costs ===== 09 Equipment ===== IMPORTANT STUFF * Choose Melee Weapons: pg294 * Choose Ranged Weapons: pg295 * Choose ammo pg296 * Choose Armor: pg 300 * General equipment pages pg301-309 MONEY p288 * 1 GC (gold crown) = 20s (silver shillings) = 240d (brass pennies) * 12 pennies in a shilling, 20 shillings in a crown * (20/-) notation means 20 silver shillings + 0 brass pennies (no change) * abbreviation: 1 GC = 20/- = 240d ===== 10 Spells ===== * Divine * Choose god: pg204 (table), pg205+ (long descriptions) * Gain Blessings: pg220 * Gain Miracles associated with your god: pg222+ * Arcane * ?