====== Head Critical Wounds ====== [ [[wfrp4:start|Main]] ] [ [[wfrp4:combat|Combat Main]] ] Critical Wounds Tables: p174.\\ Also: [ [[wfrp4:conditions|Conditions]] ]. ^ Roll ^ Description ^ Wounds ^ Additional Effects ^ | 01-10 | //Dramatic Injury// | 1 | A fine wound across the forehead and cheek. Gain 1 //Bleeding// Condition. Once thhe wound is healed, the impressive scar it leaves provides a bonus of +1 SL to appropriate social tests. You can only gain this benefit once. | | 11-20 | //Minor Cut// | 1 | The strike opens your ccheek and blood flies everywhere. Gain 1 //Bleeding// Condition. | | 21-25 | //Poked Eye// | 1 | The blow glances across your eye socket. Gain 1 //Blinded// Condition. | | 26-30 | //Ear Bash// | 1 | Your ear takes a sickening impact, leaving it ringing. Gain 1 //Deafened// Condition. | | 31-35 | //Rattling Blow// | 2 | The blow floods your vision with spots and flashing lights. Gain 1 //Stunned// Condition. | | 36-40 | //Black Eye// | 2 | A solid blow hits your eye, leaving tears and much pain. Gain 2 //Blinded// Conditions. | | 41-45 | //Sliced Ear// | 2 | The side of your head takes a hard blow, cutting deep into your ear. Gain 2 //Deafened// Conditions and 1 //Bleeding// Condition. | | 46-50 | //Struck Forehead// | 2 | A solid blow thumps into the center of your forehead. Gain 2 //Bleeding// Conditions and 1 //Blinded// Condition that cannot be removed until all //Bleeding// Conditions have been removed. | | 51-55 | //Fractured Jaw// | 3 | With a sickening crunch, pain fills your face as the blow fractures your jaw. Gain 2 //Stunned// Conditions. Suffer a **Broken Bone (Minor)** injury. | | 56-60 | //Major Eye Wound// | 3 | The blow cracks across your eye socket. Gain 1 //Bleeding// Condition. Also gain 1 //Blinded// Condition that cannot be removed until you receive **Medical Attention**. | | 61-65 | //Major Ear Wound// | 3 | The blow damages your ear, leaving you with permanent hearing loss in one ear. Suffer a -20 penalty on all Tests relating to hearing. If you suffer this result again, your hearing is permanently lost as the second ear falls quiet. Only magic can heal this. | | 66-70 | //Broken Nose// | 3 | A solid blow to the center of your face causing blood to pour. Gain 2 //Bleeding// Conditions. Make a **Challenging (+0) Endurance** Test, or also gain a //Stunned// Condition. After this wound has healed, gain +1/-1 SL on social rolls, depending on the context, unless **Surgery** is used to reset the nose. | | 71-75 | //Broken Jaw// | 4 | The crack is sickening as the blow hits you under the chin, breaking your jaw. Gain 3 //Stunned// Conditions. Make a **Challenging (+0) Endurance** Test or gain an //Unconscious// Condition. Suffer a **Broken Bone (Major)** injury. | | 76-80 | //Concussive Blow// | 4 | Your brain rattles in your skull as blood spurts from your nose and ears. Take 1 //Deafened//, 2 //Bleeding// and 1d10 //Stunned// Conditions. Gain a //Fatigued// Condition that lasts for 1d10 days. If you receive another Critical Wound to your head while suffering this //Fatigued// Condition, make an **Average (+20) Endurance** Test or also gain an //Unconscious// Condition. | | 81-85 | //Smashed Mouth// | 4 | With a sickening crunch, your moth is suddenly filled with broken teeth and blood. Gain 2 //Bleeding// Conditions. Lose 1d10 teeth -- **Amputation (easy)**. | | 86-90 | //Mangled Ear// | 4 | Little is left of your ear as the blow tears it apart. You gain 3 //Deafened// Conditions and 2 //Bleeding// Conditions. Lose your ear -- **Amputation (Average)**. | | 91-93 | //Devastated Eye// | 5 | A strike to your eye completely bursts it, causing extraordinary pain. Gain 3 //Blinded//, 2 //Bleeding//, and 1 //Stunned// Conditions. Lose your eye -- **Amputation (Difficult)**. | | 94-96 | //Disfiguring Blow// | 5 | The blow smashes your entire face, destroying your eey and nose in a cloud of blood. Gain 3 //Bleeding//, 3 //Blinded//, 2 //Stunned// Conditions. Lose your eye -- **Amputation (Hard)**. | | 97-99 | //Mangled Jaw// | 5 | The blow almost removes your jaw as it utterly destroys your tongue, sending teeth flying in a shower of blood. Gain 4 //Bleeding// and 3 //Stunned// Conditions. Make a **Very Hard (-30) Endurance** Test or gain an //Unconscious// Condition. Suffer a **Broken Bone (Major)** injury and lose your tongue and 1d10 teeth -- **Amputation (Hard)**. | | 00 | //Decapitated// | Death | Your head is entirely severed from your neck and soars through the air, landing 1d10 feet away in a random direct (see **Scatter**). Your body collapses, instantly dead. |