====== Leg Critical Wounds ====== [ [[wfrp4:start|Main]] ] [ [[wfrp4:combat|Combat Main]] ] Critical Wounds Tables: p174.\\ Also: [ [[wfrp4:conditions|Conditions]] ]. ^ Roll ^ Description ^ Wounds ^ Additional Effects ^ | 01-10 | //Stubbed Toe// | 1 | In the scuffle, you stub your toe. Pass a **Average (+20) Endurance** Test or suffer -10 on Agility Tests until the end of the next turn. | | 11-20 | //Twisted Ankle// | 1 | You go over your ankle, hurting it. Agility Tests suffer a -10 penalty for 1d10 rounds. | | 21-25 | //Minor Cut// | 1 | Gain 1 //Bleeding// Condition. | | 26-30 | //Lost Footing// | 1 | In the scuffle, you lose your footing. Pass a **Challenging (+0) Endurance** Test or gain the //Prone// Condition. | | 31-35 | //Thigh Strike// | 2 | A painful blow slams into your upper thigh. Gain 1 //Bleeding// Condition and pass an **Average (+20) Endurance** Test or stumble, gaining the //Prone// Condition. | | 36-40 | //Sprained Ankle// | 2 | You sprain your ankle, giving you a **Torn Muscle (Minor)** injury. | | 41-45 | //Twisted Knee// | 2 | You twist your knee too far. Agility Tests suffer a -20 penalty for 1d10 rounds. | | 46-50 | //Badly Cut Toe// | 2 | Gain 1 //Bleeding// Condition. After the encounter, make a **Challenging (+0) Endurance** Test. If you fail, lose 1 toe -- **Amputation (Average)**. | | 51-55 | //Bad Cut// | 3 | Gain 2 //Bleeding// Conditions as a deep wound opens up your shin. Pass a **Challenging (+0) Endurance** Test or gain the //Prone// Condition. | | 56-60 | //Badly Twisted Knee// | 3 | You badly twist your knee trying to avoid your opponent. Gain a **Torn Muscle (Major)** injury. | | 61-65 | //Hacked Leg// | 3 | A cut bites down into the hip. Gain 1 //Prone// and 2 //Bleeding// Conditions, and suffer a **Broken Bone (Minor)** injury. Further, pass a **Hard (-20) Endurance** Test or also gain a //Stunned// Condition from the pain. | | 66-70 | //Torn Thigh// | 3 | Gain 3 //Bleeding// Conditions as the weapon opens up your upper thigh. Pass a **Challenging (+0) Endurance** Test or gain the //Prone// Condition. Until you receive **Surgery** to stitch up the wound, each time you receive Damage to this Leg, also receive 1 //Bleeding// Condition. | | 71-75 | //Ruptured Tendon// | 4 | Gain 1 //Prone// and 1 //Stunned// COndition as one of your tendons tears badly. Pass a **Hard (-20) Endurance** Test or gain the //Unconscious// Condition. Your leg is useless (see **Amputated Parts**). Suffer a **Torn Muscle (Major)** injury. | | 76-80 | //Carved Shin// | 4 | The weapon drives clean through your leg by the knee, slicing into bone and through tendons. Gain 1 //Stunned// and 1 //Prone// Condition. Further, suffer a **Torn Muscle (Major)** and **Broken Bone (Minor)** injury. | | 81-85 | //Broken Knee// | 4 | The blow hacks into your kneecap, shattering it into several pieces. You gain 1 //Bleeding//, 1 //Prone//, and 1 //Stunned// Condition, and a **Broken Bone (Major)** injury as you fall to the ground clutching your ruined leg. | | 86-90 | //Dislocated Knee// | 4 | Your knee is wrenched out of its socket. Gain 1 //Prone// Condition. Pass a **Hard (-20) Endurance** Test or gain 1 //Stunned// Condition, which is not removed until you receive Medical Attention. After this initial Medical Attention, an **Extended Average (+20) Heal** Test needing 6 SL is required to reset the knee at which point you regain its use. Movement is halved, and Tests made using this leg suffer a -10 penalty for 1d10 days. | | 91-93 | //Crushed Foot// | 5 | The blow crushes your foot. Make an **Average (+20) Endurance** Test; if you fail, gain 1 //Prone// Condition and lose 1 toe, plus 1 additional toe for each SL below 0 -- **Amputation (Average)**. Gain 2 //Bleeding// Conditions. If you don't receive **Surgery** within 1d10 days, you will lose the foot entirely. | | 94-96 | //Severed Foot// | 5 | Your foot is severed at the ankle and lands 1d10 feet away in a random direction -- **Amputation (Hard)** (see **Scatter**). You gain 3 //Bleeding//, 2 //Stunned//, and 1 //Prone// Condition. | | 97-99 | //Cut Tendon// | 5 | A major tendon at the back of your leg is cut, causing you to scream out in pain as your leg collapses. Gain 2 //Bleeding//, 2 //Stunned//, and 1 //Prone// Condition and look on in horror as your leg never works again -- **Amputation (Very Hard)**. | | 00 | //Shattered Pelvis// | Death | The blow shatters your pelvis, severing one leg, then driving through to the next. You die instantly from traumatic shock. |