Table of Contents

General Actions

Type Name Source Notes
Normal Dash PHB192 Move your Speed
Normal Disengage PHB192 Moving does not provoke opportunity attacks for the turn
Normal Dodge PHB192 Attacks against you are at Disadvantage if you can see the attacker; gain Advantage on Dexterity saves
Normal Help PHB192 Grant ally Advantage on their next attack or ability check this turn
Normal Hide PHB192 Make a Stealth check
Normal Ready PHB193 Declare a trigger to act as a Reaction
Normal Search PHB193 Make a Perception or Investigation check
Normal Use an Object PHB193 Use a second object on your turn
Normal Grapple PHB195 Athletics vs (Athletics or Acrobatics): “grappled” condition
Normal Shove PHB195 Athletics vs (Athletics or Acrobatics): “prone” condition or moved 5' away
Bonus Two-Weapon Fighting PHB193 Attack with an offhand melee/thrown weapon; do not add positive stat bonus to damage (still subtract if negative)
Reaction Opportunity Attack PHB195 Melee attack when an enemy moves out of your reach (interrupts)

Dash

When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash.

Any increase or decrease to your speed changes this additional movement by the same amount. If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash.

Disengage

If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn.

Dodge

When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated (as explained in appendix A) or if your speed drops to 0.

Help

Hide

When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules in chapter 7 for hiding. If you succeed, you gain certain benefits, as described in the “Unseen Attackers and Targets” section later in this chapter.

Ready

Use an Object

Grapple

Shove

Two-Weapon Fighting

Opportunity Attack

In a fight, everyone is constantly watching for enemies to drop their guard. You can rarely move heedlessly past your foes without putting yourself in danger; doing so provokes an opportunity attack.

You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack interrupts the provoking creature’s movement, occurring right before the creature leaves your reach.

You can avoid provoking an opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy.