Table of Contents

Feats

Athlete

You have undergone extensive physical training to gain the following benefits:

Defensive Duelist

Prereq: Dex 13+

When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.

Durable

Hardy and resilient, you gain the following benefits:

Dual Wielder

You master fighting with two weapons, gaining the following benefits:

Elemental Adept

Prereq: The ability to cast at least one spell

When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.

Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.

You can select this feat multiple times. Each time you do so, you must choose a different damage type.

Heavy Armor Master

Prereq: Proficiency with heavy armor

You can use your armor to deflect strikes that would kill others. You gain the following benefits:

Infernal Constitution

Prereq: Tiefling

Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits:

Mage Slayer

You have practiced techniques useful in melee combat against spell casters, gaining the following benefits:

Mobile

You are exceptionally speedy and agile. You gain the following benefits:

Resilient

Choose one ability score. You gain the following benefits:

Shield Master

You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:

Spell Sniper

Prereq: The ability to cast at least one spell

You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:

Tough

Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

War Caster

Prereq: The ability to cast at least one spell

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: