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Goblin Grunt
Small humanoid (goblinoid), neutral evil.
Challenge: 1/4 (50 XP)
Armor Class: | 15 (leather, shield) | Skills: | Stealth +6 |
Hit Points: | 7 (2d6) | Senses: | Darkvision 60 ft., Passive Perception 9 |
Speed: | 30 ft. | Languages: | Common, Goblin |
STR | 8 (-1) | DEX | 14 (+2) | CON | 10 (+0) | INT | 10 (+0) | WIS | 8 (-1) | CHA | 8 (-1) |
Actions
Scimitar: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Shortbow: Ranged weapon attack, +4 to Hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Goblin Squad Boss
Small humanoid (goblinoid), neutral evil.
Challenge: 1 (200 XP)
Armor Class: | 17 (chain shirt, shield) | Skills: | Stealth +6 |
Hit Points: | 21 (6d6) | Senses: | Darkvision 60 ft., Passive Perception 9 |
Speed: | 30 ft. | Languages: | Common, Goblin |
STR | 10 (+0) | DEX | 14 (+2) | CON | 10 (+0) | INT | 10 (+0) | WIS | 8 (-1) | CHA | 10 (+0) |
Actions
Multiattack: Make two scimitar attacks. The second attack has Disadvantage.
Scimitar: Melee weapon attack, +4 to Hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Shortbow: Ranged weapon attack, +4 to Hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Reactions
Redirect Attack: When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Goblin Sneak
Small humanoid (goblinoid), neutral evil.
Challenge: 1 (200 XP)
Armor Class: | 14 (leather) | Saving Throws: | Dex +5 |
Hit Points: | 21 (6d6) | Skills: | Perception +4, Slight-of-hand +5, Stealth +9 |
Speed: | 30 ft. | Senses: | Darkvision 60 ft., Passive Perception 14 |
Languages: | Common, Goblin |
STR | 8 (-1) | DEX | 16 (+3) | CON | 10 (+0) | INT | 12 (+1) | WIS | 10 (+0) | CHA | 8 (-1) |
Cunning Escape: Can take the Dash, Disengage or Hide action as a Bonus action each turn.
Sneak Attack (1/turn): The goblin sneak deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin sneak that isn't incapacitated and the goblin sneak doesn't have disadvantage on the attack roll.
Actions
Rapier: Melee weapon attack, +5 to Hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Dagger: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
Goblin Sniper
Small humanoid (goblinoid), neutral evil.
Challenge: 1 (200 XP)
Armor Class: | 14 (leather) | Skills: | Stealth +6 |
Hit Points: | 21 (6d6) | Senses: | Darkvision 60 ft., Passive Perception 9 |
Speed: | 30 ft. | Languages: | Common, Goblin |
STR | 8 (-1) | DEX | 16 (+3) | CON | 10 (+0) | INT | 10 (+0) | WIS | 10 (+0) | CHA | 8 (-1) |
Nimble Escape: The goblin can take the Disengage or Hide action as a Bonus action each turn.
Crossbow Specialist: The goblin ignores the Loading quality of crossbows.
Rapid Fire (1/turn): When making a ranged weapon attack with a crossbow, the goblin can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of the weapon.
Actions
Multiattack: Make two light crossbow attacks. The second attack has Disadvantage.
Light Crossbow: Ranged weapon attack, +5 to Hit, range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage.
Dagger: Melee or Ranged weapon attack, +5 to Hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
Goblin Shaman
Small humanoid (goblinoid), neutral evil.
Challenge: 2 (450 XP)
Armor Class: | 15 (chain shirt) | Saving Throws: | Wis +5 |
Hit Points: | 27 (6d6+6) | Skills: | Medicine +7, Persuasion +3, Religion +4, Stealth +6 |
Speed: | 30 ft. | Senses: | Darkvision 30 ft., Passive Perception 13 |
Languages: | Common, Goblin |
STR | 8 (-1) | DEX | 14 (+2) | CON | 12 (+1) | INT | 10 (+0) | WIS | 16 (+3) | CHA | 13 (+1) |
Nimble Escape: Can take the Disengage or Hide action as a Bonus action each turn.
Sneak Attack (1/turn): The goblin deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn't incapacitated and the goblin doesn't have disadvantage on the attack roll.
Spellcasting: The goblin is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The goblin has the following cleric spells prepared:
Actions