Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
High
Secondary Ability Score Increase: +1 Int
Speed: 30'
Proficiencies:
Weapon: Longbow, shortbow, longsword, shortsword
Subracial Abilities:
Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Extra Language: You can speak, read, and write one extra language of your choice.
Wood
Secondary Ability Score Increase: +1 Wis
Speed: 35'
Proficiencies:
Weapon: Longbow, shortbow, longsword, shortsword
Subracial Abilities:
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Human
Ability Score Increase: Either A) +1 to all, or B) +1 to choice of two
Age: Adult late teens / Limit less than a century
Size: Medium
Speed: 30'
Proficiencies:
Skill: Either A) none, or B) choice of one
Language: Common and choice of one
Racial Abilities: Either A) none, or B) choice of one feat
Tiefling
Primary Ability Score Increase: +2 CHA
Secondary Ability Score Increase: +1 INT
Age: Maturity (16), Lifespan(100+)
Size: Medium
Speed: 30'
Darkvision: 60'
Proficiencies:
Language: Common, Infernal
Racial Abilities:
Hellish Resistance: Gain Resistance to fire damage type