Artifact Level: 3
Teak-handled axes forged from moonsilver and white jade, these throwing axes are the assassin’s friend. Lightning torment hatchets come in pairs, and an Exalt must commit three motes of Essence into each hatchet to activate their powers (for a total cost of six motes).
In addition to their use as deadly hand-to-hand or thrown weapons, lightning torment hatchets have two additional powers. The first is that they return to their wielder’s hands after they’ve been thrown. However, this will not occur if their return is blocked or if they travel more than 100 yards from the wielder. In these cases, the wielder must recall them through Elsewhere as a reflexive action by spending a mote of Essence. The hatchets can be recalled until the committed Essence fades (about a day after they’ve last been touched), making them easy to smuggle into dangerous situations.
The second power is the one that gives the hatchets their name. A target struck by a hatchet is surrounded by crackling blue sparks until the end of the scene. The pain and muscle spasms this causes cost the target a –1 internal penalty to all her dice pools. Multiple hits from the hatchets are cumulative, but cannot exceed a -4 total penalty. Due to the weapons’ construction, Exalted attuned to lightning torment hatchets do not gain bonuses for the magical materials they contain.
Exalted 2nd Edition, p392
* Artifact and attunement cost is for a matched pair ; no offhand penalty to wield set paired.