Table of Contents

Mass Combat

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Unit Attributes

Magnitude: Unit size
Drill: How well trained
Endurance: How fit/fresh/rested/well-fed etc the troops are
Might: Supernatural power of the unit
Close Combat/Ranged Attack Rating: Average Attack of the unit members
Close Combat/Ranged Attack Damage: Average Damage of the unit members
Armor: Average Armor of the unit members
Morale: How gung-ho the unit is
Special Characters: Exalted, heroic mortals, etc among ranks (not the unit commander)
Formation: How orderly and attentive the unit is


Magnitude

Rank Count
0 1 (solo, any type)
1 2 - 10
2 11 - 75
3 76 - 150
4 151 - 300
5 301 - 650
6 651 - 1250
7 1251 - 2500
8 2501 - 5000
9 5001 - 10k


Solo Units

NOTE: round up for all partials

Magnitude: 0
Drill: 0
Endurance: STA + RESIS
Might: 0
Close Combat/Ranged Attack Rating: 0
Close Combat/Ranged Attack Damage: 0
Armor: Normal hardness, normal soak
Morale: valor rating
Special Characters: N/A
Formation: 0 (w/speed multiplier x100)

Initiative: WITS + Awareness
Health Levels: Character's health levels
DV: Normal DV rating
Normal Attack: normal attack dice (limited by war skill)
Normal Damage: normal damage dice

Normal Units

NOTE: round down for all partials except ATTACK DAMAGE RATING

Magnitude: 1 - 9, see table above
Drill: 0 - 5 (0 = undrilled)
Endurance: Drill + STA
Might: 0 - 5 (higher than 2 is very unlikely)
Close Combat/Ranged Attack Rating: Commander's attack pool (limited by war skill) + (Might + ([unit DEX + relevant combat ability] / 2, capped by commander's War ability) AS SUCCESSES +/- Magnitude difference up to 3, AS SUCCESSES)
Close Combat/Ranged Attack Damage: Commander's damage pool + ([unit STR + weapon dmg] / 3) dice; minimum dice = MAGNITUDE
Armor: Soak: Commander's soak + (avg[lethal soak] / 3), Hardness: avg[unit hardness rating]
Morale: lower of: avg[unit valor rating] or commander's valor
Special Characters: Magnitude x 2 special characters in any given unit
Formation: unordered (drill 0), skirmish (drill 1), relaxed (drill 1), close (drill 2)

Initiative: [Commander's WITS + War] - Unit Magnitude
Health Levels: Commander's health levels
DV: Commander's DV rating + (Close Combat, Ranged Attack Rating / 2)
Normal Attack: see Close Combat/Ranged Attack Rating above
Normal Damage: see Close Combat/Ranged Attack Damage above



Unit of Extras Average Unit
magnitude 5 5
drill 0 3
endurance 0 + 2 = 2 3 + 3 = 6
might 0 1
Atk 6 dice + (2 + 3 = 5) successes 11 dice + (1 + 3 + 3 = 7) successes
Dmg 6 + 2 = 8 (min 5) dice 10 + 4 = 14 (min 5) dice
Armor 6L 7L
Morale 2 3
Initiative 0 3
HL/mag 3 7
HL total 15 35
DV 3 6