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Social Combat

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Exalted p169

Order of Attack Events

Exalted p173

  1. Attacker Declares Attack: Decide on CHA vs MANIP and what Skill to use. Should also declare desired affect of the attack. (Skills: Bureaucracy, Integrity, Investigation, Linguistics, Performance, Presence, Socialize)
  2. Defender Declares Defense: “I stubbornly refuse!” (dodge) or “I object and argue!” (parry)
  3. Attack Roll: ([CHA or MANIP] + [relevant attack ability] + Charm bonus dice) + [Charm auto successes], difficulty 1
  4. Determine Effect: This compels behavior or force willful resistance, so no mental soak, no damage.
  5. Apply Effect: In place of damage, the usual effects of the attack occur at this step
    • Choose to accept attack (do what the attacker wants) or resist by spending a Willpower point. For actions that would violate a character's Motivation, a willpower MUST be spent
    • Only 2 points of Willpower can be drained from a character per scene using natural (non-magical) methods of persuasion. The character becomes jaded, and all other attempts beyond this fail within the same scene.
    • Unnatural (supernatural) persuasion suffers no such limitations, and may force characters to pay more than one willpower to resist, and can possibly drain all temporary willpower in a single scene.

Definitions

Attack Effects (p173):


Misc:


Special Actions:

Calculations

Action Speeds/DV Penalties

Action Speed DV Penalty Notes
Attack Varies -2
Dash 3 -3 This counts as an action and forfeits opportunities for rebuttal – typically only used for running away
Guard 3 0 See p143
Move 0 0 Must remain within talking distance of opponent. Movement matters little in a social debate.
Inactive 3 Special
Join Debate 0 0 (WITS + Awareness + [charm bonus dice])
Monologue/Study 3 -2 This is equivalent to the Aim action in melee combat
Misc 5 -2
Flurry Varies Varies p143
Activate Charm/Combo/Power Varies Varies