Table of Contents

Charms

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General

[ Charm Trees ]

Rules, page 251.

Charm Types

Charm Tags

Charm Duration

Other Rules

Excellencies

Excellent Solar Ability
Cost: 1m per die; 2m per +1 Mins: Ability 1, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Any one Ability Charm or Ability as Caste or Favored

Spend 1 mote per extra die to supplement an ability roll. Or, spend 2 motes per +1 to add to a static value such as Parry. Standard limitations apply to the dice/bonus cap.