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NOTE: In a higher power game, you could make it such that the 5 powers are purchased as one unit, like say for 12 XP, and you just get the new power/capability when you go up a level of Eminence. As written, they are designed to be purchased seperately, for (minimum eminence level requirement x 2 XP). If you wish, you can buy the power before you can use it (based on minimum Eminence restriction), especially if your campaign uses the optional rule “(6) Tenacity of the Gods”.
This is a Tier 1 power. Each level costs (minimum eminence level requirement x 2 XP).
Allows the user to communicate mind-to-mind with the target(s). Lasts for a scene by default unless otherwise noted. Note that aggravated damage costs 1 Mana.
Primary Focus Purview: Mind (or Air)
Die Pool: Eminence + INT (+ Persuasion)
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
1 | 2 | Mental Guardian 1) |
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
2 | 3 | Projection 2) |
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
3 | 4 | Mental Shout (Instant Action) 3) |
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
4 | 5 | Clarity of Mind 4) |
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
5+ | 6+ | Mind Control 5) |
NOTE: In a higher power game, you could make it such that all of the powers are purchased as one unit, like say for 15 XP, and you just get the new power/capability when you go up a level of Eminence. As written, they are designed to be purchased separately, for (minimum eminence level requirement x 2 XP). If you wish, you can buy the power before you can use it (based on minimum Eminence restriction), especially if your campaign uses the optional rule “(6) Tenacity of the Gods”.
This is a Tier 1 power. Each level costs (minimum eminence level requirement x 2 XP).
Allows the user to communicate mind-to-mind with the target(s). Lasts for a scene by default unless otherwise noted. Note that aggravated damage costs 1 Mana.
Primary Focus Purview: Prime (or Water)
Die Pool: Eminence + STA (+ Occult)
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
1 | 2 | Magic Shield 6) |
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
2 | 3 | Counterspell (Instant Action) 7) |
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
3 | 4 | Dispell (Instant Action) 8) |
Minimum Eminence Level | ||
---|---|---|
Primary | Non | Effect |
4 | 5 | Magic Barrier 9) |
This is a Tier 2 power, and costs 6XP once, and scales as the table below notes.
Lasts for a scene by default. Only one instance of this Power may be active. For each point of strength desired, up to the Eminence level cap, 1 mana must be spent (in addition to any activation mana costs). Succeed (simple success) in Eminence + STA (+ Atheltics, if Primary) and gain +n STR. Mana costs put toward the dots of temporary STR are only spent if the activation is successful.
Primary Focus Purview: Life (or Earth)
Die Pool: Eminence + STA (+ Athletics)
Eminence Level | ||
---|---|---|
Primary | Non | Effect |
n | n+1 | +n STR |
This is a Tier 2 power, and costs (Minimum Essence * 2XP).
This effect is Permanent by default.
Lasts for a scene by default. Costs 1 Mana each time used in conjunction with another Power, even if either or both Power(s) are Primary for the user. There is no roll for this particular effect; simply roll the activation dice for the other Innate Ability that you you wish to add a conditional trigger component to. If the condition does not occur within the scene (or whatever the spell was extended to), the spell simply dissipates, and the 1 Mana is still spent.
Primary Focus Purview: Fate (or Water)
Die Pool: None
Eminence Level | ||
---|---|---|
Primary | Non | Effect |
3 | 4 | Allows the User to activate their Powers with a Conditional Trigger 10) |
This is a Tier 2 power, and costs (Minimum Essence * 2XP).
This effect is Permanent by default.
Duration is that of the Innate Ability with which this Power is combined by the Manifest. Costs 1 Mana each time used in conjunction with another Power, even if either or both Power(s) are Primary for the user (so, the full spell may cost 2 Mana to activate if neither are Primary Purviews for the Manifest). There is no roll for this particular effect; simply roll the activation dice for the other Innate Ability that you you wish to activate Sympathetically.
Primary Focus Purview: Space (or Air)
Die Pool: None
Eminence Level | ||
---|---|---|
Primary | Non | Effect |
3 | 4 | Allows the User to activate their Powers Sympathetically |
This is a Tier 2 power, and costs (Minimum Essence * 2XP).
This effect is Permanent by default.
Duration is that of the Innate Ability with which this Power is combined by the Manifest. Costs 1 Mana each time used in conjunction with another Power, even if either or both Power(s) are Primary for the user (so, the full spell may cost 2 Mana to activate if neither are Primary Purviews for the Manifest). There is no roll for this particular effect; simply roll the activation dice for the other Innate Ability that you you wish to activate Sympathetically across Planes.
Primary Focus Purview: Space (or Air)
Die Pool: None
Eminence Level | ||
---|---|---|
Primary | Non | Effect |
4 | 5 | Allows the User to activate their Powers Sympathetically-Extra-Planar |
Purview | Tier | Power |
---|---|---|
Fire | 0 | Chosen of Fire |
Fire | 1 | - Fire Elemental Style |
Fire | 1 | - Kindred of the Fire Spirit |
Fire | 2 | —- Lightning Elemental Style |
Fire | 2 | —- Light Elemental Style |
Fire | 2 | —- Plasma Transmutation |
Fire | 2 | —- Invisibility |
Fire | 2 | —- Dolphin's Intellect |
Fire | 2 | —- Bull's Strength |
Fire | 2 | —- Eagle's Splendor |
Purview | Tier | Power |
---|---|---|
Magic | 0 | Chosen of Magic |
Magic | 1 | - Embodiment of Magic Style |
Magic | 1 | - Kindred of the Spirits |
Magic | 2 | —- True Transmutation |
Magic | 2 | —- Create Magic Item |