Session 1 [08/30/09]
Cast
Events
Time of year: autumn
[9pm] Grey's research in library: elementals and their interactions with mortals
Boyce's research: demonology
Boyce then went to go cheat at games of chance
Cassie's a workaholic at the inn
Trent was studying drunk people
Grey unsuccessfully mugged (no money)
Cassie was unsuccessfully mugged by the same people; one had an opened stomach for his trouble
Cassie got first blood with a sword swipe
Next day, Grey began work on an ale delivery system: a pressurized hose and spigot
Grey made fire-roasted tomato soup, it was a hit
Boyce divined masked bandits attacking a visiting personage's daughter
Grey and Cassie rigged the front door to quick-close
Patrons were replaced with combat-capable buddies of Bagram's
Cassie swapped places with personage's daughter
Trent pus bird lookout on roof
[12am] 10 bandits rode up on horses
Trent got first kill with a sniped arrow
3 dead ambushers, 6 incapacitated, 1 escaped and followed by Swiftwind (Trent's bird familiar)
Wrap-up
Group will interrogate surviving assailants and determine the destination of the remaining runner.
Session 2 [09/27/09]
Cast
Events
Town guard showed up, debriefed witnesses
Non-dead thugs revealed name of their employer: “Mr. Larkis”
Swiftwind reported location of thug camp: “Dragoth's Huntman's Club”
Reconnoitered Larkis' bar
Grey and Cassie knocked at the front door, Trent and his spirit posse guarded the back
Grey and Cassie retrieved the town guard
Interrogated club manager “Dragoth,” determined lone rider went into the kitchen for a few moments then left to go on the main road
Party left the club, leaving the tree spirit
Tree spirit suggested Dragoth is not guilty due to observing his behaviors covertly after party left
Interrogated the late night cook “Jean Pierre”
Seems like the runner ate an apple then Jean Pierre gave him a key before the runner left
Runner's name is Robert (French pronunciation)
Party accepted 10kgp bribe to remain silent to the law [Resources 1 and fancy clothes]
Party set up in Dragoth's club to meet Larkis
Boyce talked to Larkis during gambling
Trent lowered Larkis' alcohol resistance while Grey gradually upped the potency of his drinks
Boyce cleaned Larkis out of 5kgp gold (kicked back 500 of it to Dragoth) while interrogating him successfully
Hilda, the target daughter, was the target; human trafficking in women matching her description has been going on
Located warehouse with secret passage, entered through hole in holding area, Boyce gibbed one hostile guard
Other three guards killed, two girls rescued and restored to health and cleanliness
Escorted girls to party's inn
Magistrate (father of one of the girl) legally deputized the party for a fortnight to bring down Larkis
Cassie was refurbished as a hooker to infiltrate Larkis' home, Grey went zephyr form (invisible+inaudible), Trent went spiritform, Boyce sneaked in the old-fashioned way
Located 3 hidden compartments with incriminating evidence (deeds, receipts, ledgers of illegal shipments, riches)
Defused ledger's explosive runes
Ledger revealed caravan went to Kalin's Pass in Samphrin (sp?) Hills
Everyone slipped out of the mansion and regrouped
Wrap-up
Raid mansion with our official deputized hats on and locate the already-uncovered incriminating evidence.
Session 3 [10/04/09]
Cast
Events
[5am] Awakened a drunken Larkis
Charged Larkis with slave trading
Searched premises, retrieved evidence
Larkis offered bribe to Grey for silence
Larkis and his lawyer are escorted to holding
[7am] Magistrate came in next morning, negotiated the plea bargain
Larkis openly said he'll give up a corrupt elector (Baron Jain Talpin) in the bargain for a lesser penalty
Most of the smuggling Larkis and done has been through a particular pass (hand-off point), he just sent ten girls through there in a caravan
Boyce robbed Larkis' mansion while the opportunity presented itself
Jain reportedly always has two “beautiful creepy women” with him, per Larkis
Grey paid Bagram some money to alleviate any charity debt and invest in the business
Trent possibly invested in some peyote and performed a multi-day commune with the spirits by imagining he was a literal “lump on a log”
Traveled to the northern-most fortress on the hilly borderlands
Told to get in touch with an officer named Wil Hintermarz (of the 103rd Pathfinders) as a guide
Went to Pathfinder camp out of town to the north; Wil is blatantly supernatural in his resplendence
Wil drew picture of black wings and a sword stabbing a domed building; that is the flag of the “bandit nation”
Cassie and Grey went to buy supplies for the trip
[First night] Viewed green campfires of the spirits, warned of the danger of being pulled into the spirit realm
Spent the night camping, set two watches of two people, uneventful
Boyce slowed down travel slightly; not used to roughing it
[Second night] 40 kobolds attempted to ambush camp
Wil whipped out a lighting bolt sword
Grey dropped 3 kobolds and one shaman, who had cast a Death effect on Grey (shrugged off completely, silly kobold)
Boyce dropped the other shaman, kobolds scattered
Trent tended to everyone's wounds
Wil revealed to be of elemental and celestial bloodlines
[Third day] Cassie mentally taught the slowpoke Boyce about wilderness survival
Boyce performed a scrying to determine the caravan will appear on the morning, 8 guards (some on foot), 2 carts (2 horses each cart)
Grey created a minor rock slide that didn't block traffic then will trigger into full road blockage on cue
Third night passed without incident
Ambush set
Wil attacked two footmen in the rear of the caravan, Grey attacked the four up front, Boyce and Cassie took out the two guards on horseback and the two carriage drivers, Trent was back at the camp “guarding it”
Only Boyce's targets were killed, the rest were bound in the cages used to transport the girls and left there mostly naked (clothes went to the girls)
Girls were in bad shape, needed to be cleaned up and brought back to health
Trent tended to everyone's wounds
Took the two wagons, hooked party's horses to them, sent the other horses off to live/die in the wild
Wrap-up
Journey through spirit-infested countryside in an attempt to get the girls back home.
Session 4 [10/18/09]
Cast
Events
[first night with the girls] Found bear in shelter-based cave, killed it for food and skins
Boyce predicted an attack from some sort of fire elemental with bloody snow
Set up shelter against the overnight snow
Snowed in, two feet
Grey jury-rigged the bear carcass into a snowplow and re-engineered the wagon wheels into snow tires
Determined caravan was being followed by a rider on a black horse over a mile back
[second night with the girls] Grey resculpted the landscape to make a fort
Dark rider appeared, wanted his property (the girls) back
Rider said if the party left the girls he would be fine with that, Grey said no
Rider teleported away via demonic powers
Grey closed off road behind the caravan
[noon of that day] Boyce teleported girls into Liri's bedroom with a note for Bagram
Trashed the wagons, struck off across the open land on horses
[night that day] Camped in the wild in a gully
Campfire began sputtering and gained sentience
Grey kicked snow over the fire; no effect
Trent attempted to command the spirit of the fire, Grey put it out with magical controls too
Trent determined that something from the spirit world was being influenced to attack the party
That something was the man of burning ash in the spirit realm
[next morning] Snow melted, uneventful night
Uneventful day too
[next night] More uneventful
Party spotted three airships flying to Alestia
Party arrived at Wil's outpost to drop him off
Boyce teleported everyone back to Alestia
Collected rewards
Party spontaneously became directionless
Grey researched that all of the clerics of Aya seem to have red hair
Most famous redhead in history (dead arch-devil Azrosomething), all of these women share traits so could be of that bloodline
Grey researches up a method of determining a manifest's bloodline, which consists of burning a drop of their blood and observing it with a Prime 1 effect
Travelled to Magridal (WTF) castle
Ogres attacked in swamp
Grey had a lot of fun playing with a telekinetically animated log, bashing it into ogre heads
Arrived at the castle
Wrap-up
Discuss the finer points of demonic/deific heritage
Session 5 [10/25/09]
Cast
Events
Dinner at the Madrigal keep: Poul Villier (responsible for the day-to-day of the keep) ate with the party
Poul is a cleric of Lilim and sported a holy symbol of thereof
Philip was called away suddenly, leaving Hilda in charge
Grey asked Philip what the urgent business was, Philip apologized and said he couldn't speak of the official government business
Trent attempted to recall the elemental messenger that called Philip away but could glean no information from it
Boyce divined that the attack would be delayed until a week out
Hilda held “court” to resolve civic disputes
The court had mention that the elemental water miners are being attacked by some sort of humanoid swamp raiders
Grey discussed with a miner the technical details of their operation, and it did not seem as if it would antagonize any spiritual forces
Grey and Trent performed the heritage test and determined Hilda's bloodline was infernal; Hilda was disturbed
Traveling carnival appeared outside the gates
Lorie, a halfling and mistress of the carnival, touts their troupe
Grey suggested Hilda send them away
Hilda said the troupe can stay outside the walls tonight and be on their way
Boyce saw no metaphysical links between the dark elf acrobats and anyone in the castle
Cassie read no hostile or suspicious minds
Carnival reported two items of news: Upper Thalia is on the border of collapse because a month ago the Thalian Lord Marshal died so there's rampant looting; the unrest has spread to Upper Cheslia (sp?)
Boyce and Willow guarded Hilda, Boyce and Grey patrolled
Uneventful night, carnival left
Grey mentioned to Poul that it is increasingly evident that this protection will be ultimately fruitless unless the party is getting compensated significantly, Poul said he couldn't make that decision
Grey built a panic room for Hilda
Party made a showing that they'll be leaving, so made off towards the swamps then teleported back
Cassie disguised herself physically as Hilda, Trent disguised her magically
Cassie drowsed in Hilda's bed with Willow on overwatch, everyone else hid in the panic room
Willow reported that enemies were attacking in the middle of the night
Defeated and captured the four drow kidnappers, who were very open to interrogation due to professionalism
“Braithe,” an elderly human male, six foot tall, white hair, beard, very tan, blue eyes – hired them at 2000 hours three weeks ago in the Happy Jolly Dancer tavern in Endelbar for “Resources 2”
Negotiated that the dark elves would be kept in prison for two weeks, giving the party time to catch up to Braithe
Party left for a week-long journey through the desert on a trade road to Endelbar, stocked with supplies provided by the Madrigals
Grey pimped the ride
Wyvern attacked, swooped down and took a horse (and Cassie, who was on the horse)
Trent got bitten, Cassie was dropped, Boyce was torn up, one horse was killed. Grey was unhurt because he spent the combat buffing the hell out of Trent's bow and arrows
Tore the wyvern down for mystical parts, which were sold to replace the lost horse
Wrap-up
Locate “Braithe” and interrogate him
Session 6 [11/08/09]
Cast
Events
Cassie disguised herself as the dark elf leader, set up group mindlink
Grey walked into the bar first, followed by a disguised Cassie; Trent covers front entrance, Boyce covers rear entrance
The wait was a bust; left a message with the bartender that we'd be back for a few days
Teleported back home
Cassie calmed mobs, Grey and Trent put out fires & mitigated famine (and looted on the side); this primarily happened on the docks
Boyce went to Judge Falric's house
Grey was about to be attacked by a disturbed mob of twelve while he's in full-on nimbus flare, as they took exception to him putting out their fires
Mob escorted the apparently-surrendered Grey away
Grey found out that the fires were rebellious attempts to protest the withholding of food, so after the conversation died down he went invisible and walked back to the fires
Cassie got invited to see the rioters' leader (?) by turning a rock into an apple
Trent dealt with the situation in an oblique manner by attacking the spirits of hunger and rage
In addition to putting out fires, Grey started minor fires where the rioters had their women/children/sick held up
Trent and Boyce went to scout out Talpin's fortified home
Boyce set up sympathy in a closet and was discovered by the two witchy women (quote: “Okay, what do you do?” “I run at 40.”)
Grey and Cassie dug a secret tunnel between the food supply and an abandoned warehouse for purposes of sneaking food out to the public
Tunnel was shown to the resistance, banked a favor from them
Portaled back to Endelbar
Knocked the crap out of Braithe, stole him away to a room
Braithe interrogated; all signs point to Larkis
Then Braithe was killed by infernal magical forces built in to silence him
Rescued two captured girls, sent them on their way home
Wrap-up
Session 7
Cast
Events
Session 8 [12/06/09]
Cast
Events
Dragoons showed up in a 4am raid looking for the party
Grey tunneled out for everyone to escape
Sounds of possible physical torture were heard from the homes, the party decided that was enough excuse to attack
Dropped a Forces manifest captain and her Death manifest sergeant as well as the ten footmen
Cassie and Grey set up traps and confusing forensics for the followup patrol; Trent and Boyce coordinated and affected the evacuation
Party spent 4 days to sell off the dozens of horses to pay for an airship
Went to Dimmersdale, sought out the negative elements of society
Trent is teh funnay
Hooked up with Babbage, the underworld contact
Babbage set up transport, which will leave in two days
Two days passed without known incident
Grey cuts off a day from the journey with a constant tailwind
Secret plans to acquire the airship are mentally exchanged
Wrap-up
Session 9 [12/13/09]
Cast
Events
Wrap-up
Session 10 [12/20/09]
Cast
Events
Interrogated Talpin, turns out Varis supplied the names of the redheaded girls to him
The kidnappings have been going on for the better part of 3 years, perhaps 50 girls had been taken to date
Informed that there are bounties on the group's head in Alestia
Baroness (of Felarch) Elector Nicele Hames will provide a safehouse in exchange for some problem-solving
The problem is that some sort of magical entities have taken one of her village: Manderbel
Two days of snowy horse-riding later, group arrived at the barony to speak with the Knight Captain (Searn Dreval, who carries a scythe)
Black gem in the chapel may be the key to restoring the village
Stayed the night, left at dawn
Boyce attempted self-inflated bragging to impress Sir Searn, and ended up falling off his horse to crack his head
Log across the road; ambush set up by kobolds (2 kobold shamans, 2 elementals, few dozen kobolds-at-arms)
Kobolds dispatched; rough fight
Entered town after sunrise
Found a farmer's house with a door magically set to possibly entice people inside, apparently Grey was either targeted by it or vulnerable to it
The mayor's office houses a pulsing black gem that seems to house a sentience
The gem seemed to be some sort of agent of an obscure deity, and it attempts to weave Sympathy into those nearby
After some experimental poking and postcognition, Grey disrupted the altar
The group was apparently sucked into the gem, which was a prison for some sort of disoriented armored deity
Agreed to help the deity (re)discover who he is in exchange for passage out of the gem prison
The gem was transported to another village
Wrap-up
Session 11 [01/24/10]
Cast
Events
Appeared in an unknown inn a week later. Extracted to another inn with the 70-pound gem.
Attempted to gate the gem and Grey to the airship, but that apparently summoned some sort of clawed creature, so Boyce cancelled the spell.
12-foot-tall infernal black creature with foot-long claws seems to really want the gem.
Boyce killed the creature, which promptly exploded and blew up the top floor of the inn.
Party slipped away to regroup and tend to their wounds.
Grey, Boyce, and Trent teleport to the ship while Cassie and her boyfriend get a horse.
Grey re-engineered the ship slightly to reduce its silhouette down to a retracted “size 20” so Boyce will have an easier time gating it in the future.
The boys set sail to rally up.
Pernicdel!
Ship vectored towards the town of Ward, buried the gem in bedrock, then teleported to Alestia.
“Keepers of Enma”
Weapons and armor of the dark figure in the gem are Masayumian
Spoke to the Masayumian embassy and narrowed down the identity of the mystery figure. ~1800 years ago
Betrayed companions of the figure were named.
Enma is some sort of reference to underworld forces; apparently a diabolic subrealm associated with murder/revenge/assassination spirits
Introduced to Saris
Researched up Kaz a bit more
Session 12 [01/31/10]
Cast
Events
Visited a larger temple of Aya, found out Aya had a friend named Miyoko
Stayed in the pilgrims' campground to wait for a divination prayer to fill in the blanks the next day
Aya was nice enough to teleport the party to the other side of the world
Grey picked up a few snippets of the language while working a thatch job
New local wardrobe!
Linked up with a troupe of traveling merchants
Choco party, good good
Arrived at Crane ancestral home without incident
CRAP LOST A BUNCH OF BULLET POINTS. Ah well.
So anyway, we're like in the realm of shadows with burning skies and something because that's where the secret Crane family library is
Oni cat attack!
Grey pointed to Irinewa after resighting the he saw over a bar, which is identical to the one in the village in which the gem was discovered
The name of Kaz is revealed
We updated Kaz
Kaz recommends we investigate the hellfire explosion and lake of obsidian, so he teleported us to the library
Electors are still safe, three have died in the middle of the night
Library research finds a reference to a temple/tower that killed a large number of elves; occurred in Kaz's time
Session 13 [03/07/10]
Cast
Events
Occluded Rainbow Inn family vanished, apparently from the black-armored teleporting demon (not Kaz, the other guy)
Boyce located the captured individuals
Party arranged a meet at noon in downtown Endelbar to negotiate
Briefed Madrigal on situation, he stated that if a few more people died then the party may be banished
Recommended to Philip that we be treated officially as outcasts from the city
Party scouted downtown Endelbar
Two high school witches show up
Negotiated the possibility of becoming recruited by the Duchess
Witches left to update their bound mistress (presumably Veris)
Formulated a plan to capture the witches
Brought witches to the Kaz-spot to capture them
Boyce locked down the site from teleportation, Trent started wresting control over the girls, Grey & Cassie laid into the witches, their escort demons attacked the party
Witches were KO'd, then Trent wrested control of them, then Kaz sucked the party to safety in the gem
Grey and Cassie tunneled hastily an underground getaway with Trent masking the magic until Boyce gated in the airship
Trent was awesome at covering the magical tracks so the party began tunnelling upwards
Party relocated the ship and gem to another hiding spot
Deal made with the captured (yet unbound) witches: help us defeat their previous conjurer and they will be set free
Witches agreed to the deal and provided much intel
Anja was the summoner, Varis seeks to steal the power of a female devil by absorbing the diffuse essence from all of the redheaded females they can get their hands on
Message sent to faux-negotiate the hostage trade
Wrap-up
Plan to invade hell and rescue the remaining Bagrams
Session 14 [03/14/10]
Cast
Events
Boyce offers to gate us to hell to meet a trustworthy demon.
We ported into hell. It looks like Mexico.
Grey bought a drink: a “Blood-Red Screaming Obelisk.”
Trent “Bloodhound” D'Arbor and Cassie tracked down the trustworthy demon through the depths of Hell.
Found the contact
Camped out with the devil contact on the plains of Acheron
Grey accidentally bypasses a bunch of random encounters by hooking Boyce up with portable gates
(Out of game: Tara asked Chris to use the computer to figure out how many yards were in 3000 feet. HA HA HA HA, I taunt!)
The party climbed the mountain, located the two prisoners chained up; two armored guards, and a dragon the size of a bus
Trent and Grey killed the dragon, Cassie and Boyce killed the two guards
Dropped the kids off with the Crane clan
Set up a trap for possessed assassins with Grey as the bait in the library
Four possessed merchant assassins showed up
Captured an inhabiting spirit, interrogated it for the location and specifics of their home base
Sent off a poisoned dagger to the medieval CSI to determine an antidote, if any
Wrap-up
Plan a raid on the summoning house in the rich part of town.
Session 15 [04/18/10]
Cast
Events
Everyone in the party is technically a Baronet now, yay. That's Resources 2.
Wrap-up
Session 16 [05/02/10]
Cast
Events
Entered town without incident.
Went to a bar to begin legwork, Boyce defaulted to his social tactics by hitting on a homely serving wench for information.
Boyce got a line on a mercenary who agreed to put in some inquiries on individuals who may have gone underground in the area.
Grey found some hidden tunnels around the trade district and found they were owned by a tradesmaster named George Stelios Papadopoulos.
Grey contacted George and attempted to set up some underworld trading contacts.
Boyce verified Grey is trustworthy to the underworld guys.
Grey and Boyce slipped into a non-Papadopoulos warehouse to steal items for Parnth.
Theft of bath soaps and sundries successful without incident.
New task: rescue the niece of Parnth from hostile and official interrogation. She is currently in a high-security anti-mage jail.
Prison invaded! Successful. One female manifest prisoner, light interrogation then she was let go.
Magic armor (armor 5 plate, chainmail), 2 mana-sucking wands.
Wrap-up
Session 19 [06/20/10]
Cast
Events
Researched Vandriel to uncover her motivations and/or location in the celestial cosmology
Theorized she dwells in Celestia City
Celestial library run; oh neat the Library of Souls
Visit the sub-Library of Deceased Souls, determine the locations and identities of the used-up redheads
Found some of the redheaded victims and filled in some of the blanks on how the kidnapping and rituals went down
100 years ago Vandriel was summoned in the service of a wizard, Thrass Zal
Subquest, Iron Chef: Celestial Paprika
Went to Toril Dalelands
HA HA ANDY we were bards in Faerun for the night
Fun with comparative arcane systems
Teleported to Thay
Got translation bracelets (speak & understand)
False merchant IDs generated
Thrass Zal is located up the mountain at the School of Conjuring
-
Pit fiend doorman shenanigans
Gained verbal and telepathic access to Vandriel for the afternoon
Pit fiend Janet did 4 damage to Grey
Meteor Swarm! Grey takes another 2 damage.
Red Wizard defeated, summoned creatures left, Vandriel freed and teleported party to safety
Cassie healed everyone up
Wrap-up
Find out how we can leverage our new ally
Session 1 [08/30/09]
Cast
Events
Time of year: autumn
[9pm] Grey's research in library: elementals and their interactions with mortals
Boyce's research: demonology
Boyce then went to go cheat at games of chance
Cassie's a workaholic at the inn
Trent was studying drunk people
Grey unsuccessfully mugged (no money)
Cassie was unsuccessfully mugged by the same people; one had an opened stomach for his trouble
Cassie got first blood with a sword swipe
Next day, Grey began work on an ale delivery system: a pressurized hose and spigot
Grey made fire-roasted tomato soup, it was a hit
Boyce divined masked bandits attacking a visiting personage's daughter
Grey and Cassie rigged the front door to quick-close
Patrons were replaced with combat-capable buddies of Bagram's
Cassie swapped places with personage's daughter
Trent pus bird lookout on roof
[12am] 10 bandits rode up on horses
Trent got first kill with a sniped arrow
3 dead ambushers, 6 incapacitated, 1 escaped and followed by Swiftwind (Trent's bird familiar)
Wrap-up
Group will interrogate surviving assailants and determine the destination of the remaining runner.
Session 2 [09/27/09]
Cast
Events
Town guard showed up, debriefed witnesses
Non-dead thugs revealed name of their employer: “Mr. Larkis”
Swiftwind reported location of thug camp: “Dragoth's Huntman's Club”
Reconnoitered Larkis' bar
Grey and Cassie knocked at the front door, Trent and his spirit posse guarded the back
Grey and Cassie retrieved the town guard
Interrogated club manager “Dragoth,” determined lone rider went into the kitchen for a few moments then left to go on the main road
Party left the club, leaving the tree spirit
Tree spirit suggested Dragoth is not guilty due to observing his behaviors covertly after party left
Interrogated the late night cook “Jean Pierre”
Seems like the runner ate an apple then Jean Pierre gave him a key before the runner left
Runner's name is Robert (French pronunciation)
Party accepted 10kgp bribe to remain silent to the law [Resources 1 and fancy clothes]
Party set up in Dragoth's club to meet Larkis
Boyce talked to Larkis during gambling
Trent lowered Larkis' alcohol resistance while Grey gradually upped the potency of his drinks
Boyce cleaned Larkis out of 5kgp gold (kicked back 500 of it to Dragoth) while interrogating him successfully
Hilda, the target daughter, was the target; human trafficking in women matching her description has been going on
Located warehouse with secret passage, entered through hole in holding area, Boyce gibbed one hostile guard
Other three guards killed, two girls rescued and restored to health and cleanliness
Escorted girls to party's inn
Magistrate (father of one of the girl) legally deputized the party for a fortnight to bring down Larkis
Cassie was refurbished as a hooker to infiltrate Larkis' home, Grey went zephyr form (invisible+inaudible), Trent went spiritform, Boyce sneaked in the old-fashioned way
Located 3 hidden compartments with incriminating evidence (deeds, receipts, ledgers of illegal shipments, riches)
Defused ledger's explosive runes
Ledger revealed caravan went to Kalin's Pass in Samphrin (sp?) Hills
Everyone slipped out of the mansion and regrouped
Wrap-up
Raid mansion with our official deputized hats on and locate the already-uncovered incriminating evidence.
Session 3 [10/04/09]
Cast
Events
[5am] Awakened a drunken Larkis
Charged Larkis with slave trading
Searched premises, retrieved evidence
Larkis offered bribe to Grey for silence
Larkis and his lawyer are escorted to holding
[7am] Magistrate came in next morning, negotiated the plea bargain
Larkis openly said he'll give up a corrupt elector (Baron Jain Talpin) in the bargain for a lesser penalty
Most of the smuggling Larkis and done has been through a particular pass (hand-off point), he just sent ten girls through there in a caravan
Boyce robbed Larkis' mansion while the opportunity presented itself
Jain reportedly always has two “beautiful creepy women” with him, per Larkis
Grey paid Bagram some money to alleviate any charity debt and invest in the business
Trent possibly invested in some peyote and performed a multi-day commune with the spirits by imagining he was a literal “lump on a log”
Traveled to the northern-most fortress on the hilly borderlands
Told to get in touch with an officer named Wil Hintermarz (of the 103rd Pathfinders) as a guide
Went to Pathfinder camp out of town to the north; Wil is blatantly supernatural in his resplendence
Wil drew picture of black wings and a sword stabbing a domed building; that is the flag of the “bandit nation”
Cassie and Grey went to buy supplies for the trip
[First night] Viewed green campfires of the spirits, warned of the danger of being pulled into the spirit realm
Spent the night camping, set two watches of two people, uneventful
Boyce slowed down travel slightly; not used to roughing it
[Second night] 40 kobolds attempted to ambush camp
Wil whipped out a lighting bolt sword
Grey dropped 3 kobolds and one shaman, who had cast a Death effect on Grey (shrugged off completely, silly kobold)
Boyce dropped the other shaman, kobolds scattered
Trent tended to everyone's wounds
Wil revealed to be of elemental and celestial bloodlines
[Third day] Cassie mentally taught the slowpoke Boyce about wilderness survival
Boyce performed a scrying to determine the caravan will appear on the morning, 8 guards (some on foot), 2 carts (2 horses each cart)
Grey created a minor rock slide that didn't block traffic then will trigger into full road blockage on cue
Third night passed without incident
Ambush set
Wil attacked two footmen in the rear of the caravan, Grey attacked the four up front, Boyce and Cassie took out the two guards on horseback and the two carriage drivers, Trent was back at the camp “guarding it”
Only Boyce's targets were killed, the rest were bound in the cages used to transport the girls and left there mostly naked (clothes went to the girls)
Girls were in bad shape, needed to be cleaned up and brought back to health
Trent tended to everyone's wounds
Took the two wagons, hooked party's horses to them, sent the other horses off to live/die in the wild
Wrap-up
Journey through spirit-infested countryside in an attempt to get the girls back home.
Session 4 [10/18/09]
Cast
Events
[first night with the girls] Found bear in shelter-based cave, killed it for food and skins
Boyce predicted an attack from some sort of fire elemental with bloody snow
Set up shelter against the overnight snow
Snowed in, two feet
Grey jury-rigged the bear carcass into a snowplow and re-engineered the wagon wheels into snow tires
Determined caravan was being followed by a rider on a black horse over a mile back
[second night with the girls] Grey resculpted the landscape to make a fort
Dark rider appeared, wanted his property (the girls) back
Rider said if the party left the girls he would be fine with that, Grey said no
Rider teleported away via demonic powers
Grey closed off road behind the caravan
[noon of that day] Boyce teleported girls into Liri's bedroom with a note for Bagram
Trashed the wagons, struck off across the open land on horses
[night that day] Camped in the wild in a gully
Campfire began sputtering and gained sentience
Grey kicked snow over the fire; no effect
Trent attempted to command the spirit of the fire, Grey put it out with magical controls too
Trent determined that something from the spirit world was being influenced to attack the party
That something was the man of burning ash in the spirit realm
[next morning] Snow melted, uneventful night
Uneventful day too
[next night] More uneventful
Party spotted three airships flying to Alestia
Party arrived at Wil's outpost to drop him off
Boyce teleported everyone back to Alestia
Collected rewards
Party spontaneously became directionless
Grey researched that all of the clerics of Aya seem to have red hair
Most famous redhead in history (dead arch-devil Azrosomething), all of these women share traits so could be of that bloodline
Grey researches up a method of determining a manifest's bloodline, which consists of burning a drop of their blood and observing it with a Prime 1 effect
Travelled to Magridal (WTF) castle
Ogres attacked in swamp
Grey had a lot of fun playing with a telekinetically animated log, bashing it into ogre heads
Arrived at the castle
Wrap-up
Discuss the finer points of demonic/deific heritage
Session 5 [10/25/09]
Cast
Events
Dinner at the Madrigal keep: Poul Villier (responsible for the day-to-day of the keep) ate with the party
Poul is a cleric of Lilim and sported a holy symbol of thereof
Philip was called away suddenly, leaving Hilda in charge
Grey asked Philip what the urgent business was, Philip apologized and said he couldn't speak of the official government business
Trent attempted to recall the elemental messenger that called Philip away but could glean no information from it
Boyce divined that the attack would be delayed until a week out
Hilda held “court” to resolve civic disputes
The court had mention that the elemental water miners are being attacked by some sort of humanoid swamp raiders
Grey discussed with a miner the technical details of their operation, and it did not seem as if it would antagonize any spiritual forces
Grey and Trent performed the heritage test and determined Hilda's bloodline was infernal; Hilda was disturbed
Traveling carnival appeared outside the gates
Lorie, a halfling and mistress of the carnival, touts their troupe
Grey suggested Hilda send them away
Hilda said the troupe can stay outside the walls tonight and be on their way
Boyce saw no metaphysical links between the dark elf acrobats and anyone in the castle
Cassie read no hostile or suspicious minds
Carnival reported two items of news: Upper Thalia is on the border of collapse because a month ago the Thalian Lord Marshal died so there's rampant looting; the unrest has spread to Upper Cheslia (sp?)
Boyce and Willow guarded Hilda, Boyce and Grey patrolled
Uneventful night, carnival left
Grey mentioned to Poul that it is increasingly evident that this protection will be ultimately fruitless unless the party is getting compensated significantly, Poul said he couldn't make that decision
Grey built a panic room for Hilda
Party made a showing that they'll be leaving, so made off towards the swamps then teleported back
Cassie disguised herself physically as Hilda, Trent disguised her magically
Cassie drowsed in Hilda's bed with Willow on overwatch, everyone else hid in the panic room
Willow reported that enemies were attacking in the middle of the night
Defeated and captured the four drow kidnappers, who were very open to interrogation due to professionalism
“Braithe,” an elderly human male, six foot tall, white hair, beard, very tan, blue eyes – hired them at 2000 hours three weeks ago in the Happy Jolly Dancer tavern in Endelbar for “Resources 2”
Negotiated that the dark elves would be kept in prison for two weeks, giving the party time to catch up to Braithe
Party left for a week-long journey through the desert on a trade road to Endelbar, stocked with supplies provided by the Madrigals
Grey pimped the ride
Wyvern attacked, swooped down and took a horse (and Cassie, who was on the horse)
Trent got bitten, Cassie was dropped, Boyce was torn up, one horse was killed. Grey was unhurt because he spent the combat buffing the hell out of Trent's bow and arrows
Tore the wyvern down for mystical parts, which were sold to replace the lost horse
Wrap-up
Locate “Braithe” and interrogate him
Session 6 [11/08/09]
Cast
Events
Cassie disguised herself as the dark elf leader, set up group mindlink
Grey walked into the bar first, followed by a disguised Cassie; Trent covers front entrance, Boyce covers rear entrance
The wait was a bust; left a message with the bartender that we'd be back for a few days
Teleported back home
Cassie calmed mobs, Grey and Trent put out fires & mitigated famine (and looted on the side); this primarily happened on the docks
Boyce went to Judge Falric's house
Grey was about to be attacked by a disturbed mob of twelve while he's in full-on nimbus flare, as they took exception to him putting out their fires
Mob escorted the apparently-surrendered Grey away
Grey found out that the fires were rebellious attempts to protest the withholding of food, so after the conversation died down he went invisible and walked back to the fires
Cassie got invited to see the rioters' leader (?) by turning a rock into an apple
Trent dealt with the situation in an oblique manner by attacking the spirits of hunger and rage
In addition to putting out fires, Grey started minor fires where the rioters had their women/children/sick held up
Trent and Boyce went to scout out Talpin's fortified home
Boyce set up sympathy in a closet and was discovered by the two witchy women (quote: “Okay, what do you do?” “I run at 40.”)
Grey and Cassie dug a secret tunnel between the food supply and an abandoned warehouse for purposes of sneaking food out to the public
Tunnel was shown to the resistance, banked a favor from them
Portaled back to Endelbar
Knocked the crap out of Braithe, stole him away to a room
Braithe interrogated; all signs point to Larkis
Then Braithe was killed by infernal magical forces built in to silence him
Rescued two captured girls, sent them on their way home
Wrap-up
Session 7
Cast
Events
Session 8 [12/06/09]
Cast
Events
Dragoons showed up in a 4am raid looking for the party
Grey tunneled out for everyone to escape
Sounds of possible physical torture were heard from the homes, the party decided that was enough excuse to attack
Dropped a Forces manifest captain and her Death manifest sergeant as well as the ten footmen
Cassie and Grey set up traps and confusing forensics for the followup patrol; Trent and Boyce coordinated and affected the evacuation
Party spent 4 days to sell off the dozens of horses to pay for an airship
Went to Dimmersdale, sought out the negative elements of society
Trent is teh funnay
Hooked up with Babbage, the underworld contact
Babbage set up transport, which will leave in two days
Two days passed without known incident
Grey cuts off a day from the journey with a constant tailwind
Secret plans to acquire the airship are mentally exchanged
Wrap-up
Session 9 [12/13/09]
Cast
Events
Wrap-up
Session 10 [12/20/09]
Cast
Events
Interrogated Talpin, turns out Varis supplied the names of the redheaded girls to him
The kidnappings have been going on for the better part of 3 years, perhaps 50 girls had been taken to date
Informed that there are bounties on the group's head in Alestia
Baroness (of Felarch) Elector Nicele Hames will provide a safehouse in exchange for some problem-solving
The problem is that some sort of magical entities have taken one of her village: Manderbel
Two days of snowy horse-riding later, group arrived at the barony to speak with the Knight Captain (Searn Dreval, who carries a scythe)
Black gem in the chapel may be the key to restoring the village
Stayed the night, left at dawn
Boyce attempted self-inflated bragging to impress Sir Searn, and ended up falling off his horse to crack his head
Log across the road; ambush set up by kobolds (2 kobold shamans, 2 elementals, few dozen kobolds-at-arms)
Kobolds dispatched; rough fight
Entered town after sunrise
Found a farmer's house with a door magically set to possibly entice people inside, apparently Grey was either targeted by it or vulnerable to it
The mayor's office houses a pulsing black gem that seems to house a sentience
The gem seemed to be some sort of agent of an obscure deity, and it attempts to weave Sympathy into those nearby
After some experimental poking and postcognition, Grey disrupted the altar
The group was apparently sucked into the gem, which was a prison for some sort of disoriented armored deity
Agreed to help the deity (re)discover who he is in exchange for passage out of the gem prison
The gem was transported to another village
Wrap-up
Session 11 [01/24/10]
Cast
Events
Appeared in an unknown inn a week later. Extracted to another inn with the 70-pound gem.
Attempted to gate the gem and Grey to the airship, but that apparently summoned some sort of clawed creature, so Boyce cancelled the spell.
12-foot-tall infernal black creature with foot-long claws seems to really want the gem.
Boyce killed the creature, which promptly exploded and blew up the top floor of the inn.
Party slipped away to regroup and tend to their wounds.
Grey, Boyce, and Trent teleport to the ship while Cassie and her boyfriend get a horse.
Grey re-engineered the ship slightly to reduce its silhouette down to a retracted “size 20” so Boyce will have an easier time gating it in the future.
The boys set sail to rally up.
Pernicdel!
Ship vectored towards the town of Ward, buried the gem in bedrock, then teleported to Alestia.
“Keepers of Enma”
Weapons and armor of the dark figure in the gem are Masayumian
Spoke to the Masayumian embassy and narrowed down the identity of the mystery figure. ~1800 years ago
Betrayed companions of the figure were named.
Enma is some sort of reference to underworld forces; apparently a diabolic subrealm associated with murder/revenge/assassination spirits
Introduced to Saris
Researched up Kaz a bit more
Session 12 [01/31/10]
Cast
Events
Visited a larger temple of Aya, found out Aya had a friend named Miyoko
Stayed in the pilgrims' campground to wait for a divination prayer to fill in the blanks the next day
Aya was nice enough to teleport the party to the other side of the world
Grey picked up a few snippets of the language while working a thatch job
New local wardrobe!
Linked up with a troupe of traveling merchants
Choco party, good good
Arrived at Crane ancestral home without incident
CRAP LOST A BUNCH OF BULLET POINTS. Ah well.
So anyway, we're like in the realm of shadows with burning skies and something because that's where the secret Crane family library is
Oni cat attack!
Grey pointed to Irinewa after resighting the he saw over a bar, which is identical to the one in the village in which the gem was discovered
The name of Kaz is revealed
We updated Kaz
Kaz recommends we investigate the hellfire explosion and lake of obsidian, so he teleported us to the library
Electors are still safe, three have died in the middle of the night
Library research finds a reference to a temple/tower that killed a large number of elves; occurred in Kaz's time
Session 13 [03/07/10]
Cast
Events
Occluded Rainbow Inn family vanished, apparently from the black-armored teleporting demon (not Kaz, the other guy)
Boyce located the captured individuals
Party arranged a meet at noon in downtown Endelbar to negotiate
Briefed Madrigal on situation, he stated that if a few more people died then the party may be banished
Recommended to Philip that we be treated officially as outcasts from the city
Party scouted downtown Endelbar
Two high school witches show up
Negotiated the possibility of becoming recruited by the Duchess
Witches left to update their bound mistress (presumably Veris)
Formulated a plan to capture the witches
Brought witches to the Kaz-spot to capture them
Boyce locked down the site from teleportation, Trent started wresting control over the girls, Grey & Cassie laid into the witches, their escort demons attacked the party
Witches were KO'd, then Trent wrested control of them, then Kaz sucked the party to safety in the gem
Grey and Cassie tunneled hastily an underground getaway with Trent masking the magic until Boyce gated in the airship
Trent was awesome at covering the magical tracks so the party began tunnelling upwards
Party relocated the ship and gem to another hiding spot
Deal made with the captured (yet unbound) witches: help us defeat their previous conjurer and they will be set free
Witches agreed to the deal and provided much intel
Anja was the summoner, Varis seeks to steal the power of a female devil by absorbing the diffuse essence from all of the redheaded females they can get their hands on
Message sent to faux-negotiate the hostage trade
Wrap-up
Plan to invade hell and rescue the remaining Bagrams
Session 14 [03/14/10]
Cast
Events
Boyce offers to gate us to hell to meet a trustworthy demon.
We ported into hell. It looks like Mexico.
Grey bought a drink: a “Blood-Red Screaming Obelisk.”
Trent “Bloodhound” D'Arbor and Cassie tracked down the trustworthy demon through the depths of Hell.
Found the contact
Camped out with the devil contact on the plains of Acheron
Grey accidentally bypasses a bunch of random encounters by hooking Boyce up with portable gates
(Out of game: Tara asked Chris to use the computer to figure out how many yards were in 3000 feet. HA HA HA HA, I taunt!)
The party climbed the mountain, located the two prisoners chained up; two armored guards, and a dragon the size of a bus
Trent and Grey killed the dragon, Cassie and Boyce killed the two guards
Dropped the kids off with the Crane clan
Set up a trap for possessed assassins with Grey as the bait in the library
Four possessed merchant assassins showed up
Captured an inhabiting spirit, interrogated it for the location and specifics of their home base
Sent off a poisoned dagger to the medieval CSI to determine an antidote, if any
Wrap-up
Plan a raid on the summoning house in the rich part of town.
Session 15 [04/18/10]
Cast
Events
Everyone in the party is technically a Baronet now, yay. That's Resources 2.
Wrap-up
Session 16 [05/02/10]
Cast
Events
Entered town without incident.
Went to a bar to begin legwork, Boyce defaulted to his social tactics by hitting on a homely serving wench for information.
Boyce got a line on a mercenary who agreed to put in some inquiries on individuals who may have gone underground in the area.
Grey found some hidden tunnels around the trade district and found they were owned by a tradesmaster named George Stelios Papadopoulos.
Grey contacted George and attempted to set up some underworld trading contacts.
Boyce verified Grey is trustworthy to the underworld guys.
Grey and Boyce slipped into a non-Papadopoulos warehouse to steal items for Parnth.
Theft of bath soaps and sundries successful without incident.
New task: rescue the niece of Parnth from hostile and official interrogation. She is currently in a high-security anti-mage jail.
Prison invaded! Successful. One female manifest prisoner, light interrogation then she was let go.
Magic armor (armor 5 plate, chainmail), 2 mana-sucking wands.
Wrap-up
Session 20 [06/27/10]
Cast
Events
Conferred with the new celestial advisor
She advised that Varis' personality will eventually be subsumed by the original owner of the power
She also advised that Kaz is untrustworthy and is probably secretly looking to escape
The metaphorical Rug of Barely Understanding was torn out from under the party, more flailing about not knowing what should be done
There are somewhere between 1000-1500 properly qualified offspring to gather
Vanna said she can come up with a quick-collection system for the redheads, which will consist of ~95% of the progeny (bracelet)
Popped back to Parnth, “something big is happening in a month”
Evacuating 30k people then distributed them elsewhere
Concentration camp burns down, terrible tragedy…. without bodies
Hey let's visit a god
We need the legendary lost sword of Hiroko to kill Kaz
Session 21 [07/18/10]
Cast
Events
Time to break into the Evil Fortress of Evilness…. again
Preliminary Boyce divinations
Collapsible gate routine
Entrance plan: all but Cassie climb into the Bag of Holding, Cassie is a bug on the bag, launch bag over the wall
Wandering monster encounter in the courtyard: 1d4 sous chefs
Chef retrieves 2 guards, we vacate
Go to get the list in the library: Trent suppresses the two gargoyles (one of which has hiccups)
Old guy librarian mentions the library is closed and it isn't safe to come in there after hours
Melfir in the library reading
Boyce's supply of daterape drug applied to Melfir's cocoa
MYSTERIOUS GIRLIE GIGGLE FROM THIN AIR
Spiked the librarian's whiskey too
Proceeded to search for the list, more girly snickering
List located. Hidden girl presence upset when Boyce and Cassie inexplicably draw weapons as if they're about to kill the unconscious Melfir.
Boyce and Cassie go to the mother lode of redheads, Grey and Trent go pick up stragglers.
Boyce and Cassie got 10 girls before evacuating under hostile fire
Grey and Trent got 5 girls before having to clean up the other pair's mess in the holding cave
Grey takes 4 aggravated damage from a death touch, ow
Potion fixes that
Boyce gets nabbed. Bye dude!
Session 23 [08/01/10]
Cast
Events
Boyce said he got away after sex. Yeah right.
Signed mutual non-aggression contract with Nemesis.
Piddled about with some illusions for a while.
Against Kaz: 1 will, 3 agg, 7 mana, 2 leth, HEAL 1 leth, 3 bash, 3 lethal, 3 mana, 1 will, 8 leth, 8 mana, POTION OF FULL HEALING whee, 4 bash
Okay Kaz is dead and everyone gets an Eminence upgrade