Table of Contents

Character Sheet

Attributes

Primary

MentalPhysicalSocial
Intelligence: 2 Strength: 2 Presence: 3
Wits: 2 Dexterity: 3 Manipulation: 2
Resolve: 2 Stamina: 2 Composure: 3

Secondary

Initiative Dexterity 3 + Composure 3 6
Speed Strength 2 + Dexterity 3 + Size 5 10
Defense ([Lowest: Wits 2, Dexterity 3] = 3) - Encumbrance 1 2
Armor Armor 2 + Spirit 4 6
Health ([Highest: Resolve 2, Stamina 2] = 2) + Size 5 + Eminence 3 10
Willpower Resolve 2 + Composure 3 5
Mana 2 x ([Eminence 3 on MtA-76] = 12) 24
Longbow Dex 3 + Archery 4 + Item bonus = Str 2 + Archery Merit 1 10
Subtract target's armor, not defense, and any concealment penalties
Range Str 2 + Archery 4 + Bow Size 4 + Archery Merit 1 x2 yards 22
Penalties -2 medium range (23-44 yards), -4 long range (45-88 yards)
Current XP 0 Spent XP 44 Lifetime XP 44

Skills

MentalPhysical Social
Medicine: 2 Archery: (Bow) 3 Animal Ken: 2
Occult: 3 Athletics: 3 Intimidation 2
Ride (airship): 2 Persuasion: 2
Stealth: (Forest) 2
Survival:(Forest) 3

Merits

Magical Traits


Emminence: 3

Arcana (affinity):
Spirit (* * * * *)
Prime (* * * - -)
–Death (* - - - -)

Manifest Weapon: Spirit Staff - a translucent, ghostly staff composed of coalescing ectoplasm.

Rotes:
Control Spirit: Presence (3) + Intimidation (2) + Spirit (5). Spirit resists; rolls Resistance reflexively. Trent's dominion over spirits has strengthened through repeated contact. Spirit will perform one service for Trent per success. Simple commands like “Flee!” or “Attack!” require 1 service, while more complex commands like “Go to Castle Borgia and steal the Queen's diamond necklace.” may require 3 services.

Counterspell: Composure (3) + Occult (3) + Prime (3). Successes are subtracted from spell's Potency. Spells with Potency ⇐ 0 have no effect. Can be cast on spells of any arcana, Obvious or not, without Trent needing Mage Sight active.

Greater Spirit Summons: Presence (3) + Persuasion (2) + Spirit (5). Forces a spirit to come to Trent at fastest speed possible and remain in Trent's presence for the duration of the spell (1 scene). Instand and contested; target rolls Resistance reflexively.

Create Fetish: Presence (3) + Persuasion (2) + Spirit (5) vs Resistance. Binds a spirit into an object. Examples include binding a fire spirit to a bow to shoot fiery arrows.

Shape Spirit: Intelligence (2) + Occult (3) + Spirit (5) vs Resistance (if contested). Creates or alters a spirit.

Nimbus Resonance Effect
1-2 Trent smells faintly of pine
3-4 Voice softens and sounds like rustling leaves
5-6 Trees within (Nimbus) yards of Trent sway, blossom, or stretch toward him
7-8 “Motes” of lesser forest spirits swirl about Trent; babbling, weeping, singing
9-10 Forest Spirit Form - all the above traits, plus ghostly Cedar superimposed over his form

Alignment:

True Neutral