Table of Contents

Milestone Merits from killing your fetch

Bloodied Ground

Circumstance: Fetch is killed in sight of active hedge gateway

Effect: The changeling receives a +3 hedge navigation bonus to find the spot where the fetch was killed

Reference: AtN, p103

Broken Mirror

Circumstance: The fetch is killed.

Effect: This merit can only gained in play for killing one's fetch. Once per story, player can invoke the merit to gain three extra dice on a roll, just as if they had spent a willpower point. But since it does not count as willpower expenditure, can also spend willpower on same roll for a total of 6 extra dice.

Reference: CtL, p259

Cuckoo's Egg

Circumstance: Fetch is killed with no witnesses (including animals) and changeling must carry a piece of the fetch

Effect: The changeling receives a +3 modifier to step into the fetch's life.

Reference: AtN, p103

False Heart

Circumstance: The fetch is killed.

Effect: The fetch leaves behind a small object that can be used to store three points of glamour. The changeling is the only one that has access to the stored glamour.

Reference: AtN, p103

Fetch Bane

Circumstance: The fetch is killed with a single weapon

Effect: The weapon becomes a fetch-bane, becoming lethal against fetches (if it were bashing) or inflicting an additional 2 dice of damage (if lethal).

Reference: AtN, p103

Shared Guilt

Circumstance: Every changeling in the motley must inflict a point of damage before the fetch dies.

Effect: Immediately after killing the fetch, degeneration rolls are made as usual. However, if anybody succeeds, no member of the motley loses clarity. If all rolls fail, handle degeneration normally. Once per story thereafter, if the entire motley is involved in a circumstance that would require all to roll degeneration, they can invoke the merit effect as described above.

Reference: AtN, p103