Circumstance: Fetch is killed in sight of active hedge gateway
Effect: The changeling receives a +3 hedge navigation bonus to find the spot where the fetch was killed
Reference: AtN, p103
Circumstance: The fetch is killed.
Effect: This merit can only gained in play for killing one's fetch. Once per story, player can invoke the merit to gain three extra dice on a roll, just as if they had spent a willpower point. But since it does not count as willpower expenditure, can also spend willpower on same roll for a total of 6 extra dice.
Reference: CtL, p259
Circumstance: Fetch is killed with no witnesses (including animals) and changeling must carry a piece of the fetch
Effect: The changeling receives a +3 modifier to step into the fetch's life.
Reference: AtN, p103
Circumstance: The fetch is killed.
Effect: The fetch leaves behind a small object that can be used to store three points of glamour. The changeling is the only one that has access to the stored glamour.
Reference: AtN, p103
Circumstance: The fetch is killed with a single weapon
Effect: The weapon becomes a fetch-bane, becoming lethal against fetches (if it were bashing) or inflicting an additional 2 dice of damage (if lethal).
Reference: AtN, p103
Circumstance: Every changeling in the motley must inflict a point of damage before the fetch dies.
Effect: Immediately after killing the fetch, degeneration rolls are made as usual. However, if anybody succeeds, no member of the motley loses clarity. If all rolls fail, handle degeneration normally. Once per story thereafter, if the entire motley is involved in a circumstance that would require all to roll degeneration, they can invoke the merit effect as described above.
Reference: AtN, p103