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Allows the user to affect magic (Supernatural Powers of any flavor, including Manifest Powers, Spirit Powers, Priestly Powers, etc) in the following ways. Lasts for a scene by default, unless otherwise noted. Note that Aggravated damage infliction costs 1 Mana. This is considered a style of Martial Arts.
Die Pool: [Eminence] + RES (+ Occult)
Pre-Requisite: None
Effect | [Level] | Description |
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Magic Defender | 1 | (Alter Aura, target=self) Alter your own magical aura to appear mundane or magically different, to your liking, and you can do this for others at Eminence 2. Also at Eminence 2, this can provide [Eminence] dots worth of shielding against magic effects targeted on yourself, Potency = [Eminence]. At Eminence 3, you can cast the shield on others. |
+1 | (Eminence 2+, Alter Aura, target=other) | |
+1 | (Eminence 2+ Magic Shield, target=Self) | |
+2 | (Eminence 3+, Magic Shield, target=other) | |
+3 | (Magic Barrier) At Eminence 4: Roll die pool, and for each success, provides successes in Potency for Power activation suppression (for Powers of any type: Manifest, Priest, Spirit, etc) within a radius of ( successes * 10 yards). Also, for each success, you may omit one person (allowing them to activate Powers) of your choosing from this barrier. You must specifically choose to omit yourself as one of your slots. Any Powers active before this Magic Barrior is activated still function normally. Note that Sensory range is generally greater than the radius of this Power, so other Manifests can move outside of the range of this Barrier and start activating Powers capable of targeting you at Sensory range. |
Effect | [Level] | Description |
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Deactivate Power | 2 | (Instant Action) Roll die pool and subtract Potency of running spell. If you gain more successes (more than a tie), you succeed in deactivating the Power. |
Counter Power | +1 | If you haven't gone in the round, you can attempt to counter someone else's Power Activation, to suppress it before it even happens. Roll ( Die Pool ) vs Spell Potency (num of successes). If you have more (better than a tie), you succeed. Either way, this becomes your Action for the turn, and you cannot do any other Power Activations or Attacks until your next turn. |
Effect | [Level] | Description |
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Focus Mana | 3 | Perform a ranged attack of focused Mana; roll Die Pool vs STA + Power Stat. Does bashing at base level and scales (Eminence 4 = lethal, Eminence 5 = Aggravated) |
+1 | (Lethal) | |
+2 | (Aggie, 1 Mana) |
Effect | [Level] | Description |
---|---|---|
Drain Mana | 4 | Activation Cost is 1 Mana. Roll Die Pool vs RES + Power Stat, if you succeed you cause the target to lose SUCCESSES in Mana (or the equivalent). You do NOT absorb the lost mana at this level. |
Steal Mana | +1 | At Eminence 5, you can convert/absorb-as-Mana the Mana (or equivalent) stolen from a successful roll of Drain Mana. If you are converting from something other than Mana to Mana, you must pay an additional 1 Mana to activate this Power. |
Imbue Mana | +2 | At Eminence 6, you can charge something/someone with (your) or (stolen) Mana (if a Mana conversion is needed, you must pay 1 extra Mana to do the conversion). |
Effect | [Level] | Description |
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Hijack Power | 5 | Cost 1 Mana. For any active Power or Power being activated, the user can spend 1 Mana and roll Die Pool vs the Spell's Potency. Upon success (greater than a tie), the Manifest can redirect the power to a person of his choosing within Sensory range (resisted as per whatever the hijacked spell's description). Note that the next action by the Manifest whose power is being hijacked is most likely to drop the Power. |
Channel Power | 5 | Does not need to be separately purchased. If you have the “Create Magic Item” Purview, this can be used to Imbue a Magical Item with a Power that another Manifest has that the you don't (i.e., that you have not purchased). |
Effect | [Level] | Description |
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Embodiment of Magic Form | 6 | Cost: [Eminence] in Mana. You channel the absolute mastery of Magic through your body, and take on the form/features of visible Magic itself for a scene, gaining the following benefits for the duration (the numbers in parens are the Minimum Eminence requirements, plus you must have already purchased the pre-requisite Powers listed). Usage of these Form-Power benefits do not count as a specific sub-Power activation, so you can still use the sub-Powers separately (e.g., you can cast “Magic Shield” on your comrades while this Form Power is up) for the purposes of multiple activation. Scrutiny by any version of Magic Sight shows a single Magic-flavored Manifest Power active no matter what of the following list of benefits you are currently using. |
(0) Anyone who successfully lands a magical/supernatural attack (melee or ranged, Manifest Weapons count) on you automatically takes ( Roll [Eminence] ) in magical damage, as you hijack the essence of their Power and channel it back at them. This ignores all defense/armor. This provides no benefits against mundane attacks. | ||
(1) You can now ignore ( Roll [Eminence] ) points of damage (pre-req: “Magic Shield”) any time someone successfully lands a magical/supernatural attack on you (this includes Manifest Weapons). This provides no benefits against mundane attacks. | ||
(2) You can now Deactivate Powers (pre-req: “Deactivate Power”) at will (Instant Action). | ||
(3) You can now perform a magical ranged attack at will (pre-req: “Focus Mana”). Aggie still costs 1 Mana. | ||
(4) You drain mana/supernatural pool (pre-req: “Drain Mana”) at will, and you only need to pay the 1 Mana cost if you're draining from a pool that isn't already Mana (like from a Spirit, or a Priest). This is an Instant Action. | ||
(5) You can now hijack powers at will (pre-req: “Hijack Power”) with no Mana cost unless the power is not a Manifest-Type Power (e.g., Spirit, Priest, etc all cost 1 Mana). This is an Instant Action. |