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Healing

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Allows the user to perform healing tasks on a target(s). Effects last for a scene by default unless otherwise noted. Note that dealing with aggravated damage costs 1 Mana.

Die Pool: [Eminence] + WITS (+ Medicine)
Pre-Requisite: None

Default Power Parameters:

  1. Range: Touch at default level
  2. Range: Eminence 3 confers Sensory activation
  3. Range: Eminence 4 confers Sympathetic activation

Scrutinize Corpus

Effect [Level] Description
Scrutinize Corpus 1 You can scrutinize a target and determine anything out of ordinary about a target's state of health, from poison, sickness, damage, to mental derangements, any of which can be successfully diagnosed even if magical in nature.




Purify the Body

Effect [Level] Description
Purify the Body 2 Spend 1 Mana and target 1 specific poison in a person at touch-range. Roll Die pool vs ( poison potency ). If you succeed (more successes), the poison is rendered ineffective in the target's system and is effectively purged. Once the poison is purged, the target are effectively immune to this specific type of poison for the remainder of the scene. This Power can also be used to grant a target temporary (scene-long) immunity to a specific type of poison before they are infected. If the poison is magical in nature, 1 willpower point must also be spent.




Cure Disease

Effect [Level] Description
Cure Disease 3 Spend 1 Mana and target 1 specific disease in a person at touch-range. Roll Die pool vs ( disease potency ). If you succeed (more successes), the disease is rendered ineffective in the target's system and is effectively cured. Once the target is cured of this specific disease, they are effectively immune to this specific disease for the remainder of the scene. This Power can also be used to grant a target temporary (scene-long) immunity to a specific disease before they are infected. If the disease is magical in nature, 1 willpower point must also be spent.




True Healing

Effect [Level] Description
True Healing 4 Spend 1 Mana and lay your hands upon a target. Roll Die pool and heal ( successes ) in lethal or bashing damage (bashing heals first) at base level. At Eminence 4, 1 willpower and 1 mana can be spent and a target can be healed of ( successes ) in aggravated damage. At Eminence 5, 1 willpower point and 1 mana can be spent to repair ( successes ) in damage caused by severed limbs and other maiming-type damage (effectively re-growing limbs to be whole again).




Aura of Immunity

Effect [Level] Description
Aura of Immunity 5 Lasts for a scene. You are now immune to any mundane disease, mundane poison, and have an effective damage reduction of ( STA ) against mundane damage ( damage successes - your STA = the damage you take ). 1 Mana can be spent to add immunity coverage against magical poison, magical diseases, and magical damage (manifest weapons are considered magical damage). This Power cannot be activated on other people; it is self-only.




Breath of Life

Effect [Level] Description
Breath of Life 6 Spend 1 permanent willpower dot (which can be purchased back up) and [Eminence] in Mana, and resurrect a person/creature who has not been deceased for more than [Eminence] in days.