ARMOR PIERCING (+1/AP2) stacks x3 |
FATIGUE (+2) gives 1 level of Fatigue |
GLOW (+1) soft light in Small Blast radius around target, target -2 Stealth, -1 Illumination penalty |
SHROUD (+1) attacks -1 vs obscured target, target +1 Stealth |
HEAVY WEAPON (+2) counts as Heavy Weapon |
HINDER (+1) target -2 Pace |
HURRY (+1) target +2 Pace |
LINGERING DAMAGE (+2) on target's next turn, take base damage again but -1 die type |
RANGE (+1/+2) adds +100%/+200% to Power range |
SELECTIVE (+1) Power ignores chosen targets within its area |