Global Power Modifiers

ARMOR PIERCING (+1/AP2) stacks x3
FATIGUE (+2) gives 1 level of Fatigue
GLOW (+1) soft light in Small Blast radius around target, target -2 Stealth, -1 Illumination penalty
SHROUD (+1) attacks -1 vs obscured target, target +1 Stealth
HEAVY WEAPON (+2) counts as Heavy Weapon
HINDER (+1) target -2 Pace
HURRY (+1) target +2 Pace
LINGERING DAMAGE (+2) on target's next turn, take base damage again but -1 die type
RANGE (+1/+2) adds +100%/+200% to Power range
SELECTIVE (+1) Power ignores chosen targets within its area